[Archive] Challenge Set 1
Guides/Support for Challenges,Discuss General Strategy or just share your Deck ideas.
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Re: 1st Challenge " Chipping Away"
by juzamjedi » 05 Apr 2010, 17:38
With Oath of Druids + 1-2 Gaea's Blessing you have very little need for all those creatures. I use 3 artifact creatures that are also Tinker targets: Sphinx of the Steel Wind, Platinum Angel, and Darksteel Colossus.
I have also added the Time Vault + Voltaic Key combo; if you take infinite turns you are going to win even if you have to hardcast your fatties. Tolarian Academy is excellent for that purpose and just good in general.
Other cards I play that you may want to consider are the Wishes (Burning Wish, Cunning Wish), Timetwister, Wheel of Fortune, Gush, Personal Tutor, Merchant Scroll, Mystical Tutor, Impulse, more of the fast artifact mana. These cards go get the broken win conditions in your deck or at least draw a lot of cards for their mana costs.
I play very few defensive cards because most decks can't beat Sphinx of the Steel Wind and/or Platinum Angel. It is even less likely any of them can defeat Time Vault + Voltaic Key (open mana -> Naturalize / Diesnchant is about all). So I changed my deck to have as many ways as possible to accelerate one of those combos into play.
I have also added the Time Vault + Voltaic Key combo; if you take infinite turns you are going to win even if you have to hardcast your fatties. Tolarian Academy is excellent for that purpose and just good in general.
Other cards I play that you may want to consider are the Wishes (Burning Wish, Cunning Wish), Timetwister, Wheel of Fortune, Gush, Personal Tutor, Merchant Scroll, Mystical Tutor, Impulse, more of the fast artifact mana. These cards go get the broken win conditions in your deck or at least draw a lot of cards for their mana costs.
I play very few defensive cards because most decks can't beat Sphinx of the Steel Wind and/or Platinum Angel. It is even less likely any of them can defeat Time Vault + Voltaic Key (open mana -> Naturalize / Diesnchant is about all). So I changed my deck to have as many ways as possible to accelerate one of those combos into play.
Re: help! Banned challenge not unlocking cursed scroll.
by enigma73 » 07 Apr 2010, 20:17
In the pit fighting challenge (round 2)the monowhite deck starts with a 4/11 creature that has ability to give protection/ward from color chosen. Ive noticed that also during (round 4)the 5/5 black creature cannot not be targeted with spells if playing a mono-color deck, but it can be blocked but the mono-color creatures in your deck. (Round 5) Green trampler is the same way. Is this particular challenge bugged for me, or are the creatures supposed to have this hidden shroud ?
just as a side note the 3/4 blue legend in (round 2) is targetable with anything.
just as a side note the 3/4 blue legend in (round 2) is targetable with anything.
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Re: help! Banned challenge not unlocking cursed scroll.
by jatill » 07 Apr 2010, 20:21
They should all have shroud
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: help! Banned challenge not unlocking cursed scroll.
by enigma73 » 09 Apr 2010, 07:49
While playing in challenge Vanguard Vengeance I cast cabal therapy and computer had a card in hand I cant find anywhere even if i use "switcher".
Black sorcery: Infernal Tutor.
Black sorcery: Infernal Tutor.
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Re: help! Banned challenge not unlocking cursed scroll.
by enigma73 » 17 Apr 2010, 00:17
vanguard vengenance the last challenge you get a random mono-color deck. I tutor the red deck the computer assigned me and my deck had chalice of the void in it. Is that card available to play now? I havent been able to locate it in deck builder.
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Re: help! Banned challenge not unlocking cursed scroll.
by aww1979 » 18 Apr 2010, 02:47
I think Infernal Tutor and Chalice of the Void are planned for future updates, but aren't implemented yet. It's a bug, maybe in the csv file or challenge mode itself.
Re: 5:1 odds.. congratulations..
