Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by jim » 19 Mar 2010, 21:47
You're welcome -- it's a very small contribution, and hopefully I'll be able to make some more as time goes on. Thank you all for all the cards you've added in the past couple weeks -- I haven't had time to play with any of them yet! 

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Re: Card Requests
by Ichigo1100 » 21 Mar 2010, 17:45
Thanks for the update its weird that I couldn't find sprouting thrinax before dont know why. as for the M10 lands I understand that the dual lands are just as good I just wanted my Jund deck on Forge to be authentic (for Type 2 playing).lm01 wrote:I'll add the missing cards on the list.Ichigo1100 wrote:For Jund:
The M10 lands (Rootbound Crag, Dragonskull Summit, Glacial Fortress ect.)
Rampant Growth
Sprouting Thrinax
Sorin Markov (even just his first 2 abilities would be fine)
For my other Deck:
Brave the Elements
Luminarch Ascension
Magosi, the Waterveil (this one I'll be patient on I understand that turn Manipulation is complicated)
Perimeter Captain
Rest for the Weary
Sejiri Merfolk
Btw, you should have checked the Deck Editor on forge. Sprouting Thrinax is already done even on older versions. Maybe you only had 1 of the filter colors picked (you have to have all 3 colors).
The M10 "dual" lands weren't done yet probably because you have all the real dual lands (which are better and can do the same effect as all others)
They will be done, but I guess there are other priorities that are essential to specific decks.
Magosi, the Waterveil - Actually we have Time Walk, Time Vault, Time Warp
Latest development was focused on permanent control/ownership (which is very tricky) and X costs.
Noticed you're new here, you can check the current requested cards on "to do list" on the link in my signature, it's often upgraded and already mentions some new stuff on the recent unofficial beta.
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Re: Card Requests
by Kersed » 25 Mar 2010, 19:49
Don't know if this has been posted yet, but in the current build, Glacial Fortress doesn't work properly.
It still comes into play tapped regardless of whether or not you have a plains or an island in play.
It still comes into play tapped regardless of whether or not you have a plains or an island in play.
---
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
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Re: Card Requests
by lm01 » 26 Mar 2010, 00:05
It's been kind of silent in the last few days so, here goes some more stuff 
Alaborn Zealot
Ballyrush Banneret
Benalish Commander
Burrenton Bombardier
Burrenton Shield-Bearers
Cenn's Heir
Cenn's Tactician
Expendable Troops
Goldmeadow Stalwart
Haazda Shield Mate
Icatian Javelineers
Infantry Veteran
Jötun Grunt
Kinsbaile Skirmisher
Kithkin Greatheart
Kithkin Shielddare
Kithkin Zephyrnaut
Kjeldoran Javelineer
Kjeldoran Royal Guard
Loyal Sentry
Mosquito Guard
Nomads en-Kor
Outrider en-Kor
Resistance Fighter
Shaman en-Kor
Surging Sentinels - ripple
Thoughtweft Trio
Weathered Bodyguards
Keldon Firebombers - (similar to Wildfire)
Kithkin Daggerdare
Thundersong Trumpeter
Agrus Kos, Wojek Veteran
Kor Haven

Alaborn Zealot
Ballyrush Banneret
Benalish Commander
Burrenton Bombardier
Burrenton Shield-Bearers
Cenn's Heir
Cenn's Tactician
Expendable Troops
Goldmeadow Stalwart
Haazda Shield Mate
Icatian Javelineers
Infantry Veteran
Jötun Grunt
Kinsbaile Skirmisher
Kithkin Greatheart
Kithkin Shielddare
Kithkin Zephyrnaut
Kjeldoran Javelineer
Kjeldoran Royal Guard
Loyal Sentry
Mosquito Guard
Nomads en-Kor
Outrider en-Kor
Resistance Fighter
Shaman en-Kor
Surging Sentinels - ripple
Thoughtweft Trio
Weathered Bodyguards
Keldon Firebombers - (similar to Wildfire)
Kithkin Daggerdare
Thundersong Trumpeter
Agrus Kos, Wojek Veteran
Kor Haven
---
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by ajcgr » 28 Mar 2010, 15:22
Hi, the following allies:
Jwari Shapeshifter
Halimar Excavator
Agadeem Occultist
Murasa Pyromancer
Hagra Diabolist
Bala Ged Thief
Thanks
Jwari Shapeshifter
Halimar Excavator
Agadeem Occultist
Murasa Pyromancer
Hagra Diabolist
Bala Ged Thief
Thanks

