HQ Card generator 8.x
by Nate and Snacko
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Re: HQ Card generator 8.x
by telengard » 21 Dec 2009, 16:11
No problem.roloway wrote:Worked like a charm. Thanks a lot.
I'm wondering if there is a way to support generation of custom cards. I'd use MSE but I'd like to use the same program I used to generate my cube proxies (for consistency). I'm going to go poking around, but if anyone has done this I'd be all ears.

~telengard
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Re: HQ Card generator 8.x
by Snacko » 21 Dec 2009, 17:04
Yes, however it's very cumbersome as you need to use the console to input text.
However if it doesn't bother you you can use misc/createCard . It doesn't support Planeswalkers or Planes as I didn't add those, because no one really wanted to use the text based interface.
It used to be possible to create a split in a split card or other monstrosities like that, but the new input doesn't accommodate for that
However if it doesn't bother you you can use misc/createCard . It doesn't support Planeswalkers or Planes as I didn't add those, because no one really wanted to use the text based interface.
It used to be possible to create a split in a split card or other monstrosities like that, but the new input doesn't accommodate for that

Re: HQ Card generator 8.x
by telengard » 21 Dec 2009, 17:24
Thanks for the info. I don't mind the text interface at all (that's what I am using). I also don't have Planeswalkers in my cube so that seems to be a plus too.Snacko wrote:Yes, however it's very cumbersome as you need to use the console to input text.
However if it doesn't bother you you can use misc/createCard . It doesn't support Planeswalkers or Planes as I didn't add those, because no one really wanted to use the text based interface.
It used to be possible to create a split in a split card or other monstrosities like that, but the new input doesn't accommodate for that

~telengard
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Re: HQ Card generator 8.x
by Halfcat » 26 Dec 2009, 11:49
Here are my HQ Pictures to create the Zendikar's Planeswalker
http://www.megaupload.com/?d=GLOWUHIQ



PS. Snacko, I don't find the rarity symbols from Zendikar on your link.
So, I have made them :
http://www.megaupload.com/?d=E7ENKQQ3

http://www.megaupload.com/?d=GLOWUHIQ



PS. Snacko, I don't find the rarity symbols from Zendikar on your link.
So, I have made them :
http://www.megaupload.com/?d=E7ENKQQ3
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Re: HQ Card generator 8.x
by Snacko » 21 Feb 2010, 18:17
Data update for all languages WWK:
http://www.mediafire.com/file/5zewkymoyww/WWKCardGen.7z
Update with Planes rendering, proper pen icon placement, some multicolor bugfix. The configurations files only have artist coordinates and planes option added:
http://www.mediafire.com/file/jdlnjqtkg ... nUpdate.7z
I'll make a proper update later on, however I thought I had to push those changes out as they've been sitting here for ages.
I'll also update the art pack for cardgen with all Halfcat planeswalkers later.
http://www.mediafire.com/file/5zewkymoyww/WWKCardGen.7z
Update with Planes rendering, proper pen icon placement, some multicolor bugfix. The configurations files only have artist coordinates and planes option added:
http://www.mediafire.com/file/jdlnjqtkg ... nUpdate.7z
I'll make a proper update later on, however I thought I had to push those changes out as they've been sitting here for ages.
I'll also update the art pack for cardgen with all Halfcat planeswalkers later.
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Re: HQ Card generator 8.x
by HarryPitfall » 24 Mar 2010, 04:43
Well... there is some new frames coming / needed...
WWK: Jace -> is a 4 ability planeswalker, the current blue frame is for 3...
RoE: Level-Up creatures -> there is a need for 5 colorframes (maybe 6, colorless level-up?), with 3 places with varied colors for the power/toughness box, and a nice chevron on left. Also, it's appear that there is a font changing on then...
PS: I'm harrypitfall, so, fell free to throw stone at me anytime.
WWK: Jace -> is a 4 ability planeswalker, the current blue frame is for 3...
RoE: Level-Up creatures -> there is a need for 5 colorframes (maybe 6, colorless level-up?), with 3 places with varied colors for the power/toughness box, and a nice chevron on left. Also, it's appear that there is a font changing on then...
PS: I'm harrypitfall, so, fell free to throw stone at me anytime.

