Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by KonataX » 05 Apr 2010, 00:09
Rejuvenate is missing its card text (instead of saying Gain 6 life it says rejuvenate).
Edit: Renewed Faith is missing its card text as well?
Inspiration should be an instant instead of a sorcery.
Mother of Runes should only be able to target creatures you control.
Edit: Renewed Faith is missing its card text as well?
Inspiration should be an instant instead of a sorcery.
Mother of Runes should only be able to target creatures you control.
Last edited by KonataX on 05 Apr 2010, 00:14, edited 1 time in total.
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Re: Current Known Bugs list
by Almost_Clever » 05 Apr 2010, 00:11
It doesn't look like Reviving Dose works either; at least the computer keeps casting Reviving Dose in the quest mode and gaining no life (I haven't noticed if it actually draws a card, though).lovinthegame wrote:Festival of Trokin is broken. I get no gain of life when cast with multiple creatures in play.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 05 Apr 2010, 00:26
It looks like Hedge Troll and Sedge Troll (both before and after they get their +1/+1 bonus from having the appropriate land) are immune from Serendib Sorcerer and Sorceress Queen.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DennisBergkamp » 05 Apr 2010, 04:45
I think I see what's going on... Chris converted these cards from code to keyword, but I think I must've overwritten his changes.Almost_Clever wrote:It doesn't look like Reviving Dose works either; at least the computer keeps casting Reviving Dose in the quest mode and gaining no life (I haven't noticed if it actually draws a card, though).lovinthegame wrote:Festival of Trokin is broken. I get no gain of life when cast with multiple creatures in play.
I'll revert back to his changes and fix these cards for the next version, but for now, you could also fix this in your local versions by making the following card entries in cards.txt look like this:
- Code: Select all
Sacred Nectar
1 W
Sorcery
no text
spGainLife:4
Festival of Trokin
W
Sorcery
no text
spGainLife:X:You gain 2 life for each creature you control.:Festival of Trokin - player gains X life
SVar:X:Count$TypeYouCtrl.Creature/Times.2
Wandering Stream
2 G
Sorcery
no text
spGainLife:X:Domain - You gain 2 life for each basic land type among lands you control.:Wandering Stream - player gains X life
SVar:X:Count$Domain/Times.2
Reviving Dose
2 W
Instant
no text
spGainLife:3
Draw a card.
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Re: Current Known Bugs list
by Chris H. » 05 Apr 2010, 11:16
I just fixed the cards.txt file that is included with forge 04-02 and I will attach this file to the forge 04-02 topic.
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Re: Current Known Bugs list
by KonataX » 05 Apr 2010, 14:13
Arcbound Slith triggers at end of turn instead of when it deals combat damage.
Edit: Also, it appears that when it attacks and deals lethal damage to the opponent, in the next game, the trigger to give it a +1/+1 counter appears.
Edit: Also, it appears that when it attacks and deals lethal damage to the opponent, in the next game, the trigger to give it a +1/+1 counter appears.
Last edited by KonataX on 06 Apr 2010, 21:13, edited 1 time in total.
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Re: Current Known Bugs list
by juzamjedi » 05 Apr 2010, 18:03
Re: draft saves
I just now saw the bugfix / workaround that you can close forge before opening your draft file. This is one I would really like to see fixed though as it is frustrating for us drafters that didn't know about the workaround.
Without looking at any code my guess is that forge is looking for deck files on startup only. It seems like the bugfix should be simple... just refresh the file list when you go to the deck editor. Right?
I just now saw the bugfix / workaround that you can close forge before opening your draft file. This is one I would really like to see fixed though as it is frustrating for us drafters that didn't know about the workaround.
Without looking at any code my guess is that forge is looking for deck files on startup only. It seems like the bugfix should be simple... just refresh the file list when you go to the deck editor. Right?
Re: Current Known Bugs list
by DennisBergkamp » 05 Apr 2010, 20:10
Hmm, I'm not sure. I personally have never been able to get a booster draft working, it looks like you guys know more about this than I do!juzamjedi wrote:Re: draft saves
I just now saw the bugfix / workaround that you can close forge before opening your draft file. This is one I would really like to see fixed though as it is frustrating for us drafters that didn't know about the workaround.
Without looking at any code my guess is that forge is looking for deck files on startup only. It seems like the bugfix should be simple... just refresh the file list when you go to the deck editor. Right?
But, I'll look into it. What are the steps to get a booster draft working successfully?
Each time I've tried this, after picking cards I can never seem to get the chosen cards into the deck editor to build a deck out of them. I don't think restarting Forge did the trick for me.
