Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by DennisBergkamp » 19 Mar 2010, 19:59
silly freak wrote:sorry, my fault, i fixed it. i called getChoices instead of getChoicesOptionalDennisBergkamp wrote:Whoa, true, I never noticed that... I'll see if I can fix this.Almost_Clever wrote:I don't see how you can choose to not sacrifice at least one creature when you play a creature with devour, such as Gluttonous Slime.
Yeah I fixed it yesterday

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Re: Current Known Bugs list
by DennisBergkamp » 20 Mar 2010, 00:18
Hm, Lull you can actually cast (it's just that the spell's ability is blank, if you click right above the Cycling ability's text you should be able to cast it - anyway the next version will have the text included).
Imperiosaur has never worked correctly 100%...
Imperiosaur has never worked correctly 100%...
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Re: Current Known Bugs list
by Almost_Clever » 20 Mar 2010, 00:45
If a creature was tapped when exiled with an Oblivion Ring, then it returns to the battlefield tapped when the o-ring is destroyed.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by freestorageaccount » 20 Mar 2010, 07:36
With the optionality of devour having been brought up, could there be a way to choose not to use the two-card cost for Force of Will should one accidentally select that option? There's a noticeable dearth of cancel buttons in Forge.
I also tend to get burnt by the focus being by default on the "Restart Match" button after winning two games. Is there some workaround for us compulsive spacebar-tappers?
I also tend to get burnt by the focus being by default on the "Restart Match" button after winning two games. Is there some workaround for us compulsive spacebar-tappers?
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And a chip off the old block.
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And a chip off the old block.
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Re: Current Known Bugs list
by Almost_Clever » 20 Mar 2010, 12:33
Computer properly taps Vitu-Ghazi, the City-Tree when it produces a token, but then somehow manages to produce a second token if it had the mana available even though Vitu-Ghazi, the City-Tree was already tapped (and it doesn't have a second copy in play).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by freestorageaccount » 20 Mar 2010, 21:46
Persist is somewhat buggy -- the card with persist should be treated as a new object upon revival (and thus be assigned a new Card ID number), thus breaking any targeting locks on it, so two copies of Mudbutton Torchrunner that die simultaneously shouldn't be able to put down Kitchen Finks permanently (especially if they're killed by blocking said Finks: by the time targets are chosen for the Torchrunners, the Finks' reanimation triggered ability isn't even close to resolution -- in fact, it was placed on the stack first and will resolve last due to the APNAP ordering, which I don't believe has been implemented -- so the Finks are still in the graveyard and cannot be chosen for the Torchrunners).
EDIT: Do you know what's dumber than the computer using Bribery to fetch Flametongue Kavu while there are no other creatures in play? Apparently the AI doesn't, since it regularly reanimates it and has its ability target itself even when I have creatures that can be targeted! (I think it's because they had toughness > 4. But that doesn't mean it has to waste a 4/2 creature.)
EDIT2: You can't choose true dual lands (e.g., Underground Sea) for Global Ruin even though only basic land types and not basic lands are required. The entry for the tutoring ability of Sliver Overload actually has the text of its control-taking ability. (I wonder if this happens in general to cards with more than one ability.)
EDIT3: Exalted bonuses still occur if all but one of multiple attackers dies during the "Declare Attackers" step, thus defeating the purpose of actually implementing it as a triggered ability. If the computer reanimates and uses the ability of my Sakura-Tribe Elder, I'm shown the basic lands in its library and asked to choose one or none. Is this some sort of fallback for when cards requiring selections wind up under the computer's control? The AI also swindled itself out of a win by killing my planeswalker rather than me with its army.
EDIT4: Argh. Exalted appears to trigger additional times if you use abilities while some of those exalted triggers are still on the stack. Soul Warden still gives life whenever Halcyon Glaze animates. I hope this bug isn't being fixed on a card-by-card basis rather than in general.
EDIT5: I had a custody battle with the computer over a creature involving Sower of Illusion, Control Magic, Disenchant, Lightning Bolt, and Crib Swap (whew), and the effects were unpredictable.
EDIT: Do you know what's dumber than the computer using Bribery to fetch Flametongue Kavu while there are no other creatures in play? Apparently the AI doesn't, since it regularly reanimates it and has its ability target itself even when I have creatures that can be targeted! (I think it's because they had toughness > 4. But that doesn't mean it has to waste a 4/2 creature.)
