Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by tchiseen » 24 May 2010, 13:25
I tested it, it seems to work. Just make a deck with 35 Black Lotus es and 35 Wheel of Fortune s, and deck your opponent on T1.DennisBergkamp wrote:Oh wow, I've never actually tested the Turn 1 kill (since I don't have a deck good enough to pull that off), but it seems like it should work though, looking at the code
Re: Current Known Bugs list
by DennisBergkamp » 24 May 2010, 14:45
Right, but how can you get 35 Black Lotus and 35 Wheel of Fortune in Quest mode ? (we're testing the Turn 1 kill reward, after all
)
Another way would be to get 3 Black Lotus, a Guilty Conscience, a Stuffy Doll and Lightning Greaves.

Another way would be to get 3 Black Lotus, a Guilty Conscience, a Stuffy Doll and Lightning Greaves.
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Re: Current Known Bugs list
by Chris H. » 24 May 2010, 14:58
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Re: Current Known Bugs list
by Snacko » 24 May 2010, 20:57
There is a serious bug in svn with first strike + lifelink. You get stuck in first strike phase and keep on repeating the phase. The reason is that the stack isn't emptying for some reason and on line 104 in Phase.java the phase movement function returns resulting in a loop of first strike phase.
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Re: Current Known Bugs list
by Chris H. » 24 May 2010, 22:32
Fixed Psychic Drain and it should no longer lead to an out-of-bounds error if the x cost paid is greater than the number of cards in the target library.
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Re: Current Known Bugs list
by Almost_Clever » 24 May 2010, 23:40
In case anyone is interested, Empty the Warrens is still broken. It seems to work only if another spell had already been cast (otherwise 0 goblin tokens).
Nirkana Cutthroat at level three is supposed to have first strike and deathtouch; the first strike damage is assigned correctly, but the damage is not applied until after regular combat is assigned as well.
Honden of Infinite Rage will identify all of the computer's morphed creatures for you.
Nirkana Cutthroat at level three is supposed to have first strike and deathtouch; the first strike damage is assigned correctly, but the damage is not applied until after regular combat is assigned as well.
Honden of Infinite Rage will identify all of the computer's morphed creatures for you.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DeadSpeak » 25 May 2010, 11:28
Hi everyone...
I think there's a bug in the code for Emrakul, the Aeons Torn. When you cast it, it gives you the extra turn, but then you get another turn after that one... It's not a bad bug
It's more of an unfair one
I think there's a bug in the code for Emrakul, the Aeons Torn. When you cast it, it gives you the extra turn, but then you get another turn after that one... It's not a bad bug

It's more of an unfair one

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Re: Current Known Bugs list
by Almost_Clever » 26 May 2010, 13:15
Another issue with Honden of Infinite Rage: you cannot assign the damage to your own creatures (Mudbutton Torchrunner or Swans of Bryn Argoll, for example). (I'd always thought the card was "Mudbottom Torchrunner" until the autocard function didn't work...
)

