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Forge 06/26 (Unofficial Beta version)

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Forge 06/26 (Unofficial Beta version)

Postby DennisBergkamp » 26 Jun 2010, 20:36

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)

Adding this while watching the US - Ghana game :mrgreen:

3428 cards in total.

Fixes/Features:

- Quest Assignments are available less frequently now.
- Added a new shop with two new items to the bazaar.
- Chris fixed an issue with Aluren and two spell descriptions.
- Chris added a bunch of quest decks (both to the quest assignments and realistic mode decks).
- Beached As made some fixes for Storm spells.
- Friarisol fixed some bugs related to manlands and equipment not falling off correctly.
- Fixed Darksteel Forge ("Indesctructible" -> "Indestructible").
- Chris fixed Sunbeam Spellbomb.
- Added a smaller and larger card size option (Tiny, Smaller, Small, Medium, Large, and Huge - 36x50, 42x59, 63x88, 70x98, 93x130, 120x168).
- Beached As added support for Ripple plus a bunch of cards.
- Beached As fixed performance issues for the Incarnations (Wonder, Brawn, ...) !
- Chris fixed Forbidden Orchard, it should work on the computer's side as well
- Beached As reset buttons after a game is over (I guess sometimes the buttons would get stuck).
- Made some combat fixes.
- Made some quest win condition fixes.
- Beached As fixed Palladia Mors, it has trample now.
- Chris added the missing description for Lighthouse Chronologist.
- Beached As added the CostChange keyword, plus a lot of cards supporting it.
- Changed the order of Volcanic Island's mana abilities (making it the same as Steam Vents).
- Fixed Bloodrite Invoker crash.
- Snacko added the ability to compile a JAR directly from the SVN (why am I releasing this :) ?)
- Demonic Consultation should be usable during the opponent's turn now.
- Fixed a bug in quest mode where the Wolf/Plant of the human player would have haste if the computer started.
- Added icon support for the fantasy quest assignments (the name of the icon can be specified in quests.txt).
- Fixed an issue with player combat damage cards (eg Hypnotic Specter) equipped with Quietus Spike or Mask of Riddles.
- Added Hellfish' handSize keyword code.
- Beached As added support for whichever player starts (based on a cut to the highest CMC card).
- Chris fixed Artisan of Kozilek.
- Chris fixed Stonecloaker (can exile a card from your own grave).
- For fantasy Quest mode, added options to leave your plant and/or pet at home.
- Removed the "this.setIconImage(null);" from Deck Analysis, which caused a crash on java 1.5.
- Beached As fixed a bug with Beacon of Destruction not resetting its stats.
- Beached As fixed Mind's Desire, it can be activated on the first time it resolves (required for Doomsday Combo).
- Beached As fixed a bug with typeCycling.
- Snacko made various cleanups, and made some additions to the error report.

New cards:

Lots of awesome cards added by Beached As, Hellfish and Chris.
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Re: Forge 06/16 (Unofficial Beta version)

Postby freestorageaccount » 26 Jun 2010, 22:51

Wow, guys -- I've been anticipating this build for quite a while and it turns out to be nothing less than what I expected. Keep up the great work!
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Re: Forge 06/16 (Unofficial Beta version)

Postby Rob Cashwalker » 26 Jun 2010, 23:27

Great job. But it's the 26th, not the 16th....
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Re: Forge 06/16 (Unofficial Beta version)

Postby slowe » 26 Jun 2010, 23:58

Ohmigod I love new Forge releases! :D I feel like a gleeful little kid when I'm going through the new cards. :mrgreen:
And you say the Incarnations are fixed? This is sweet.

Is there an error with the image for Planar Gate? I don't seem to have gotten one in my pics file after downloading (LQ), and it's using Qumulox instead in the deck editor. :?


GetSpellCostChange() uses String.isEmpty() :( Mac users have to wait for the new version's awesomeness.
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Re: Forge 06/16 (Unofficial Beta version)

Postby Chris H. » 27 Jun 2010, 00:20

all rarities for Forge 06-26-2010

This archive contains updated rarity files for Forge 06-26-2010. I added the missing rarity values for the new cards that were included in Forge version 06-26-2010. This set is not compatible with earlier versions of Forge.

This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.

As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.