by scherbchen » 19 Apr 2010, 16:50
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Re: 1st Challenge " Chipping Away"
by enigma73 » 19 Apr 2010, 22:43
beat this with a White/Red lifegain similar too aww1979's but with more red and small splash of blue. Looking at his forgot about reverse damage that coulda been handy =)
;W R chipping away
;
;Player
;no@spam.com
;18/04/2010
;1
;4th Edition
;
.10 1 Balance
.1886 1 Burning Wish
.99 4 Exalted Angel
.145 4 Lightning Bolt
.876 1 Oblivion Ring
.588 4 Path to Exile
.581 4 Soul Warden
.1933 4 Figure of Destiny
.1225 2 Lightning Angel
.1328 2 Lightning Helix
.17 1 Black Lotus
.457 1 Mox Diamond
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.330 1 Scroll Rack
.1501 1 Zuran Orb
.984 4 Arid Mesa
.189 4 Plateau
.1632 2 Sacred Foundry
.528 1 Strip Mine
.254 4 Tundra
.266 4 Volcanic Island
.1 1 Ancestral Recall
.1414 4 Knight of Meadowgrain
.1192 1 Worship
.1267 1 Paladin en-Vec
;W R chipping away
;
;Player
;no@spam.com
;18/04/2010
;1
;4th Edition
;
.10 1 Balance
.1886 1 Burning Wish
.99 4 Exalted Angel
.145 4 Lightning Bolt
.876 1 Oblivion Ring
.588 4 Path to Exile
.581 4 Soul Warden
.1933 4 Figure of Destiny
.1225 2 Lightning Angel
.1328 2 Lightning Helix
.17 1 Black Lotus
.457 1 Mox Diamond
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.330 1 Scroll Rack
.1501 1 Zuran Orb
.984 4 Arid Mesa
.189 4 Plateau
.1632 2 Sacred Foundry
.528 1 Strip Mine
.254 4 Tundra
.266 4 Volcanic Island
.1 1 Ancestral Recall
.1414 4 Knight of Meadowgrain
.1192 1 Worship
.1267 1 Paladin en-Vec
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Re: Challenge #5 discussion (with spoilers)
by sandman423 » 11 Jun 2010, 22:32
How do I add these Challenges to my Game??
I have Challenges #4 is the highest my game goes right now so How do I add Challenges #5-7 to my game as well?
I have Challenges #4 is the highest my game goes right now so How do I add Challenges #5-7 to my game as well?
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Re: Challenge #5 discussion (with spoilers)
by Cognis » 11 Jun 2010, 23:30
Try adding the latest patches, you can find them around the forum, I believe there was a big Christmas patch and maybe two bigger ones since then so they shouldn't be hard to find
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Re: Challenge #5 discussion (with spoilers)
by sandman423 » 12 Jun 2010, 01:39
I got the most recent Manalink patch from May 28th
Is that right?
All I see is Challenge #1-4 on the Challenge screen
Is that right?
All I see is Challenge #1-4 on the Challenge screen
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Re: Challenge #5 discussion (with spoilers)
by stassy » 12 Jun 2010, 04:00
Look here :
http://www.slightlymagic.net/wiki/Challenge_Mode
There is a total of 4 set of Challenge.
Challenge 1 has 7 matches.
Challenge 2 has 8 matches
Challenge 3 has 10 matches
Challenge 4 has 9 matches.
This thread is talking about Challenge 1 Match 5 (in order of challenge release date) and not Challenge set 5 (which don't exist yet)
http://www.slightlymagic.net/wiki/Challenge_Mode
There is a total of 4 set of Challenge.
Challenge 1 has 7 matches.
Challenge 2 has 8 matches
Challenge 3 has 10 matches
Challenge 4 has 9 matches.
This thread is talking about Challenge 1 Match 5 (in order of challenge release date) and not Challenge set 5 (which don't exist yet)
Challenge 1:
Tribal Trials (Mystic Enforcer) - opponent plays a tribal deck and gets a free creature
Vanguard Vengeance (City of Traitors) - opponent starts the game with a Vanguard Avatar
Chipping Away (Mystic Remora) - at the beginning of each game, opponent drains your life
Onslaught (Quirion Dryad) - each upkeep opponent gets a copy of a certain card
Shandalar 2.0 (Goblin Welder) - opponent starts the game with specific challenging cards in play
BANNED! (Cursed Scroll) - each round a different color or card type cannot be played
5:1 Odds (Serum Powder) - you must meet specific conditions before you can win the game
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Re: Challenge #6 discussion (with spoilers)
by mzepol » 16 Jun 2010, 03:34
Anybody have an update on how to beat this challenge? The sliver deck was ok up until the last round where all lands were banned. I mulled to get Aether Vial but couldn't get enough slivers in play in time to stop the hypnotic spectres and juggernauts.
Re: How to beat the first challenge mode *spoiler warning*
by mzepol » 29 Jun 2010, 01:13
The addition of Emrakul in the latest patch just made Oath significantly better. I just beat the Tribal challenge easily with Emrakul in my Oath deck.
Re: Challenge #2 discussion and whatnot =P
by 240sxforever » 29 Jun 2010, 20:53
I am having to re-beat the challenges because of a hard drive crash, but this was almost worth it...
Playing vanguard vengeance with a 2 land belcher deck,and in the final round i open out with show and tell in my hand.
Thanks to the latest patch, a turn 3 Emrakul made this the easiest part of the challenge.
Playing vanguard vengeance with a 2 land belcher deck,and in the final round i open out with show and tell in my hand.
Thanks to the latest patch, a turn 3 Emrakul made this the easiest part of the challenge.
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