Forge 06/26 (Unofficial Beta version)
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
73 posts
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Re: Forge 06/26 (Unofficial Beta version)
by timmermac » 27 Jun 2010, 01:37
That's okay... At least it's working now. 
New quest updates coming soon.

New quest updates coming soon.

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge 06/26 (Unofficial Beta version)
by Chris H. » 27 Jun 2010, 01:52
`DennisBergkamp wrote:Ahh oops sorry about that. I didn't get much sleep last night, let's just keep it at that
That is OK, we figured it out.

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Re: Forge 06/26 (Unofficial Beta version)
by Mr.Chaos » 27 Jun 2010, 05:31
Thanks to all involved for another great update.
I find it amazing to see that this game keeps growing and growing both in terms of game content as well as user base. After all, this game is several years old now and for most games, that means dropping interest and no more support from it's creators. With Forge, it seems to be just the opposite.

I find it amazing to see that this game keeps growing and growing both in terms of game content as well as user base. After all, this game is several years old now and for most games, that means dropping interest and no more support from it's creators. With Forge, it seems to be just the opposite.

](./images/smilies/eusa_wall.gif)

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Re: Forge 06/26 (Unofficial Beta version)
by indicatie » 27 Jun 2010, 16:42
Another amazing update! Thanks!
Don't mistake lack of talent for genius.
Re: Forge 06/16 (Unofficial Beta version)
by Chris H. » 27 Jun 2010, 19:53
`Chris H. wrote:`Chris H. wrote:OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight.
I have this ready for you questers:
I now have an additional 20 icon jpgs, this time for the 20 different bosses (quest assignment decks.)
`This is a collection of jpgs for the 20 fantasy quest assignment decks.
Place the "quest.txt" file in the /forge 06-26/res/quest/ folder.
Place the 20 jpg files in the /forge 06-26/res/pics/icons/ folder.
Here is an archive containing the jpg pics for the 20 fantasy quest decks:
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Chris H. - Forge Moderator
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Re: Forge 06/26 (Unofficial Beta version)
by DeadSpeak » 27 Jun 2010, 20:15
Hey guys,
Great new release...
A few things,
Bloodghast still doesn't have haste when you activate its landfall trigger and the opponents has 10 life or less.
/edit: Sometimes it works...
Eye of Ugin causes a massive error when you tap it to find an Eldrazi spell.
And sometimes a fetchland, ie. Misty Rainforest, is unsac'able (word?)
Anyways... thanks for Oracle of Mul Daya (Turboland... yay), Training Grounds and all the other great cards added and the quests...
Great new release...
A few things,
Bloodghast still doesn't have haste when you activate its landfall trigger and the opponents has 10 life or less.
/edit: Sometimes it works...

Eye of Ugin causes a massive error when you tap it to find an Eldrazi spell.
And sometimes a fetchland, ie. Misty Rainforest, is unsac'able (word?)
Anyways... thanks for Oracle of Mul Daya (Turboland... yay), Training Grounds and all the other great cards added and the quests...
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Re: Forge 06/26 (Unofficial Beta version)
by KingMob » 27 Jun 2010, 22:10
AWESOME!! Thanks so much guys!
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Re: Forge 06/16 (Unofficial Beta version)
by Chris H. » 28 Jun 2010, 00:02
`slowe wrote:Is there an error with the image for Planar Gate? I don't seem to have gotten one in my pics file after downloading (LQ), and it's using Qumulox instead in the deck editor.
Delete the planar_gate.jpg file from your /forge/res/pics/ folder.
Replace the card-pictures.txt file in the /forge/res/ folder with the updated version located in the archive below.
Re-download the picture using forge and the picture should be correct.

`
- Attachments
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card-pictures.zip
- (43.68 KiB) Downloaded 501 times
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Re: Forge 06/26 (Unofficial Beta version)
by Kersed » 28 Jun 2010, 12:33
Rhys, The Redeemed and Imperious Perfect don't work anymore. Specifically, it's their token creation abilities.
Brainbite doesn't work anymore either. After you pay it's casting cost, an error message pops up.
Brainbite doesn't work anymore either. After you pay it's casting cost, an error message pops up.
- Code: Select all
PointerException
at forge.Input_PayManaCost.showMessage(Input_PayManaCost.java:101)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.InputControl.setInput(InputControl.java:20)
at forge.GameAction.playSpellAbility(GameAction.java:1911)
at forge.GameAction.playCard(GameAction.java:1480)
at forge.InputUtil.playAnyCard(InputUtil.java:59)
at forge.Input_Main.selectCard(Input_Main.java:62)
at forge.GuiInput.selectCard(GuiInput.java:48)
at forge.GuiDisplay3$9.mousePressed(GuiDisplay3.java:410)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
---
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
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Re: Forge 06/26 (Unofficial Beta version)
by LokiUndergod » 28 Jun 2010, 16:34
Wow, a lot of downloads this time around!
Thanks for the update, guys, and keep up the great work. Sleep's important too, though.

Thanks for the update, guys, and keep up the great work. Sleep's important too, though.

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Re: Forge 06/26 (Unofficial Beta version)
by DennisBergkamp » 28 Jun 2010, 17:10
Yes, sleep's always good
Anyway, I guess a bug did sneak in (Kersed reported the same one freestorageaccount noticed with Sensei's Divining Top). I'll see if I can fix it...

Anyway, I guess a bug did sneak in (Kersed reported the same one freestorageaccount noticed with Sensei's Divining Top). I'll see if I can fix it...
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Re: Forge 06/26 (Unofficial Beta version)
by DennisBergkamp » 28 Jun 2010, 19:13
Here's a quick patch (Undead Warchief and the input manacost bug should be fixed)... just replace the 0626 JAR with the one contained in attachment.
- Attachments
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forge0628jar.rar
- (7.98 MiB) Downloaded 671 times
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Re: Forge 06/26 (Unofficial Beta version)
by slowe » 28 Jun 2010, 21:39
Thanks for the quick fix. The same bug was coming up when the human tried to cast Bribery, too.DennisBergkamp wrote:Anyway, I guess a bug did sneak in (Kersed reported the same one freestorageaccount noticed with Sensei's Divining Top). I'll see if I can fix it...
Is there any chance you guys could change the String.isEmpty() uses in GetSpellCostChange()? I can't use any cost-altering cards because of that.

Re: Forge 06/26 (Unofficial Beta version)
by DennisBergkamp » 28 Jun 2010, 23:19
Ah, sure, I'll make the change.
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Re: Forge 06/16 (Unofficial Beta version)
by s1886x » 30 Jun 2010, 04:40
where do i stick these?Chris H. wrote:`Chris H. wrote:OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight.
I have this ready for you questers:
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