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Re: HQ Card generator 8.x
by HarryPitfall » 25 Mar 2010, 06:01
I lost my password for HarryPitfall account, and the function to "recover" doesn't work (I never receive the e-mail with new password, and didn't remember either...).
So, since I lost my account, :/ I create a new one... :/
I'm looking forward for the new frames for level up creatures... so much potential - yet have a yu-gi-oh feel!
So, since I lost my account, :/ I create a new one... :/
I'm looking forward for the new frames for level up creatures... so much potential - yet have a yu-gi-oh feel!
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Re: HQ Card generator 8.x
by technothrakon » 28 Mar 2010, 18:18
Hi -
First of all, great little tool.
I'm having trouble though generating a planeswalker. Both generateCards and generatePages fail on Elspeth, Knight Errant with:
ERROR: Symbol image not found: minus_0,0,0
Presumably this should reside in the \images\symbols folder, where I see a plus_0,0,0.png and plus_255,255,255.png. I have downloaded and redownloaded the base installs plus every update I can find... how could I have missed the minus symbol?
Thanks much!
First of all, great little tool.

I'm having trouble though generating a planeswalker. Both generateCards and generatePages fail on Elspeth, Knight Errant with:
ERROR: Symbol image not found: minus_0,0,0
Presumably this should reside in the \images\symbols folder, where I see a plus_0,0,0.png and plus_255,255,255.png. I have downloaded and redownloaded the base installs plus every update I can find... how could I have missed the minus symbol?
Thanks much!
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Re: HQ Card generator 8.x
by Snacko » 30 Mar 2010, 10:58
I checked and you are right, I'll update images-misc.7z package.
I've temporarily attached just this two files
I've temporarily attached just this two files
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Re: HQ Card generator 8.x
by HarryPitfall » 02 Apr 2010, 09:04
It's interesting that every new set comes with something that 'breaks' the proxy making...
but i'm love that!
He already have multicolor planeswalkers frames, so, can I make a "work-list" for requeriments? Most of then needs to have same psd/origin of current image resources:
1) Blue Planeswalker Frame with 4 slots - the new Jace!
2) Loyalty-cost frame for zero cost - current, there is up/down only.
3) Colorless frame - this frame is alpha-blended, with only title/type/textbox, and the lines around art - see colorless eldrazi cards.
4) Level-up cards:
This is insteresting, they're equal to "eighth\regular\cards" frames, with some 'degress' of opacity applyed on textbox, I believe that 5 new cards frames with be suitable for then, with the "box" with level info (10 of the, 2 of each color). The textboxes have it's color changed too... (2 of each color)
Other option is draw with alpha-blend effects (50% and 75% transparent white with lighten effect - desktop applications can do this - php... I dunno)
I believe that I can do the level-up frames - as long I can find the 5 colors frames for reference and color extract...
Also, I can try to make the small frame for level info...
Let's continue our nice work
PS: I made the rarity symbol for WWK and ROE, they don't have the exactly color, but looks very good!

He already have multicolor planeswalkers frames, so, can I make a "work-list" for requeriments? Most of then needs to have same psd/origin of current image resources:
1) Blue Planeswalker Frame with 4 slots - the new Jace!
2) Loyalty-cost frame for zero cost - current, there is up/down only.
3) Colorless frame - this frame is alpha-blended, with only title/type/textbox, and the lines around art - see colorless eldrazi cards.
4) Level-up cards:
This is insteresting, they're equal to "eighth\regular\cards" frames, with some 'degress' of opacity applyed on textbox, I believe that 5 new cards frames with be suitable for then, with the "box" with level info (10 of the, 2 of each color). The textboxes have it's color changed too... (2 of each color)
Other option is draw with alpha-blend effects (50% and 75% transparent white with lighten effect - desktop applications can do this - php... I dunno)
I believe that I can do the level-up frames - as long I can find the 5 colors frames for reference and color extract...
Also, I can try to make the small frame for level info...
Let's continue our nice work

PS: I made the rarity symbol for WWK and ROE, they don't have the exactly color, but looks very good!
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