Current Known Bugs list
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Re: Current Known Bugs list
by lm01 » 08 Mar 2010, 17:56
Bugs:
Voltaic Key doesn't seem to untap artifact creatures with color (Inkwell Leviathan, etc)
Same happens with Thirst for Knowledge and you discard a Darksteel Citadel. You don't have to discard the 2nd card but somehow, it freezes and you have to click on game permanents or something.
Snow lands don't trigger the mana symbol cost.
For instance I try to play a Propaganda, click on it then on Snow-Covered Island + Snow-Covered Plains + Snow-Covered Plains. It doesn't let me cast. Since the Snow-Covered Island triggers first the generic mana type, instead of U. Thus I have to cancel cast, try again and pay the mana cost tapping the Snow-Covered Plains before. This becomes too annoying when you have snow lands.
Voltaic Key doesn't seem to untap artifact creatures with color (Inkwell Leviathan, etc)
Same happens with Thirst for Knowledge and you discard a Darksteel Citadel. You don't have to discard the 2nd card but somehow, it freezes and you have to click on game permanents or something.
Snow lands don't trigger the mana symbol cost.
For instance I try to play a Propaganda, click on it then on Snow-Covered Island + Snow-Covered Plains + Snow-Covered Plains. It doesn't let me cast. Since the Snow-Covered Island triggers first the generic mana type, instead of U. Thus I have to cancel cast, try again and pay the mana cost tapping the Snow-Covered Plains before. This becomes too annoying when you have snow lands.
Last edited by lm01 on 08 Mar 2010, 18:12, edited 3 times in total.
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Re: Current Known Bugs list
by Chris H. » 08 Mar 2010, 18:03
`lm01 wrote:Bugs:
Voltaic Key doesn't seem to untap artifact creatures with color (Inkwell Leviathan, etc)
I think that the Inkwell Leviathan Shroud ability is preventing the Voltaic Key from targeting.

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Re: Current Known Bugs list
by lm01 » 08 Mar 2010, 18:13
I don't remember if I only tried that oneChris H. wrote:`lm01 wrote:Bugs:
Voltaic Key doesn't seem to untap artifact creatures with color (Inkwell Leviathan, etc)
I think that the Inkwell Leviathan Shroud ability is preventing the Voltaic Key from targeting.

Let me see other weird artifacts. On land artifacts it works, still haven't tested on blue artifact creatures. They untap, forget that part.
Last edited by lm01 on 08 Mar 2010, 18:28, edited 1 time in total.
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Re: Current Known Bugs list
by apthaven » 08 Mar 2010, 18:19
Voltaic Key shouldn't really be able to untap a shrouded artifact creature as it should or in the first place even if it is untapped, it shouldn't be able to be targeted.lm01 wrote:I don't remember if I only tried that oneChris H. wrote:`lm01 wrote:Bugs:
Voltaic Key doesn't seem to untap artifact creatures with color (Inkwell Leviathan, etc)
I think that the Inkwell Leviathan Shroud ability is preventing the Voltaic Key from targeting.(sometimes I forget shroud)
Let me see other weird artifacts.
However if other artifact creatures other than Inkwell Leviathan don't function with Voltaic key then it's a bug indeed.
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Re: Current Known Bugs list
by lm01 » 08 Mar 2010, 18:55
I was testing it like I said.
Regardless when you try to untap Inkwell Leviathan it should say target has shroud, like I've seen other times.
Btw, I noticed many different cards that reorder top of the library work in different ways. (Brainstorm, Sensei's Divining Top, Jace, the Mind Sculptor) Can you guys decide on 1 please?
Personally I prefer the method when you put cards one by one, being the last on top (like when you do when playing). I believe it's the Sensei's Divining Top, it says to choose to put on top, then second on top, then third. Problem is that Jace and others you put each on top.
While the Sensei first pick stays on top, others first pick stays on below top (like algorithmic stack/pile).
Just remembered... Tithe is supposed to let you pick your Plains.
It does that automatically, probably the first ones to be found, which is bad.