Re: Card Requests
by m0nkiii » 01 Apr 2010, 00:11
Got some wishes...
Platinum Angel
Esperzoa
Metalworker
Darksteel Forge
Cranial Plating
Coalition Relic
Sculpting Steel
Mishra's Factory
Tidehollow Sculler
Sterling Grove
Rise of the Hobgoblins
Zealous Persecution
Was trying out Forge today for the first time. It was kinda fun
Platinum Angel
Esperzoa
Metalworker
Darksteel Forge
Cranial Plating
Coalition Relic
Sculpting Steel
Mishra's Factory
Tidehollow Sculler
Sterling Grove
Rise of the Hobgoblins
Zealous Persecution
Was trying out Forge today for the first time. It was kinda fun

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Re: Card Requests
by slapshot5 » 06 Apr 2010, 03:37
Quick request for Ironclaw Orcs
add this to canBlock() in CombatUtil.java right below the Sunweb check:
I hope to add some more cards over the course of the next few weeks.
-Dennis
add this to canBlock() in CombatUtil.java right below the Sunweb check:
- Code: Select all
if(attacker.getNetAttack() >= 2 && blocker.getName().equals("Ironclaw Orcs")) return false;
- Code: Select all
Ironclaw Orcs
1 R
Creature Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2/2
- Code: Select all
http://www.wizards.com/global/images/magic/general/ironclaw_orcs.jpg
I hope to add some more cards over the course of the next few weeks.
-Dennis
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Re: Card Requests
by slapshot5 » 06 Apr 2010, 04:15
Copper Tablet:
In GameActionUtil.java, add the following method:
then, cards.txt:
-Dennis
In GameActionUtil.java, add the following method:
- Code: Select all
private static void upkeep_Copper_Tablet() {
final String player = AllZone.Phase.getActivePlayer();
PlayerZone humanPlayZone = AllZone.getZone(Constant.Zone.Play, Constant.Player.Human);
PlayerZone compPlayZone = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);
CardList list = new CardList(humanPlayZone.getCards());
CardList compList = new CardList(compPlayZone.getCards());
list.addAll(compList.toArray());
list = list.getName("Copper Tablet");
Ability ability;
for(int i = 0; i < list.size(); i++) {
ability = new Ability(list.get(i), "0") {
@Override
public void resolve() {
AllZone.GameAction.getPlayerLife(player).subtractLife(1);
}
};// Ability
ability.setStackDescription("Copper Tablet - deals 1 damage to " + player);
AllZone.Stack.add(ability);
}// for
}// upkeep_Copper_Tablet()
then, cards.txt:
- Code: Select all
Copper Tablet
2
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
-Dennis
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Re: Card Requests
by Rob Cashwalker » 06 Apr 2010, 19:05
this is confusing, there are two dennises... or is that denni? 

