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Current Known Bugs list

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Re: Current Known Bugs list

Postby Rob Cashwalker » 11 Feb 2010, 17:38

Empty the warrens, I believe.
The Force will be with you, Always.
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Re: Current Known Bugs list

Postby DennisBergkamp » 11 Feb 2010, 17:54

Hmm, yeah works fine for me #-o
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Re: Current Known Bugs list

Postby Chris H. » 11 Feb 2010, 18:01

Anyone wanna guess what happens if you try to destroy a token?
`
Version:
Forge -- official beta: 10/01/17, SVN revision: 323
`
It looks like Rob is using an older SVN version.
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Re: Current Known Bugs list

Postby Chris H. » 11 Feb 2010, 18:11

DennisBergkamp wrote:Sorry to hear that Chris :( Yeah, we have a lot of snow here now as well (10 inches or so), but I'm guessing it's not as bad as on the east coast.

And yes, I guess it's because people "run out of steam", I'll try to fix it at some point though.
`
Thank you, Dennis.

The code needed is fairly simple. I remember borrowing some code and getting the human portion working. The AI is always a wee bit more difficult. The AI code for the discard and buff portion is missing any test to make sure that a valid target exists for that portion of the spell (from what I remember.)

That is at least what I remember from my try at completion. I had a major workspace corruption problem shortly thereafter and lost a few experiments. :oops: :D
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Re: Current Known Bugs list

Postby Corwin72 » 11 Feb 2010, 18:55

It seems like if i Pongify a creature the computer always gets the token. Regardless of who controls the creature or what is on the stack.
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Re: Current Known Bugs list

Postby DennisBergkamp » 11 Feb 2010, 21:24

Yeah, you're right! I wasn't thinking when fixing that card (same deal with Crib Swap, I guess).
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Re: Current Known Bugs list

Postby Caranthol » 11 Feb 2010, 21:57

I can't play Avenger of Zendikar because it is impossible to select it. I click in it, but the cost doesn't appear in the top.
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Re: Current Known Bugs list

Postby DennisBergkamp » 11 Feb 2010, 22:02

Caranthol wrote:I can't play Avenger of Zendikar because it is impossible to select it. I click in it, but the cost doesn't appear in the top.
This will be fixed for the next version.
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Re: Current Known Bugs list

Postby Caranthol » 11 Feb 2010, 23:07

I'm attacking with a Ornithopter and a Witch-Maw Nephilim. I play an instant, so the Witch-Maw Nephilim ask me if I want to put the +1/+1 counter and afterclick on Yes, I get this exception:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-02-04 04:57:00 -0600 (Thu, 04 Feb 2010) $, SVN revision: $Revision: 325 $

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:43)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:19)
at forge.GuiInput.selectButtonOK(GuiInput.java:32)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:1277)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:1276)
at forge.GuiDisplay3$27.actionPerformed(GuiDisplay3.java:1008)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby apthaven » 12 Feb 2010, 08:47

The AI's Transguild Courier got destroyed by a Doom Blade I targeted on it, which is impossible since it is part black too.
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Re: Current Known Bugs list

Postby Almost_Clever » 12 Feb 2010, 20:57

When Avalanche Riders comes into play the game prompts you for target artifact (although you do have to specify a land, and a land is what gets destroyed).
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Re: Current Known Bugs list

Postby freestorageaccount » 13 Feb 2010, 17:03

I don't quite remember the details, but a creature with first strike still reduced my planeswalker's loyalty even though I destroyed it before assignment of combat damage.

The number of the computer's removed-from-game cards always appears to be 1 too low, unless the correct number is zero to begin with. :wink:

Time counters for permanents with vanishing (and presumably fade counters for those with fading) aren't displayed.

There's no option to back out of choosing a colour of mana for, say, dual lands (though I understand since you don't get one for ordinary lands) or casting Force of Will if you select the alternate cost. I haven't tried the latter without another blue card in hand; I just hope it doesn't get stuck!
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Feb 2010, 18:12

Actually, I don't think you'd be able to cast FoW's alternate without a blue card in hand.

I think I changed Vanishing from using Age to Time counters, I must have forgotten to add Time counters to the display... (Fade counters should still show I'm pretty sure).
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Re: Current Known Bugs list

Postby zerker2000 » 13 Feb 2010, 19:15

Err, why wouldn't the display show all counters present(casting to lowercase of course)?
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Feb 2010, 20:26

Because we're displaying counters in a really dumb way (I've been too lazy to fix it), basically something like:

Code: Select all
if (c.getCounters(Counters.P1P1) > 0) counterText+= "+1/+1 Counters: " + c.getCounters(Counters.P1P1)
if (c.getCounters(Counters.TIME) > 0) counterText+= "Time Counters: " + c.getCounters(Counters.TIME)
....
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