While you might think plains are the same, some Dual Lands are Plains
I don't quite remember Tinker mechanics, but isn't it supposed to sacrifice artifact regardless if it succeed or not? "As an additional cost to cast Tinker, sacrifice an artifact."
As it is, although you pick the sacrifice before you even pay the mana cost, the artifact isn't sacrificed until later when it resolves.
How is coming the Dredge ability?
Regardless when you try to untap Inkwell Leviathan it should say target has shroud, like I've seen other times.
Btw, I noticed many different cards that reorder top of the library work in different ways. (Brainstorm, Sensei's Divining Top, Jace, the Mind Sculptor) Can you guys decide on 1 please?
Personally I prefer the method when you put cards one by one, being the last on top (like when you do when playing). I believe it's the Sensei's Divining Top, it says to choose to put on top, then second on top, then third. Problem is that Jace and others you put each on top.
While the Sensei first pick stays on top, others first pick stays on below top (like algorithmic stack/pile).
Just remembered... Tithe is supposed to let you pick your Plains.
It does that automatically, probably the first ones to be found, which is bad.
While you might think plains are the same, some Dual Lands are Plains

I don't quite remember Tinker mechanics, but isn't it supposed to sacrifice artifact regardless if it succeed or not? "As an additional cost to cast Tinker, sacrifice an artifact."
As it is, although you pick the sacrifice before you even pay the mana cost, the artifact isn't sacrificed until later when it resolves.
How is coming the Dredge ability?
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Re: Current Known Bugs list
by Caranthol » 08 Mar 2010, 20:41
Mortivore doesn't have implemented
: Regenerate.
When is expected to implement the use of Compy's Alluren in our turn?

When is expected to implement the use of Compy's Alluren in our turn?
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Current Known Bugs list
by lm01 » 08 Mar 2010, 22:19
Bug:
Standstill triggers twice on Cascade.
I had a Standstill on play, AI summoned Bloodbraid Elf which cascaded into Scute Mob.
Standstill triggered for Bloodbraid Elf and Scute Mob as it should.
But on resolution, I draw 3 cards from Scute Mob (1st to resolve) which is ok. But then I also draw 3 cards from Bloodbraid Elf, which I shouldn't cause Standstill isn't in play.
I don't know if I meantioned before.
When AI has a creature with Persist and 2 equipments on it, and I for instance, target it with a Echoing Decay which would kill it and return into play with -1/-1 counter.
The creature gets returned, but only 1 of those equipments gets unequipped, the other stays.
Oh crap... look at the pick :S
Standstill triggers twice on Cascade.
I had a Standstill on play, AI summoned Bloodbraid Elf which cascaded into Scute Mob.
Standstill triggered for Bloodbraid Elf and Scute Mob as it should.
But on resolution, I draw 3 cards from Scute Mob (1st to resolve) which is ok. But then I also draw 3 cards from Bloodbraid Elf, which I shouldn't cause Standstill isn't in play.
I don't know if I meantioned before.
When AI has a creature with Persist and 2 equipments on it, and I for instance, target it with a Echoing Decay which would kill it and return into play with -1/-1 counter.
The creature gets returned, but only 1 of those equipments gets unequipped, the other stays.
Oh crap... look at the pick :S
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Re: Current Known Bugs list
by lovinthegame » 09 Mar 2010, 17:44
I just created an Ally deck and noticed that changelings do not trigger the ally's +1/+1 abilities. I apologize if it's been mentioned before...
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Re: Current Known Bugs list
by freestorageaccount » 10 Mar 2010, 03:16
The bonus from Beastmaster Ascension begins to apply in the 'Declare Blockers' step rather than the newly added 'Declare Attackers' one, so the computer thinks it's strategically blocking while it's really only throwing creatures away.
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And a chip off the old block.
