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Decks for the AI

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Re: Decks for the AI

Postby Chris H. » 18 Jun 2010, 14:57

Sloth wrote:I modified my Sovereigns of Lost Alara deck to have all three difficulties:
`
Thank you. :D I will add them later today to our SVN.

I'm glad that I aded the Dwarven Demolition Team card last week. :mrgreen:
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Re: Decks for the AI

Postby Chris H. » 18 Jun 2010, 18:15

Sloth wrote:I modified my Sovereigns of Lost Alara deck to have all three difficulties:
`
Added Sloth's Sovereigns of Lost Alara decks and they are named:

Barney Rubble 1
Barney Rubble 2
Barney Rubble 3



:D
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Re: Decks for the AI

Postby Chris H. » 19 Jun 2010, 17:22

I wanted to create my own AI deck and this is what I have so far. This will be the hard version (and it can be quite hard). I still need to make two toned down versions so we can have an easy and a medium version.

60 Total Cards

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Re: Decks for the AI

Postby Chris H. » 19 Jun 2010, 20:44

Chris H. wrote:I wanted to create my own AI deck and this is what I have so far. This will be the hard version (and it can be quite hard). I still need to make two toned down versions so we can have an easy and a medium version.
`

I modified the deck and we now have an easy and a medium version:

EASY



MEDIUM

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Re: Decks for the AI

Postby timmermac » 19 Jun 2010, 23:03

Darth Vador 3 needs an edit for processor power purposes... It currently contains Wonder.
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Re: Decks for the AI

Postby Chris H. » 19 Jun 2010, 23:26

timmermac wrote:Darth Vador 3 needs an edit for processor power purposes... It currently contains Wonder.
`
Forge 06-05 has an early version of the quest decks included. People should download the updated quest decks and use them instead: quest decks folder 06-05.zip.

If you look at that deck in this archive, I believe that you will find that it has been fixed. The version on our SVN has been updated and the next beta release should have the fixed quest decks. :wink:

There were I think 3 different quest decks that had "Incarnations of incredible slowdown" included. :roll: I replaced the incarnations with a card that would not create this problem.
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Re: Decks for the AI

Postby Chris H. » 20 Jun 2010, 00:57

Here are three decks based on Noxious Hatchling and Woodlurker Mimic. Similar to the last set but using different cards and colors.

Wilma Flintstone 1


Wilma Flintstone 2


Wilma Flintstone 3

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Re: Decks for the AI

Postby Chris H. » 24 Jun 2010, 16:38

Chris H. wrote:
Snacko wrote:Here's an Oath deck I made for AI it can be very easy or impossible depending how prepared you are (enchantment destruction can buy you enough time to finish AI).
`
I was trying to add the Oath of Druids deck as one of the special quest opponents. There are several cards in the deck which the computer can not use, but I think that I can replace most of them with something else.

The computer does not currently have a mana pool and can not use Sol Ring or Tolarian Academy. And I seem to remember that Force of Will had to be removed from the list of counter spells usable by the computer.

I also discovered that Forbidden Orchard will only generate a Spirit token when used by the human. The computer can use it for mana but no token is created at this time. I think that this is because the computer and the human use different classes to pay the mana costs.

I have decided to wait as I think this through. The computer will start the game at 30 life. The human can use a few spirit tokens to attack with and they can be used to pay the Annihilator costs. :-k
`
I finally figured out how to fix the Forbidden Orchard issue and have succeeded in adding this deck as quest20. I merged it into our SVN and it will be available with the next beta release. :)
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Re: Decks for the AI

Postby Chris H. » 25 Jun 2010, 20:53

Added Corwin72's Grixis Control deck as a realistic mode quest deck named:

Higgins 3
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Re: Decks for the AI

Postby Chris H. » 26 Jun 2010, 02:45

Added Indicatie's Summer Bloom deck with mods as a realistic mode quest deck named:

Betty Rubble




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Re: Decks for the AI

Postby Chris H. » 26 Jun 2010, 12:32

Added Sloth's Sun Lotion deck as a as a realistic mode quest deck named:

The Great Gazoo 3
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Re: Decks for the AI

Postby timmermac » 26 Jun 2010, 21:28

Are all the new quest decks in the just-released version? My quest deck folder has quest 1-11 in it.

Edit: I just tried Joe Kidd (1?) and it errored, so I just answered my own question. :-(
Last edited by timmermac on 26 Jun 2010, 21:45, edited 1 time in total.
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Re: Decks for the AI

Postby Chris H. » 26 Jun 2010, 21:30

It looks like an interesting deck. Should be a challenge. :D
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