Current Known Bugs list
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Re: Current Known Bugs list
by TheAbe » 07 Apr 2010, 19:39
Don't know if this has been mentioned or not, but I was playing against a computer with a Mad Auntie and a 2/2 goblin, that became a 3/3 with the Auntie out. I played Pyroclasm, and only the Auntie died, the 2/2 Ringleader did not.
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Re: Current Known Bugs list
by DennisBergkamp » 07 Apr 2010, 22:17
Yeah, I'll try to fix this for the next version, it's a type of bug that's been in Forge for awhile.
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Re: Current Known Bugs list
by TheAbe » 08 Apr 2010, 15:14
When I play Cao Ren, in addition to losing three life, I am drawing a card as well. Makes it a bit powerful. 

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Re: Current Known Bugs list
by DennisBergkamp » 08 Apr 2010, 16:41
I guess that is kind of a bug, in the sense that Forge does not really support the targeting of counterspells (yet).Beached As wrote:Found a bug.
There is no option to counter a spell with cascade. Say if i wanted to counter bloodbraid elf with mana leak, forge only allows me to play a spell after the cascade process has finished and when i cast mana leak, it counters the cascaded spell.
However, you can still counter the Bloodbraid Elf, just play the Mana Leak and counter it as soon as the cascade process has finished and the cascaded spell has been resolved (i.e. the only thing left on the stack is Bloodbraid Elf).
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Re: Current Known Bugs list
by KonataX » 08 Apr 2010, 21:54
The dragon tokens created by Dragon Broodmother are missing the flying ability.
Also, the "draw a card and lose 1 life" trigger from Phyrexian Arena doesn't use the stack, but instead activates automatically.
Also, the "draw a card and lose 1 life" trigger from Phyrexian Arena doesn't use the stack, but instead activates automatically.
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Re: Current Known Bugs list
by DennisBergkamp » 09 Apr 2010, 01:57
Yeah, for some reason we never really figured out how to use draw + stack during the upkeep 
I will revisit this issue though, maybe I can find some kind of solution.

I will revisit this issue though, maybe I can find some kind of solution.
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Re: Current Known Bugs list
by slapshot5 » 09 Apr 2010, 02:09
Bug: When human is asked whether or not to pay the mana cost for Sangrophage during upkeep, and error occurs:
An error may have occurred. Please send the "Stack Report" and the "Detailed Error Trace" to the Forge forum."
But, you can't get this info because there is a Yes/No dialog popped up.
-slapshot5
An error may have occurred. Please send the "Stack Report" and the "Detailed Error Trace" to the Forge forum."
But, you can't get this info because there is a Yes/No dialog popped up.
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Re: Current Known Bugs list
by zerker2000 » 09 Apr 2010, 20:48
I think the problem is that the draw step is considered part of upkeep, and restricts draws to one.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list
by KonataX » 09 Apr 2010, 23:59
The card Peacekeeper isn't demanding mana payment during the upkeep.
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Re: Current Known Bugs list
by DennisBergkamp » 10 Apr 2010, 05:13
Yes, this is exactly why. But this restriction was put in as a hack (not by me, for oncezerker2000 wrote:I think the problem is that the draw step is considered part of upkeep, and restricts draws to one.

This is a cards.txt fix, so it's possible to repair on your local version (edit the cards.txt file found in the res subfolder) , just copy and paste this over your Peacekeeper entry:The card Peacekeeper isn't demanding mana payment during the upkeep.
- Code: Select all
Peacekeeper
2 W
Creature Human
Creatures can't attack
1/1
At the beginning of your upkeep, sacrifice CARDNAME unless you pay:1 W
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Re: Current Known Bugs list
by slapshot5 » 10 Apr 2010, 05:15
Bug: In the code for Shizo, Death's Storehouse in CardFactory_Lands.java, "Legendary" is missing the "L"
See the showMessage() method.
-slapshot5
See the showMessage() method.
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Re: Current Known Bugs list
by slapshot5 » 10 Apr 2010, 05:37
Bug: Computer doesn't use Flamebreak very well.
Example: Computer has 5 1/1 creatures. I have 1 5/5 creature. Computer will play Flamebreak and kill all his creatures. My creature is fine. The AI should probably check to see if Flamebreak will kill more Human creatures, or kill Human before playing it.
-slapshot5
Example: Computer has 5 1/1 creatures. I have 1 5/5 creature. Computer will play Flamebreak and kill all his creatures. My creature is fine. The AI should probably check to see if Flamebreak will kill more Human creatures, or kill Human before playing it.
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Re: Current Known Bugs list
by DennisBergkamp » 10 Apr 2010, 05:44
Hmm, yeah, this is the canPlayAI() method:

- Code: Select all
public boolean canPlayAI() {
return AllZone.Computer_Life.getLife() > 3;
}

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Re: Current Known Bugs list
by KonataX » 10 Apr 2010, 14:09
Wither damage isn't being prevented by Cho-Manno, Revolutionary's effect.
Also, with wither damage on the stack, giving something protection from the wither source doesn't prevent the damage (i.e. when blocking Boggart Ram-Gang with Mother of Runes, giving Mother of Runes protection from red when combat damage is on the stack does not prevent the wither damage.)
Also, with wither damage on the stack, giving something protection from the wither source doesn't prevent the damage (i.e. when blocking Boggart Ram-Gang with Mother of Runes, giving Mother of Runes protection from red when combat damage is on the stack does not prevent the wither damage.)
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Re: Current Known Bugs list
by slapshot5 » 10 Apr 2010, 19:32
Bug: Computer just targeted me with Mind Twist on it's first turn with X=0.
AI should probably make sure X>=1.
-slapshot5
AI should probably make sure X>=1.
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