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Re: Current Known Bugs list
by juzamjedi » 05 Apr 2010, 20:41
Here is what I do:
1. Do a draft and save it.
2. Try to edit decks -> open draft. No decks found :-/
3. Close and reopen forge.
4. Do another again and save it.
5. Try to edit decks -> open draft. This time the deck list is found.
6. Make your deck and save it.
7. Back on the main screen change the drop-down box to whatever you named your draft deck.
1. Do a draft and save it.
2. Try to edit decks -> open draft. No decks found :-/
3. Close and reopen forge.
4. Do another again and save it.
5. Try to edit decks -> open draft. This time the deck list is found.
6. Make your deck and save it.
7. Back on the main screen change the drop-down box to whatever you named your draft deck.
Re: Current Known Bugs list
by DennisBergkamp » 05 Apr 2010, 21:12
Oh I see, thanks!
So looking at step #4, it will work eventually but it will require a bunch of retries?
That's definitely something I'll try to fix...
So looking at step #4, it will work eventually but it will require a bunch of retries?
That's definitely something I'll try to fix...
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Re: Current Known Bugs list
by Almost_Clever » 06 Apr 2010, 07:10
I always now close Forge immediately after drafting, then I relaunch Forge and go to the deck editor to edit my draft deck. When I do this, the draft deck is available every time, but most of the time the deck will not be available if I try to edit the deck right after a draft without first closing Forge. It always seemed like the times I drafted something I really wanted to play with were the times the draft disappeared.DennisBergkamp wrote:Oh I see, thanks!
So looking at step #4, it will work eventually but it will require a bunch of retries?
That's definitely something I'll try to fix...
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DennisBergkamp » 06 Apr 2010, 16:17
Ok, I think I've (kind of) fixed the problem. Juzamjedi is very close in his guess that Forge only checks for decks at startup, I'm pretty sure it happens when the deck editor is loaded for the first time. Now, I'm not familiar with this part of the code at all, so I don't know exactly yet how to refresh the decklist when opening the deck editor.
But I noticed in the IO code that untouched drafts get deleted.... so basically what happens is, after a draft has been completed, Forge will save the draft to disk, then because the Deck Editor cannot find the saved draft, when Forge is closed, this draft gets wiped out. I just commented out this "draft deletion" code for now, and this seems to work! Restarts are still required after a draft cannot be found, but at least you don't have to start all over again, because it will be found the next restart. I don't think this causes any problems, except for the fact that there might be a some clutter of draft decks, since they don't get deleted automatically. But this is a minor thing compared to losing drafts all the time... unless I'm missing something you guys are aware of?
Anyway, this fix will be in the next version... for now, just be sure to close forge completely before starting a draft (NEVER open the deck editor beforehand!)
If you still see a draft not appearing, what could work is to just open a new instance of Forge (WITHOUT closing the current instance - the delete happens as Forge is being closed), I have not tested this, but the new instance *should* find the draft.
EDIT: I guess my new fix will also prevent deletion of booster drafts (and booster draft decks) from within Forge. I'll see if there's some other way of fixing this... but for now I'll keep it, since it's still better than losing drafts. They can still be deleted manually from /res/decks.
But I noticed in the IO code that untouched drafts get deleted.... so basically what happens is, after a draft has been completed, Forge will save the draft to disk, then because the Deck Editor cannot find the saved draft, when Forge is closed, this draft gets wiped out. I just commented out this "draft deletion" code for now, and this seems to work! Restarts are still required after a draft cannot be found, but at least you don't have to start all over again, because it will be found the next restart. I don't think this causes any problems, except for the fact that there might be a some clutter of draft decks, since they don't get deleted automatically. But this is a minor thing compared to losing drafts all the time... unless I'm missing something you guys are aware of?
Anyway, this fix will be in the next version... for now, just be sure to close forge completely before starting a draft (NEVER open the deck editor beforehand!)
If you still see a draft not appearing, what could work is to just open a new instance of Forge (WITHOUT closing the current instance - the delete happens as Forge is being closed), I have not tested this, but the new instance *should* find the draft.
EDIT: I guess my new fix will also prevent deletion of booster drafts (and booster draft decks) from within Forge. I'll see if there's some other way of fixing this... but for now I'll keep it, since it's still better than losing drafts. They can still be deleted manually from /res/decks.
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Re: Current Known Bugs list
by Beached As » 06 Apr 2010, 20:17
Found a bug.
There is no option to counter a spell with cascade. Say if i wanted to counter bloodbraid elf with mana leak, forge only allows me to play a spell after the cascade process has finished and when i cast mana leak, it counters the cascaded spell.
There is no option to counter a spell with cascade. Say if i wanted to counter bloodbraid elf with mana leak, forge only allows me to play a spell after the cascade process has finished and when i cast mana leak, it counters the cascaded spell.
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Re: Current Known Bugs list
by Rob Cashwalker » 07 Apr 2010, 19:32
I used Tarfire to kill a creature during the Before Attack play instants and abilities stop. The creaure disappeared, but then reappeared, attacking me. What's weird, is that it remembered the pump it gave itself, but didn't remember the 2 damage.
The Force will be with you, Always.
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Re: Current Known Bugs list
by Rob Cashwalker » 07 Apr 2010, 19:36
The Force will be with you, Always.
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