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Compiled Bug List

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Re: Compiled Bug List

Postby astanix » 18 Jun 2010, 07:57

I was playing a game the other day and I evoked Reveillark to get a couple creatures out of my graveyard. I accidentally clicked the Wrath of God in my graveyard and it was cast.

Just tested and I was able to pick Swords to Plowshares out of my GY with Raveillark as well.
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Re: Compiled Bug List

Postby Tyranix95 » 20 Jun 2010, 21:29

Hi,

If Erg Raiders can not un-tap during their controllers un-tap phase because Stasis is in play; then, does their controller take 2 points of damage at the end-of-turn because the Raiders did not attack that turn?

I ask the because I just watched Erg Raiders kill the computer while I played a Sara-Stasis deck.
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Re: Compiled Bug List

Postby scherbchen1 » 20 Jun 2010, 22:51

yes that works just as it should
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Re: Compiled Bug List

Postby mzepol » 20 Jun 2010, 23:04

I encountered a bug with the card Victimize. Instead of getting the 2 creatures from my graveyard into play tapped, the creatures remained in my graveyard and the sacrificed creature was put into my graveyard as well, and I ended up with no creatures in play.
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Re: Compiled Bug List

Postby aww1979 » 21 Jun 2010, 05:04

Tyranix95 wrote:Hi,

If Erg Raiders can not un-tap during their controllers un-tap phase because Stasis is in play; then, does their controller take 2 points of damage at the end-of-turn because the Raiders did not attack that turn?

I ask the because I just watched Erg Raiders kill the computer while I played a Sara-Stasis deck.
Yes, this is exactly what should happen. If Erg Raiders doesn't attack for any reason, other than summoning sickness, it deals 2 damage at end of turn. (I don't know what a sara-stasis deck is though :p)
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Re: Compiled Bug List

Postby mzepol » 21 Jun 2010, 07:50

A couple of bugs that are upkeep triggered related: Hell's Caretaker doesn't activate it's ability during my upkeep, and Mana Vault does not allow me to untap it during my upkeep, but the AI can do it if he has the card in play.
Last edited by mzepol on 21 Jun 2010, 10:47, edited 1 time in total.
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Re: Compiled Bug List

Postby aww1979 » 21 Jun 2010, 08:38

You have to put a stop on your upkeep to use those. Right click on your upkeep to do this.
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Re: Compiled Bug List

Postby mzepol » 21 Jun 2010, 10:49

aww1979 wrote:You have to put a stop on your upkeep to use those. Right click on your upkeep to do this.
Oh I see. :D

I'm learning something new everyday. Thanks!
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Re: Compiled Bug List

Postby Cognis » 21 Jun 2010, 20:10

When forced to discard Wilt-Leaf Liege the card is put into the graveyard instead of into play. Could something be done about this before the next tournament starts, I'm testing it in a deck and it looks promising.
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Re: Compiled Bug List

Postby Tyranix95 » 24 Jun 2010, 20:27

aww1979 » 20 Jun 2010, 22:04

(I don't know what a sara-stasis deck is though :p)
D'oh! my bad. #-o

Should be Serra-Stasis deck.

You know: Serra Angel or Zephyr Falcon with Stasis, Kismet, and Time Elemental or Boomerang.

Add Blue Cards for control like counters, card draws, and deck-graveyard recycling;
Add White Cards for denial like Wrath of God, Moat, and Disenchant; and
Add Artifacts Cards for fast mana, more life, and Ankh of Mishra for fun.

Stop opponent from untapping their permanents. Next, put all their permanents back in their hand. Then end the game.

Sorry about that. :oops:

Thanks
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Re: Compiled Bug List

Postby aww1979 » 25 Jun 2010, 06:22

Apologies if this is a known issue, but if I play Bloodbraid Elf and cascade into a red or white spell while I have Balefire Liege out, the liege does not process his triggers on the cascaded spell. (it triggers on the BBE red half, as it should)
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Re: Compiled Bug List

Postby Tyranix95 » 26 Jun 2010, 01:54

Hi,

Was messing around with a Verduran Enchantress--Time Elemental--Recursion Deck.

I consistently got an Hourglass that lasted forever when the number of permanents in play reach about 35 to 40--hand sizes varied.

I had to use Task Manager to end the program.

Seems like I made a lot of moves on the turn I got the Hourglass.

So, I'm wondering if this is a game problem or if this is a system problem?

Any ideas?
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Re: Compiled Bug List

Postby stassy » 26 Jun 2010, 04:44

Unfortunately the game will hang if there is too much permanent in play, this is an issue of the original game (it happen in Shandalar too)
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Re: Compiled Bug List

Postby aww1979 » 26 Jun 2010, 05:07

Grand Arbiter Augustin IV's ability to make opponent's spells cost (1) more mana is not working in this savegame. The white/blue reduction in my own spells is working fine.

This is with the Jun 25th update. I don't know if this is a recent issue or not, as I have not used this card in a long time and threw it in an experimental legacy deck as the 60th card just for the hell of it :p
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Re: Compiled Bug List

Postby decker » 26 Jun 2010, 07:17

More and more often when I double click a Terramorphic Expanse Manalink starts thinking and becomes stuck...

I've also noticed that during the AI's turn, it gets stuck thinking, and if I look at its hand it has Terramorphic Expanse in it.

I think I didn't have this problem a month ago, I was on Xp, now on Seven, or is this a coincidence ?
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