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Re: Current Known Bugs list
by DennisBergkamp » 26 May 2010, 16:28
I've tried to reproduce this... but can't. I always just get one extra turn.DeadSpeak wrote:Hi everyone...
I think there's a bug in the code for Emrakul, the Aeons Torn. When you cast it, it gives you the extra turn, but then you get another turn after that one... It's not a bad bug
It's more of an unfair one
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Re: Current Known Bugs list
by lovelydwarf » 26 May 2010, 17:12
Bloodghast doesn't have haste when your opponent is below 10 life. Cost me a game that one.
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Re: Current Known Bugs list
by Beached As » 26 May 2010, 22:15
Empty the Warrens has been fixed and most other storm cards have been added and should come with the next release.Almost_Clever wrote:In case anyone is interested, Empty the Warrens is still broken. It seems to work only if another spell had already been cast (otherwise 0 goblin tokens).
Just fixed Bloodghast, its random whether the Haste keyword shows up in Bloodghast's textbox but it will have haste.lovelydwarf wrote:Bloodghast doesn't have haste when your opponent is below 10 life. Cost me a game that one.
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Re: Current Known Bugs list
by freestorageaccount » 26 May 2010, 22:27
The dialog for Seal of Cleansing has two identical options.
At the beginning of the first game of a sub-quest in the fantasy quest, the counts for the computer's hand, removed, library, and graveyard aren't displayed until its first turn. They appear normally in the second and third games.
Ali from Cairo is even more magical than I had believed -- he even stops general life loss (e.g., Soul Feast).
This bug is weird, so I've yet to investigate it fully: You can use the ability of Meloku the Clouded Mirror while he's either in your hand or under your control. Given a sufficient amount of mana, you can then use it consecutively more times than the number of lands you control (since the "bounce a land" part of the cost is still implemented as an effect upon resolution with the same hideous interface used for Niv-Mizzet, the Firemind), but a token is still created for each activation. Cancelling that land selection prompt causes a recoverable error, after which Meloku is nowhere to be found (similar to invisible equipment after land-animation effects end and local enchantment spells whose targets have been made illegal in response).
EDIT: More of an annoyance rather than a bug, but the pet for the fantasy quest keeps reverting to Wolf. None might also be a good option for both the pet and the plant depending on the situation.
EDIT2: The dialog for Wild Cantor has five instances of CARDNAME.
EDIT3: Entangling Vines and Glimmerdust Nap can target and don't fall off properly from untapped creatures.
EDIT4: Spectral Procession et al. still can't be played with snow mana, and I just verified non-snow mana from the mana pool can't be used for them either. During some games, Ajani Goldmane now appears completely unplayable (no, not in that sense
).
EDIT5: Is 30 the maximum initial life in the fantasy quest?
EDIT6: A neat way to hang the game: Have Tradewind Rider, a creature with a tap ability (e.g., Prodigal Sorcerer), and exactly one other creature. Tap the Rider first then the Sorcerer in response and ta-da!
At the beginning of the first game of a sub-quest in the fantasy quest, the counts for the computer's hand, removed, library, and graveyard aren't displayed until its first turn. They appear normally in the second and third games.
Ali from Cairo is even more magical than I had believed -- he even stops general life loss (e.g., Soul Feast).
This bug is weird, so I've yet to investigate it fully: You can use the ability of Meloku the Clouded Mirror while he's either in your hand or under your control. Given a sufficient amount of mana, you can then use it consecutively more times than the number of lands you control (since the "bounce a land" part of the cost is still implemented as an effect upon resolution with the same hideous interface used for Niv-Mizzet, the Firemind), but a token is still created for each activation. Cancelling that land selection prompt causes a recoverable error, after which Meloku is nowhere to be found (similar to invisible equipment after land-animation effects end and local enchantment spells whose targets have been made illegal in response).
EDIT: More of an annoyance rather than a bug, but the pet for the fantasy quest keeps reverting to Wolf. None might also be a good option for both the pet and the plant depending on the situation.
EDIT2: The dialog for Wild Cantor has five instances of CARDNAME.
EDIT3: Entangling Vines and Glimmerdust Nap can target and don't fall off properly from untapped creatures.
EDIT4: Spectral Procession et al. still can't be played with snow mana, and I just verified non-snow mana from the mana pool can't be used for them either. During some games, Ajani Goldmane now appears completely unplayable (no, not in that sense

EDIT5: Is 30 the maximum initial life in the fantasy quest?
EDIT6: A neat way to hang the game: Have Tradewind Rider, a creature with a tap ability (e.g., Prodigal Sorcerer), and exactly one other creature. Tap the Rider first then the Sorcerer in response and ta-da!
Last edited by freestorageaccount on 28 May 2010, 22:30, edited 4 times in total.
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And a chip off the old block.
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Re: Current Known Bugs list
by friarsol » 27 May 2010, 16:40
Lichenthrope should not die to deathtouch as the damage is replaced with -1/-1 counters.
Also, I've had some issues with Flanking vs First Strike.
Example: Wolf Pet is 2/2 Flanker, AI blocks with a 3/3 First Striker. I cast burst Lightning on the Blocker after declare blockers (in response to the -1/-1 from flanking). Blocker has 2 assigned damage, and then becomes 2/2 and dies. Then even though the creature is no longer in play and First Strike damage isn't on the stack yet, the creature still somehow assigns damage to my Pet.
Also, I've had some issues with Flanking vs First Strike.
Example: Wolf Pet is 2/2 Flanker, AI blocks with a 3/3 First Striker. I cast burst Lightning on the Blocker after declare blockers (in response to the -1/-1 from flanking). Blocker has 2 assigned damage, and then becomes 2/2 and dies. Then even though the creature is no longer in play and First Strike damage isn't on the stack yet, the creature still somehow assigns damage to my Pet.
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Re: Current Known Bugs list
by DennisBergkamp » 28 May 2010, 15:48
Hmm, Flame Burst and Kindle don't seem to work as they should (they just deal 2 damage every time).
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