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Card Requests

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Re: Card Requests

Postby fr0d0b0ls0n » 21 Jun 2010, 06:20

I'll love to play again a Turbo Land deck, so Horn of Greed and Gaea's Blessing are the only card missing.
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Re: Card Requests

Postby SulanOriginal » 23 Jun 2010, 16:00

First I just want to say that forge is very cool and i'm glade to see mind's desire in implemented
so i thought i could make a MD-deck but i'm missing some cards so i post them here and hope that you are so kind

Nightscape Familiar
Frantic Search
Snap
Sapphire Medallion

or some other funny cards
Gelectrode
Ancestral Vision
Electrolyze
Curiosity
Thrumming Stone
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Re: Card Requests

Postby timmermac » 24 Jun 2010, 00:42

Gelectrode at the very least is in there... I have at least one copy in my Quest file, and I see it periodically in the card shop.
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Re: Card Requests

Postby Chris H. » 24 Jun 2010, 01:05

timmermac wrote:Abyssal Specter doesn't have that effect. It's a Hypnotic Specter with more toughness.
`
Abyssal Specter was added to the SVN this morning and will be available with the next beta release. :)



SulanOriginal wrote:but i'm missing some cards so i post them here and hope that you are so kind

Nightscape Familiar
`
This card was also recently added to the SVN and will be available with the next beta release.
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Re: Card Requests

Postby SoulStorm » 24 Jun 2010, 22:58

I first want to say that this game is fantastic! I played the duels of the planeswalkers game for the xbox, and while it was fun, the lack of customization was frustrating to say the least. This game is everything that game should have been!

Thanks to all those who have contributed to this game!

Anyway

I'd like to see Cradle of Vitality implemented. White currently lacks a good counter gaining mechanic.
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Re: Card Requests

Postby Resonantg » 25 Jun 2010, 00:24

I had no idea there were so many lands out there. sheesh! here are some I found I'd love to see.

Ancient Amphitheater
Ancient Spring
Ancient Ziggurat
Arena
Auntie's Hovel
Bad River
Balduvian Trading Post
Bant Panorama
Barbarian Ring
Blinkmoth Well
Bojuka Bog
Bottomless Vault
Cabal Pit
Calciform Pools
Cinder Marsh
City of Shadows
City of Traitors
Cloudcrest Lake
Cloudpost
Contested Cliffs
Coral Atoll
Crosis's Catacombs
Darigaaz's Caldera
Darksteel Citadel
Desert
Deserted Temple
Dormant Volcano
Dread Statuary
Dreadship Reef
Dromar's Cavern
Dust Bowl
Dwarven Hold
Eiganjo Castle
Eldrazi Temple
Elephant Graveyard
Esper Panorama
Everglades
Evolving Wilds
Eye of Ugin
Forsaken City
Fountain of Cho
Frost Marsh
Fungal Reaches
Gemstone Caverns
Gemstone Mine
Ghost Quarter
Ghost Town
Gilt-Leaf Palace
Glimmervoid
Grasslands
Griffin Canyon
Grixis Panorama
Grove of the Burnwillows
Hammerheim
Heart of Yavimaya
High Market
Icatian Store
Ice Floe
Jund Panorama
Karoo
Keldon Megaliths
Keldon Necropolis
Kor Haven
Krosan Verge
Lake of the Dead
Lantern-Lit Graveyard
Leechridden Swamp
Llanowar Reborn
Lotus Vale
Madblind Mountain
Magosi, the Waterveil
Maze of Ith
Maze of Shadows
Mercadian Bazaar
Meteor Crater
Miren, the Moning Well
Mirrordin's Core
Mishra's Workshop
Mistveil Plains
Mogg Hollows
Molten Slagheap
Moonring Island
Mountain Valley
Mouth of Ronom
Nantuko Monestery
Naya Panorama
Nimbus Maze
Nivix, Aerie of the Firemind
Nomad Stadium
Oasis
Petrified Field
Phyrexian Tower
Pinecrest Ridge
Piranha Marsh
Prahv, Spires of Order
Primal Beyond
Quicksand
Ravaged Highlands
Reliquary Tower
Riftstone Portal
Riptide Laboratory
Rishardan Port
River Delta
Rix Maadi, Dungeon Palace
Rocky Tar Pit
Rootwater Depths
Rupture Spire
Rushwood Grove
Safe Haven
Saltcrusted Steppe
Sand Silos
Saprazzan Cove
Sapseep Forest
Scorched Ruins
Scrying Sheets
Seafloor Debris
Shivan Gorge
Smoldering Spires
Soaring Seacliff
Soldevi Excavations
Springjack Pasture
Starlit Sanctum
Subterranean Hanger
Swarmyard
Tainted Field
Tainted Isle
Tainted Peak
Tainted Wood
Techtonic Edge
Teetering Peaks
Tendo Ice Bridge
Terminal Moraine
Terrain Generator
Thakalos Lowlands
Thawing Glaciers
Thran Quarry
Timberland Ruins
Tranquil Thicket
Treva's Ruins
Turntimber Grove
Unholy Grotto
Unstable Frontier
Urborg
Urborg, Tomb of Yawgmoth
Urza's Mine
Urza's Power Plant
Urza's Tower
Vec Townships
Veldt
Vesuva
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Wanderwine Hub
Waterveil Cavern
Winding Canyons
Yavamaya Hollow
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Re: Card Requests