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Re: Current Known Bugs list
by DennisBergkamp » 10 Mar 2010, 06:30
Actually, with Silly Freak's update to Devour, I could do this very easily (just allow a ctrl + click, or a shift + click on the bottom elf to select all of them).EDIT: Actually, the swarming ability of Nissa Revane seems to dump all of your Elves onto the table, regardless of what you select. Is there a way to choose some but not all of them in case the opponent is packing said Wrath, or am I using the dialog wrong?
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Re: Current Known Bugs list
by freestorageaccount » 11 Mar 2010, 01:29
I think I caught a glimpse of a Shield Sphere surviving as a -3/0 creature after receiving wither damage. I can't be sure, though; I was as usual in my spacebar-spamming trance.
Maybe the multiple-selection method could also be implemented for relatively complicated costs and abilities such as on Nullmage Shepherd.
Maybe the multiple-selection method could also be implemented for relatively complicated costs and abilities such as on Nullmage Shepherd.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by jim » 11 Mar 2010, 02:39
Nature's Cloak doesn't appear to work properly for mono-colored green creatures. I think the problem is in the routine 'getColor' in CardList.java, where the returned index from 'indexOf' is compared to '0' -- seems like it should be compared to '-1', which is what indexOf returns when it can't find the match (or, equivalently, < should be '<='). But maybe I missed something.
N.B. I noticed this while trying to add 'Brave the Elements', which is on the card request list. This card seems to be relatively straightforward to implement in the same general code area as Nature's Cloak, Burst of Speed, and others in CardFactory.java.
N.B. I noticed this while trying to add 'Brave the Elements', which is on the card request list. This card seems to be relatively straightforward to implement in the same general code area as Nature's Cloak, Burst of Speed, and others in CardFactory.java.
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Re: Current Known Bugs list
by lm01 » 11 Mar 2010, 04:15
Bug:
Ajani Vengeant, I believe the error is caused by AI trying to keep an artifact I have tapped.
Braidwood Cup I think.
Ajani Vengeant, I believe the error is caused by AI trying to keep an artifact I have tapped.
Braidwood Cup I think.
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java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
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at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by DennisBergkamp » 11 Mar 2010, 04:37
Dunno what's going on with Nature's Cloak... as for Ajani Vengeant, that bug will be fixed in the next beta.
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Re: Current Known Bugs list
by lm01 » 11 Mar 2010, 16:04
Bug:
Noble Hierarch (probably all exalted)
AI decided to attack me with 2 creatures, I killed one of them and the other got 2x exalted bonus. (Even though I should have waited for blockers instants step, I didn't cause it didn't really matter if the other chreature got +1/+1.)
AI used cards: Noble Hierarch + Ranger of Eos + Bloodbraid Elf
My used cards: Terminate
Mycoloth
Probably someone have noticed this, but if you drop a Mycoloth with no creature in play to sacrifice Forge gets infinite loop cause you can't cancel it's devour.
Trample (Rancor ?)
I attacked with a Token from Rampanging Baloth, with Rancor on it (6/4 trample), AI blocked with tokens, and extra damage didn't pass through.
I tested this more and it seems it's not token related. It's a bug with group block.
*sidenote*
Can you Specify Planeswalker combat?
We don't know who AI attacking if we have 2 different Planeswalkers on battlefield.
Noble Hierarch (probably all exalted)
AI decided to attack me with 2 creatures, I killed one of them and the other got 2x exalted bonus. (Even though I should have waited for blockers instants step, I didn't cause it didn't really matter if the other chreature got +1/+1.)
AI used cards: Noble Hierarch + Ranger of Eos + Bloodbraid Elf
My used cards: Terminate
Mycoloth
Probably someone have noticed this, but if you drop a Mycoloth with no creature in play to sacrifice Forge gets infinite loop cause you can't cancel it's devour.
Trample (Rancor ?)
I attacked with a Token from Rampanging Baloth, with Rancor on it (6/4 trample), AI blocked with tokens, and extra damage didn't pass through.
I tested this more and it seems it's not token related. It's a bug with group block.
*sidenote*
Can you Specify Planeswalker combat?
We don't know who AI attacking if we have 2 different Planeswalkers on battlefield.
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