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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 19 Feb 2010, 05:52

jim wrote:This is very minor, but Devout Lightcaster doesn't appear to properly target multicolored black creatures. Looking in CardFactory_Creature, around line 5077, it appears that 'getColor(c).equals' should change to 'getColors(c).contains'.

Thanks very much for the great program. I'm enjoying it.
Ah, yes you're right. I'll fix!

freestorageaccount wrote:When I first played Time Vault, I was somewhat startled by the error message appearing in the upper-left panel at the beginning of my turn (and the default option being to skip your next turn doesn't help either), but nothing unusual appeared to happen anymore after I untapped it with Tezzeret, the Seeker and used the ability once. Now all I need are some real untapping effects (since the most recent text for the Vault happens to be also the most generous 8) ).
Wait, so what's the bug ?
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Re: Current Known Bugs list

Postby freestorageaccount » 19 Feb 2010, 07:38

DennisBergkamp wrote:Wait, so what's the bug?
Nothing that crashes the game, fortunately. I just wasn't expecting there to be an error message in the corner like that.
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Re: Current Known Bugs list

Postby Corwin72 » 19 Feb 2010, 21:19

The dragons made by Sarkhan Vol are white not red.
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Re: Current Known Bugs list

Postby DennisBergkamp » 19 Feb 2010, 21:34

freestorageaccount wrote:
DennisBergkamp wrote:Wait, so what's the bug?
Nothing that crashes the game, fortunately. I just wasn't expecting there to be an error message in the corner like that.
Ah I see, I never noticed the error on the top left side. I think Chris changed the "Computer is thinking..." message to "An error may have occurred" ... in this case, there's no error; it just means the program is waiting for user input, so it looks like the program stopped responding.

By the way, Time Vault + (multiple) Amulet of Vigor is a nice combo I just realized :)
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Re: Current Known Bugs list

Postby Chris H. » 19 Feb 2010, 21:56

Yeah, a lot of people felt that the old "computer is thinking" message was at least boring if not down right misleading. Rares had suggested changing the text to something similar to my recent change.

Dennis has repaired most of the bugs which brought up the old style message and we do not see it as often as in the past. Thank you for mentioning that you saw the new style message. Forge is a work in progress and it is hard to predict how things will turn out. :wink:
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Re: Current Known Bugs list

Postby Chris H. » 19 Feb 2010, 23:55

Why doesn't Kiki-Jiki, Mirror Breaker tokens that are copies of other tokens use the same image? They just are text box place holders
.
`
The dragons made by Sarkhan Vol are white not red.
`
I fixed Sarkhan Vol and it now creates red rather than white dragon tokens. But, it is using the old generic rectangle rather than the appropriate jpg token. I have not had a chance to see if this is true with all of the other tokens.
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Re: Current Known Bugs list

Postby zerker2000 » 20 Feb 2010, 00:52

DennisBergkamp wrote:By the way, Time Vault + (multiple) Amulet of Vigor is a nice combo I just realized :)
See also <http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ftl/74> :).
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Re: Current Known Bugs list

Postby DennisBergkamp » 20 Feb 2010, 01:03

Chris H. wrote:
Why doesn't Kiki-Jiki, Mirror Breaker tokens that are copies of other tokens use the same image? They just are text box place holders
.
`
The dragons made by Sarkhan Vol are white not red.
`
I fixed Sarkhan Vol and it now creates red rather than white dragon tokens. But, it is using the old generic rectangle rather than the appropriate jpg token. I have not had a chance to see if this is true with all of the other tokens.
Ah, this must be something Silly Freak did with the caching (it probably just doesn't look in the token folder anymore). None of the tokens show pictures anymore...

In ImageCache, it looks like "#Normal" is appended to the key, instead "#Token".
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Re: Current Known Bugs list

Postby Chris H. » 20 Feb 2010, 02:09

Yeas, it is still a work in progress and we must be patient. 8) I noticed another recent change. I went to add the Masticore jpg pic url to card-pictures.txt. In the past I would go into the Deck Editor and do a copy and paste of the jpg names which would be displayed when the matching jpg is missing.

This would let me quickly put together the urls. I do not have this automated and I find that I miss the jpg picture file names. :(
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Re: Current Known Bugs list

Postby freestorageaccount » 20 Feb 2010, 03:12

While we're talking about Time Vault, I noticed that you don't seem to get the opportunity to deposit an 'extra' turn (such as from Time Walk) into it at the beginning of that turn.

Still, it must not have been easy to implement all of the details of the card. Kudos to y'all. =D> (Time Vault and Amulet of Vigor are indeed quite cute together. Now if only Cloudstone Curio applied to artifacts... but I wouldn't be surprised if Wizards didn't let it for a closely related reason.)
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Re: Current Known Bugs list

Postby Rob Cashwalker » 20 Feb 2010, 04:12

My seven year old just played her first game in Forge. The computer played Magus of the Tabernacle on the turn before it died. The next game, before being asked to mulligan, Forge tried to extort us for 1 mana for each of the 5 creatures that had been in play before the game ended. I didn't let her continue the match, because of that.
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Re: Current Known Bugs list

Postby freestorageaccount » 20 Feb 2010, 18:55

A Shadowmage Infiltrator equipped with Mask of Riddles doesn't allow you to draw two cards upon combat damage (and I don't think this is a case of redundant abilities; for example, see Cavalry Master). In addition, the card-text panel for Shadowmage Infiltrator in this case has a strange new ability: 'none'! (Whether this is due to the fear or the card-drawing ability, I'm not sure.)
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Re: Current Known Bugs list

Postby DennisBergkamp » 20 Feb 2010, 20:55

Rob Cashwalker wrote:My seven year old just played her first game in Forge. The computer played Magus of the Tabernacle on the turn before it died. The next game, before being asked to mulligan, Forge tried to extort us for 1 mana for each of the 5 creatures that had been in play before the game ended. I didn't let her continue the match, because of that.
I was able to reproduce this, sort of. In my case, the second game before I even specify whether I'd like to mulligan, I get the prompt. Paying for mana is not an option anyway (I have no permanents in play), so hitting cancel a few times should continue the game.

Anyway, I just hacked in a check that won't even execute upkeep effects if AllZone.Phase.getTurn() == 1, this seems to do the trick.
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Re: Current Known Bugs list

Postby freestorageaccount » 20 Feb 2010, 21:46

Why am I shown every card in my library when I use Windswept Heath and other fetch-lands?
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Re: Current Known Bugs list

Postby DennisBergkamp » 20 Feb 2010, 22:11

Actually, the question should be, why am I not shown every single card when using other fetch spells?
"Search your library" means you should be able to see every single card in your library... you're right though, this is another issue dealing with uniformity, all fetch spells should probably show the entire library instead of a subset of cards.
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