Postby tennisshoe15 » 26 Jun 2010, 05:32

I'm new to Forge, but I must admit it's really fun. I am very impressed with the programming and how well it works.
Anyway, cards I would like to see are:
Luminarch Ascension
Bloodchief Ascension
Civic Wayfinder
Volcano hellion
Soulgorger orgg
Worship
Angel's Grace
True Believer
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Card Requests

Postby mewtill8 » 28 Jun 2010, 17:10

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Re: Card Requests

Postby timmermac » 02 Jul 2010, 14:12

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Card Requests

Postby Rob Cashwalker » 02 Jul 2010, 20:39

The way we would LIKE to make Charms and Commands, would be to make use of the keywords for each sub-function. For the human, these would work almost as-is. However the AI would only evaluate the AI decision for the first effect, and ignore the rest. Forget making it choose 2 from the list.
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Re: Card Requests

Postby Corwin72 » 02 Jul 2010, 21:15

Hard to believe that Temporal Cascade entwined will cost 3UU in M11.
Power creep!
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Re: Card Requests

Postby ajcgr » 04 Jul 2010, 18:34

Hello, it is possible [-o< to place the cards are in the post: "Cards request, cards done and cards on list" in Forge?. Thanks :mrgreen:

and:

Kazuul, Tyrant of the Cliffs
Lord of Shatterskull Pass
Blazing Torch

Thanks again :D

and Good Job guys =D>
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Re: Card Requests

Postby psillusionist » 06 Jul 2010, 06:18

Rob Cashwalker wrote:The way we would LIKE to make Charms and Commands, would be to make use of the keywords for each sub-function. For the human, these would work almost as-is. However the AI would only evaluate the AI decision for the first effect, and ignore the rest. Forget making it choose 2 from the list.
I see. Now it makes sense why the AI only uses the discard effect of Funeral Charm. Thanks for the info though.

EDIT:

Since Eldrazi spawns are now available, is Skirk Prospector doable now?
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Re: Card Requests

Postby friarsol » 07 Jul 2010, 02:04

psillusionist wrote:Since Eldrazi spawns are now available, is Skirk Prospector doable now?
I'll look into this. I want to code up Phyrexian Tower which has a similar ability, so if I can get the Tower working, I should be able to use basically the same code (just filtering by Goblin type instead of by Creature type) for the sacrifice list.

There's a bunch of other cards with similar abilities that I'll make a list of once I figure out the Tower.
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