EDIT2: You can't choose true dual lands (e.g., Underground Sea) for Global Ruin even though only basic land types and not basic lands are required. The entry for the tutoring ability of Sliver Overload actually has the text of its control-taking ability. (I wonder if this happens in general to cards with more than one ability.)
EDIT3: Exalted bonuses still occur if all but one of multiple attackers dies during the "Declare Attackers" step, thus defeating the purpose of actually implementing it as a triggered ability. If the computer reanimates and uses the ability of my Sakura-Tribe Elder, I'm shown the basic lands in its library and asked to choose one or none. Is this some sort of fallback for when cards requiring selections wind up under the computer's control? The AI also swindled itself out of a win by killing my planeswalker rather than me with its army.
EDIT4: Argh. Exalted appears to trigger additional times if you use abilities while some of those exalted triggers are still on the stack. Soul Warden still gives life whenever Halcyon Glaze animates. I hope this bug isn't being fixed on a card-by-card basis rather than in general.
EDIT5: I had a custody battle with the computer over a creature involving Sower of Illusion, Control Magic, Disenchant, Lightning Bolt, and Crib Swap (whew), and the effects were unpredictable.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by indicatie » 22 Mar 2010, 20:44
I noticed Guul Draz Specter is 3/3. It should be 2/2.
When opponent has no cards in hand it gets +2/+2, but should get +3/+3. It's just the other way around....
When opponent has no cards in hand it gets +2/+2, but should get +3/+3. It's just the other way around....

Don't mistake lack of talent for genius.
Re: Current Known Bugs list
by DennisBergkamp » 22 Mar 2010, 21:06
Ah I see, fixed!indicatie wrote:I noticed Guul Draz Specter is 3/3. It should be 2/2.
When opponent has no cards in hand it gets +2/+2, but should get +3/+3. It's just the other way around....
(I looked into this before, but I only looked at cards.txt)
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Re: Current Known Bugs list
by jim » 23 Mar 2010, 00:41
Yes, it appears to be triggered by the size of the list during the Instant ability phase right after attackers are declared, rather than by the size of the list as it was declared. I'm in this code now and if I can figure out a way to have it trigger just once on the size of the declared list I will. This may fix the "Exalted triggers additional times" problem you mention as well. Thanks!Exalted bonuses still occur if all but one of multiple attackers dies during the "Declare Attackers" step, thus defeating the purpose of actually implementing it as a triggered ability.
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Re: Current Known Bugs list
by freestorageaccount » 23 Mar 2010, 22:06
Oops, did I say "Sower of Illusion" in my last post? I meant Sower of Temptation. (As though Faeries needed another member!)
More stops and updating would be helpful -- then you could untap and play a Vampiric Tutor before drawing, or block N Relentless Rats with an (N+1)/(N+1), an N/N, ..., and a 1/1, and actually kill the Rats (I think this type of bug still appears in some situations, even though the end-of-turn stop appears to help somewhat).
I might as well point out you can return your mana pool to your hand with Kor Skyfisher or wreak other havoc using similar non-targeted effects. If you have another spell or ability to attempt to use, you can still continue playing, just without the ability to float mana (as far as I can tell), so essentially you can get a slightly under-costed 2/3 flyer *.
More stops and updating would be helpful -- then you could untap and play a Vampiric Tutor before drawing, or block N Relentless Rats with an (N+1)/(N+1), an N/N, ..., and a 1/1, and actually kill the Rats (I think this type of bug still appears in some situations, even though the end-of-turn stop appears to help somewhat).
I might as well point out you can return your mana pool to your hand with Kor Skyfisher or wreak other havoc using similar non-targeted effects. If you have another spell or ability to attempt to use, you can still continue playing, just without the ability to float mana (as far as I can tell), so essentially you can get a slightly under-costed 2/3 flyer *.
* Our legal team wrote:Some restrictions apply. Valid only until mana pool is repaired or user quits playing white, whichever occurs first. Limit one per game. This offer is void where prohibited or if crushed by Counterspell, toasted by Lightning Bolt, and/or annihilated by Wrath of God.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by psillusionist » 24 Mar 2010, 03:01
I dunno if these have been reported yet, but here goes:
In 03/18, when Tinker gets countered, the artifact that was supposed to be sacrificed as an additional cost to play Tinker stays in play. From what I understand, the artifact should already have been sacrificed in a similar vein that mana to play Tinker has already been spent.
