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Dominion Version 1.1

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Dominion Version 1.1

Postby jatill » 11 Mar 2010, 20:29

Last edited by jatill on 18 Mar 2010, 16:20, edited 2 times in total.
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Re: Dominion Version 1.1

Postby xemu » 12 Mar 2010, 18:54

Really nice work! Thanks a lot for making this available.

I can verify that Treasure Map now works fine. And I really like the new Pick Actions screen.

One minor issue: on the Pick Actions screen, when your cursor rolls over a Kingdom card name, it's clear that a picture of that card is supposed to appear in the upper-right corner of the screen, but this doesn't happen consistently--sometimes it works, and sometimes it doesn't.

Features I'd love to see added:

  • Some kind of pause at the very start of the game to let the player see what Kingdom cards are available in this game, before the other players get rolling. Maybe it should just tell you something like "Jeff goes first" until you hit a key or press "Continue".
  • A way to look back at the earlier turns in the game log (right now it clears itself right after each time the human player goes). Or is this against the spirit of the game?
  • An analysis/summary of what was in each player's hand at the end of the game, at least in terms of the victory cards and the scoring computation.
  • The rest of the Intrigue expansion cards!
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Re: Dominion Version 1.1

Postby jatill » 12 Mar 2010, 21:01

Ok, here's a beta version that includes several more intrigue cards. Test away, if you are interested.

http://www.mediafire.com/file/nztodi3dd ... 100312.zip
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Re: Dominion Version 1.1

Postby Huggybaby » 12 Mar 2010, 21:28

1) How about some screenshots?

2) Did you program this from scratch?

3) Is it an AI game against the PC?
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Re: Dominion Version 1.1

Postby Tilouboy » 12 Mar 2010, 21:47

The Hand, Discard and Deck icons are now missing.
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Re: Dominion Version 1.1

Postby DrLambda » 13 Mar 2010, 00:40

I love it more and more with each release. One question: The three(?) promo cards seem to be missing from the card selection window. I know that Black Market would be hard to code, but i think you should add them for the sake of completeness. Sadly i don't know the english names for the other two promo cards.
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Re: Dominion Version 1.1

Postby DrLambda » 13 Mar 2010, 02:07

Is it possible that cards removed with island sometimes (always?) aren't put back into the deck at the end of the game? I just bought 3 provinces and a few islands, and after the game was over, one of the provinces was missing.
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Re: Dominion Version 1.1

Postby nantuko84 » 13 Mar 2010, 06:22

I played my favourite combo:
Throne Room -> Throne Room -> Festival
as I understand it should ask to copy spell twice or copy Festival four times automatically, so the result would be (4 Festival copies)
Actions:8
Buy:4
Coins:8
actual result is:
Actions:0 (may be it was reseted to zero because I had no other action in my hand)
Buy:3
Coins:4
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Re: Dominion Version 1.1

Postby Boom2010 » 13 Mar 2010, 13:35

nantuko84 wrote:I played my favourite combo:
Throne Room -> Throne Room -> Festival
as I understand it should ask to copy spell twice or copy Festival four times automatically, so the result would be (4 Festival copies)
Actions:8
Buy:4
Coins:8
actual result is:
Actions:0 (may be it was reseted to zero because I had no other action in my hand)
Buy:3
Coins:4
Don't agree that you get festival 4 times.

If the sequence was as you say then it would work as follows:

First throne Room is expecting a second action card (which will be played twice)

You played throne room again (so you are looking to action that second throne room twice). For the first instance of that second throne room you played festival - so Festival will actioned twice.

You haven't then played a second action card for that second instance of the second throne room so that is not available. YOu don't get another 2 festivals as there is no action.

1st TR - 2nd TR - Festival x 2
2nd TR - no card=no extras.

I wonder therefore if the prog was waiting for you to play that additional action which clearly you didn't have.
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Re: Dominion Version 1.1

Postby jatill » 13 Mar 2010, 14:11

Huggybaby wrote:1) How about some screenshots?

2) Did you program this from scratch?

3) Is it an AI game against the PC?
1) Maybe when it's complete

2) Yes

3) Yes
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Re: Dominion Version 1.1

Postby mcdog » 13 Mar 2010, 14:25

4) It rocks.


Bug report, when selecting play again the final card display stayed in the play area when the new game started.
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Re: Dominion Version 1.1

Postby Tilouboy » 13 Mar 2010, 14:30

I agree with Boom2010.
And the program does indeed ask for a second card to be throne roomed. Which works.

But when I played a third TR and a Lookout, the program crashed. Following the log, only one card was revealed and immediately afterwards the copy of the Lookout was played and that's it.
Maybe because there weren't enough cards in the deck (which I can't say because the numbers were missing)?
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Re: Dominion Version 1.1

Postby mcdog » 13 Mar 2010, 14:33

One more....game did not end when cutpurse, estate and duchy were all emptied....will double check that more than 3 piles were not selected as an option at the start....I didn't customize anything so am assuming not.


edit....scratch that, there was 4 selected.
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Re: Dominion Version 1.1

Postby Huggybaby » 13 Mar 2010, 14:50

jatill wrote:
Huggybaby wrote:1) How about some screenshots?

2) Did you program this from scratch?

3) Is it an AI game against the PC?
1) Maybe when it's complete

2) Yes

3) Yes
This qualifies for its own forum once it's ready.
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Re: Dominion Version 1.1

Postby joewtwins » 13 Mar 2010, 17:35

Just awesome. Can't wait for the complete program.

One small thing, the randomizer seems like it favors about 30 cards.
Last edited by joewtwins on 14 Mar 2010, 08:02, edited 1 time in total.
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