The Force will be with you, Always.
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Re: Card Requests
by slapshot5 » 06 Apr 2010, 21:50
Thanks Dennis. Here's the URL for Copper Tablet:DennisBergkamp wrote:Thanks slapshot! I'll add them
- Code: Select all
http://www.wizards.com/global/images/magic/general/copper_tablet.jpg
-slapshot5 (Dennis2)
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Re: Card Requests
by slapshot5 » 07 Apr 2010, 00:27
Request: The Rack
add to GameActionUtil.java:
cards.txt:
-slapshot5
add to GameActionUtil.java:
- Code: Select all
//Forge doesn't distinguish between beginning and end of upkeep
//so, we'll put The Rack next to Black Vise
private static void upkeep_The_Rack() {
// sanity check. If a player has >= 3 cards The Rack does nothing.
final String player = AllZone.Phase.getActivePlayer();
final int playerHandSize = AllZone.getZone(Constant.Zone.Hand, player).size();
if(playerHandSize >= 3) {
return;
}
// if a player has 2 or fewer cards The Rack does damage
// so, check if opponent of the current player has The Rack
String opponent = AllZone.GameAction.getOpponent(player);
PlayerZone opponentPlayZone = AllZone.getZone(Constant.Zone.Play, opponent);
CardList theRack = new CardList(opponentPlayZone.getCards());
theRack = theRack.getName("The Rack");
// determine how much damage to deal the current player
final int damage = 3 - playerHandSize;
// if there are 1 or more The Racks owned by the opponent of the
// current player have each of them deal damage.
if(0 < theRack.size()) {
for(int i = 0; i < theRack.size(); i++) {
Ability ability = new Ability(theRack.get(0), "0") {
@Override
public void resolve() {
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
life.setLife(life.getLife() - damage);
}
};// Ability
ability.setStackDescription("The Rack - deals " + damage + " damage to " + player);
AllZone.Stack.add(ability);
}
}// if
}// upkeep_The_Rack
cards.txt:
- Code: Select all
The Rack
1
Artifact
At the beginning of opponent's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
- Code: Select all
http://www.wizards.com/global/images/magic/general/the_rack.jpg
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Re: Card Requests
by Corwin72 » 12 Apr 2010, 15:15
Smallpox
Sword of Fire and Ice
Sword of Light and Shadow
Urborg, Tomb of Yawgmoth
Arbor Elf
Joraga Warcaller
Strength of the Tajuru
Acidic Slime
Serrated Arrows
Cruel Ultimatum
Relic of Progenitus
Violent Outburst
Dauntless Escort
Kor Firewalker
Talus Paladin
Kabira Evangel
Goblin Bushwhacker
Akoum Battlesinger
Ghost Quarter
Sejiri Steppe
Samurai of the Pale Curtain
Back to Basics
Vedalken Shackles
Halimar Depths
Bogardan Hellkite
Goblin Ruinblaster
Hellkite Charger
Spellbound Dragon
Everflowing Chalice
Spreading Seas
Chain Reaction
Naya Charm
Stingscourger
Boartusk Liege
Blood Moon
Repeal
Barbarian Ring
Cephalid Coliseum
Lavaclaw Reaches
Burst Lightning
Searing Blaze
Sphinx of Lost Truths
Harrow
Maelstrom Nexus
Obelisk of Alara
Martial Coup
Rampant Growth
Treasure Hunt
Explore
Bant Charm
Cryptic Command
Wake Thrasher
Sword of Fire and Ice
Sword of Light and Shadow
Urborg, Tomb of Yawgmoth
Arbor Elf
Joraga Warcaller
Strength of the Tajuru
Acidic Slime
Serrated Arrows
Cruel Ultimatum
Relic of Progenitus
Violent Outburst
Dauntless Escort
Kor Firewalker
Talus Paladin
Kabira Evangel
Goblin Bushwhacker
Akoum Battlesinger
Ghost Quarter
Sejiri Steppe
Samurai of the Pale Curtain
Back to Basics
Vedalken Shackles
Halimar Depths
Bogardan Hellkite
Goblin Ruinblaster
Hellkite Charger
Spellbound Dragon
Everflowing Chalice
Spreading Seas
Chain Reaction
Naya Charm
Stingscourger
Boartusk Liege
Blood Moon
Repeal
Barbarian Ring
Cephalid Coliseum
Lavaclaw Reaches
Burst Lightning
Searing Blaze
Sphinx of Lost Truths
Harrow
Maelstrom Nexus
Obelisk of Alara
Martial Coup
Rampant Growth
Treasure Hunt
Explore
Bant Charm
Cryptic Command
Wake Thrasher
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