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Forge 06/26 (Unofficial Beta version)

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge 06/26 (Unofficial Beta version)

Postby Chris H. » 06 Jul 2010, 14:01

Beached As wrote:I am unable to re-create this error. Could you let us know how you caused the crash?

I also cant reproduce these errors. Maybe they've been fixed already?
`
There was some sort of a mana bug which caused a number of cards to generate an Inpur_PayManaCost error. Dennis fixed this and released an updated jar file for forge 06-26. Here is the link to Dennis' message:

Re: Forge 06/26 (Unofficial Beta version)

and here is the link to the updated and fixed jar file:

forge0628jar.rar
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Re: Forge 06/26 (Unofficial Beta version)

Postby DeadSpeak » 06 Jul 2010, 15:07

@Chris H.

Thanks... this'll teach me to read all of the posts #-o
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Re: Forge 06/26 (Unofficial Beta version)

Postby Chris H. » 06 Jul 2010, 15:12

DeadSpeak wrote:@Chris H.

Thanks... this'll teach me to read all of the posts #-o
`
That is OK, it happens. :wink:

We tend to live busy lives and it can be difficult to read all of the topics. The beta topics and the bug list topic may be the most important ones to read.
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Re: Forge 06/26 (Unofficial Beta version)

Postby fsntf » 09 Jul 2010, 18:04

One more quick issue. Since I did an install off of the 6/26 build only, i notice there are no pre-con decks. Where should i go them from? An earlier build or is there a thread i should go see? thanks.
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Re: Forge 06/26 (Unofficial Beta version)

Postby mtgrares » 09 Jul 2010, 18:21

The Forge version that is on the Google Project always has prebuilt decks with it. And I just updated it with the 06-28 version.

Forge Google Project page: http://code.google.com/p/forge-card-game/downloads/list
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Re: Forge 06/26 (Unofficial Beta version)

Postby fsntf » 09 Jul 2010, 21:13

thanks again! So lookin forward to forge 2.
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Re: Forge 06/26 (Unofficial Beta version)

Postby Chris H. » 09 Jul 2010, 21:31

fsntf wrote:thanks again! So lookin forward to forge 2.
`
To be honest, Forge 1 is no longer a version 1. We are up to v 3 or 4 at least. :D
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Re: Forge 06/26 (Unofficial Beta version)

Postby fsntf » 09 Jul 2010, 22:41

You know what, you are so right. All the neat features, the quest mode alone, and the constant tinkering to make it more and more closer to the real thing is just astonishing. You fine guys never cease to amaze me. I've got at least 4 others permanently hooked. I think we play this more than each other.
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Re: Forge 06/26 (Unofficial Beta version)

Postby s1886x » 10 Jul 2010, 09:57

it says in dryad arbor's card description that it's green, but dunerider outlaw doesn't have protection from it. cost me the match :'(
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Re: Forge 06/26 (Unofficial Beta version)

Postby atar » 15 Jul 2010, 11:12

I came across with a bug while i'm playing:Enchanting an opponent's monster with lifelink,gives him life instead of you...Thnx for updating the forge!Keep it up!
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Re: Forge 06/26 (Unofficial Beta version)

Postby s1886x » 15 Jul 2010, 11:52

when the computer uses counterspell and i use counter balance, even if i reveal a card with the wrong converted mana cost, the spell that i played that the computer tried to counter still resolves. not that i'm complaining, though :)
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Re: Forge 06/26 (Unofficial Beta version)

Postby DennisBergkamp » 15 Jul 2010, 14:55

atar wrote:I came across with a bug while i'm playing:Enchanting an opponent's monster with lifelink,gives him life instead of you...Thnx for updating the forge!Keep it up!
This is actually correct...
However, Spirit Link and Armadillo Cloak currently give lifelink in forge, they should be fixed and give "Whenever enchanted creature deals damage, you gain that much life."
(Vampiric Link is another example).
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Re: Forge 06/26 (Unofficial Beta version)

Postby s1886x » 16 Jul 2010, 11:50

yeah, so here's this:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Burst Lightning (73) error in chooseTargetAI() - Card c is null, Card check is null


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.RuntimeException: Burst Lightning (73) error in chooseTargetAI() - Card c is null, Card check is null
at forge.CardFactory$455.chooseTargetAI(CardFactory.java:20764)
at forge.ComputerUtil.playCards(ComputerUtil.java:37)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:62)
at forge.ComputerAI_General.main2(ComputerAI_General.java:55)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:55)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:27)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:280)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.Phase.nextPhase(Phase.java:284)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:786)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.GuiDisplay3$27.keyPressed(GuiDisplay3.java:800)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


i was playing against higgins, then everything 'sploded!
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