As of version 04-11-2010 another set of rarity file appears in the /res/draft/ folder. You can if you want, move a copy of the all rarities into this folder but this will include every card your potential draft pool. Draft mode will likely be more fun if you place rarity files that include a limited set of cards into this folder.



`
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Re: Forge 06/16 (Unofficial Beta version)

Postby Chris H. » 27 Jun 2010, 00:22

OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight. 8)
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Re: Forge 06/16 (Unofficial Beta version)

Postby DennisBergkamp » 27 Jun 2010, 00:30

Rob Cashwalker wrote:Great job. But it's the 26th, not the 16th....
Ugh, I seem to make some kind of tradition of messing up the date... this time it was just a typo though.
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Re: Forge 06/26 (Unofficial Beta version)

Postby Rob Cashwalker » 27 Jun 2010, 00:33

LOL.... It's the soccer talking.
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Re: Forge 06/16 (Unofficial Beta version)

Postby Chris H. » 27 Jun 2010, 00:45

Chris H. wrote:OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight. 8)
`
I have this ready for you questers:

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Re: Forge 06/21 (Unofficial β version)

Postby freestorageaccount » 27 Jun 2010, 00:52

I can't play certain quests (Crows in the Field and Barroom Brawl, an old one) and the new quest opponents. Could someone point me to the necessary files?

I do find the computer playing first neat, however. I rarely win the initial clash thanks to degenerate decks (maybe restrictions can be implemented as in Shandalar), but the AI deserves that much at the very least. :mrgreen:

Is it intentional that a starts-in-play creature can't attack during its controller's first turn if he plays second?
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

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Re: Forge 06/21 (Unofficial Beta version)

Postby Chris H. » 27 Jun 2010, 01:05

freestorageaccount wrote:I can't play certain quests (Crows in the Field and Barroom Brawl, an old one) and the new quest opponents. Could someone point me to the necessary files?

I do find the computer playing first neat, however. I rarely win the initial clash thanks to degenerate decks (maybe restrictions can be implemented as in Shandalar), but the AI deserves that much at the very least. :mrgreen:
`
I adjusted the number of wins needed to face certain opponents. Crows in the Field now requires 80 wins and Barroom Brawl also needs 80 wins. The 20 quest assignment decks require somewhere between 25 wins to 100 wins.

Were these two opponents available at the selection screen? Did you get an error or do they just not show up on the list?

I am so used to going first, it will take me a long time to get used to the computer getting the first turn. 8)
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Re: Forge 06/21 (Unofficial β version)

Postby freestorageaccount » 27 Jun 2010, 01:13

Chris H. wrote:I adjusted the number of wins needed to face certain opponents. Crows in the Field now requires 80 wins and Barroom Brawl also needs 80 wins. The 20 quest assignment decks require somewhere between 25 wins to 100 wins.

Were these two opponents available at the selection screen? Did you get an error or do they just not show up on the list?
They appear in the sub-quests screen, but when I select their radio buttons and try to begin, nothing happens. No error, no nothing. The others work normally, though. The win prerequisite isn't a problem here since 1000 > 80, but come to think of it, the questData file I transferred from the previous version(s) could be the culprit.
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Re: Forge 06/21 (Unofficial Beta version)

Postby Chris H. » 27 Jun 2010, 01:17

Chris H. wrote:I adjusted the number of wins needed to face certain opponents. Crows in the Field now requires 80 wins and Barroom Brawl also needs 80 wins. The 20 quest assignment decks require somewhere between 25 wins to 100 wins.
`
I took a closer look at the decks folder in the archive and it must be from an older version of forge. It is missing 39 decks. :shock: The archive below contains all of the decks. Download this archive and replace all of the decks in your /quest/decks/ folder with these decks. You should be ready to quest.


`
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Re: Forge 06/21 (Unofficial β version)

Postby freestorageaccount » 27 Jun 2010, 01:29

Chris H. wrote:I took a closer look at the decks folder in the archive and it must be from an older version of forge. It is missing 39 decks. :shock: The archive below contains all of the decks. Download this archive and replace all of the decks in your /quest/decks/ folder with these decks. You should be ready to quest.
Huzzah! Thank you for this fix!

Even when you have all of the resources, putting them together often is no trivial task.
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Re: Forge 06/26 (Unofficial Beta version)

Postby DennisBergkamp » 27 Jun 2010, 01:34

Ahh oops sorry about that. I didn't get much sleep last night, let's just keep it at that :|
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