In 03/13, the AI had a face-up and a face-down Blistering Firecat in play. I hit the face-up Firecat with Echoing Truth and it bounced both cards back to the AI's hand even though the other one remained face-down. I haven't tested this in 03/18 yet.
Also in 03/13, I had a bird token in play courtesy of Emeria Angel. The AI hit it with a bounce spell (can't remember which), and I suddenly had a bird token in my hand.
In 03/18, when Tinker gets countered, the artifact that was supposed to be sacrificed as an additional cost to play Tinker stays in play. From what I understand, the artifact should already have been sacrificed in a similar vein that mana to play Tinker has already been spent.
In 03/13, the AI had a face-up and a face-down Blistering Firecat in play. I hit the face-up Firecat with Echoing Truth and it bounced both cards back to the AI's hand even though the other one remained face-down. I haven't tested this in 03/18 yet.
Also in 03/13, I had a bird token in play courtesy of Emeria Angel. The AI hit it with a bounce spell (can't remember which), and I suddenly had a bird token in my hand.
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Re: Current Known Bugs list
by Hellfish » 24 Mar 2010, 17:29
I'm not sure if these have been reported, it's kind of hard to keep view of things.
Rukh Egg: I finished off my opponent in the first round using Pyrohemia. He had a Rukh Egg out and it died at the same time as the AI.Then, at the end his first turn of the next round he gets the bird token. I know, it's technically the proper time to give it the token but each round should start clean with nothing of the sort remaining from the last.
Vedalken Plotter: Is the land exchanging effect optional? Because the AI have played Vedalken Plotter against me a couple of times and I've always kept all my lands.
This is for the 03/18 beta,btw.
EDIT: I forgot to mention, some cards are referred to as "CARDNAME" on the stack. Harmonize for sure and I think some others were too. Still 03/18. REEDIT: Gemstone Array is also referred to as CARDNAME, at least when removing a charge counter from it.
Rukh Egg: I finished off my opponent in the first round using Pyrohemia. He had a Rukh Egg out and it died at the same time as the AI.Then, at the end his first turn of the next round he gets the bird token. I know, it's technically the proper time to give it the token but each round should start clean with nothing of the sort remaining from the last.
Vedalken Plotter: Is the land exchanging effect optional? Because the AI have played Vedalken Plotter against me a couple of times and I've always kept all my lands.
This is for the 03/18 beta,btw.
EDIT: I forgot to mention, some cards are referred to as "CARDNAME" on the stack. Harmonize for sure and I think some others were too. Still 03/18. REEDIT: Gemstone Array is also referred to as CARDNAME, at least when removing a charge counter from it.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Rob Cashwalker » 25 Mar 2010, 01:38
Computer just played a morph. I'm pretty sure whatever it is, it's green, because the stack description frame turned green.
The Force will be with you, Always.
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Re: Current Known Bugs list
by Hellfish » 25 Mar 2010, 10:49
Maybe I'm wrong about this but, as far as I understand, untapping Phyrexian Ironfoot *must* be paid for with one mana from a snow land and another from any,correct? Well, the AI doesn't really care and pays normal mana for it. It works correctly when the player uses it though.
EDIT: Sorry for the copious amounts of edits, but hey, it's better than multiposting.
The AI doesn't handle Guardian of Cloverdell correctly. As seen in the attached screenshot, he uses the ability to gain life by sacrificing a Kithkin creature, even though he doesn't have any Kithkin's on the field! He then proceeds to tap every forest he has to pay for the ability, but it doesn't give him any health. He *did* have 3 Kithkin Solider tokens previously which he sacrificed on the turn before.
EDIT: Sorry for the copious amounts of edits, but hey, it's better than multiposting.
The AI doesn't handle Guardian of Cloverdell correctly. As seen in the attached screenshot, he uses the ability to gain life by sacrificing a Kithkin creature, even though he doesn't have any Kithkin's on the field! He then proceeds to tap every forest he has to pay for the ability, but it doesn't give him any health. He *did* have 3 Kithkin Solider tokens previously which he sacrificed on the turn before.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Tromp the Domains
by mtgrares » 25 Mar 2010, 20:32
In the 03/18 version, Tromp the Domains didn't do anything, it just went to the graveyard. I remember Rob saying here that he removed the Tromp code because it was handled elsewhere.
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