Decks for the AI
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Re: Decks for the AI
 by Chris H. » 15 Jul 2010, 09:43
by Chris H. » 15 Jul 2010, 09:43 
`Sloth wrote:Do I have to do something to make it appear there?
Hmm, this is curious. Your merge rev 1459 is visible at this address:
http://code.google.com/p/cardforge/source/list
This is the web page that I visit to see if there are any new revs to merge into my local copy. Yet when I visit the google link that you posted:
http://code.google.com/p/cardforge/updates/list
rev 1459 is not listed. I am as puzzled as you.

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Re: Decks for the AI
 by Chris H. » 15 Jul 2010, 12:00
by Chris H. » 15 Jul 2010, 12:00 
`Sloth wrote:I added the Megrim Deck as Saruman 3.
I just finished a quest match vs Saruman 3. The computer cast three Burning Inquiry in a row.
 
   It is a fun deck.
 It is a fun deck.- 
				 
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Re: Decks for the AI
 by DennisBergkamp » 15 Jul 2010, 14:59
by DennisBergkamp » 15 Jul 2010, 14:59 
True, that is weird. I always use the second link also (never even noticed the updates list).
			
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Re: Decks for the AI
 by Sloth » 16 Jul 2010, 16:51
by Sloth » 16 Jul 2010, 16:51 
I just uploaded a new deck:
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
			
		- Pied Piper of Hamelin 3
[general]
constructed
[main]
6 Swamp
4 Underground Sea
4 Jwar Isle Refuge
4 Frost Marsh
4 Watery Grave
4 Fabricate
1 Mystical Tutor
4 Thrumming Stone
29 Relentless Rats
[sideboard]
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
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Re: Decks for the AI
 by Chris H. » 16 Jul 2010, 17:06
by Chris H. » 16 Jul 2010, 17:06 
`Sloth wrote:I just uploaded a new deck:
But now I think this would have made a good quest deck, since it's interesting to play once, but maybe frustrating to play often. (And a lot of clicking once it goes off).
It is a thought. Quest assignment decks are a little more work but it can be an interesting experience. I added about 10 of these decks and enjoyed the experience.
It is not too hard to add the data to the quests.txt file and the QuestUtil.setupQuest method located in QuestUtil.java. Coming up with the creativity for the story line and finding some interesting cards for both sides to start in play can be fun.
Take a look at those two files. Dennis and I can provide some additional info if it is desired.

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Re: Decks for the AI
 by DennisBergkamp » 16 Jul 2010, 19:03
by DennisBergkamp » 16 Jul 2010, 19:03 
By the way, currently quest assignments keep recycling (even though their status is set to Not Repeatable). I think we have enough quests in there now to make them only occur once.
I'll make this change sometime soon...
			
		I'll make this change sometime soon...
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Re: Decks for the AI
 by Chris H. » 17 Jul 2010, 01:20
by Chris H. » 17 Jul 2010, 01:20 
I found two pics for the two new decks:
			
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		- Radagast.jpg (18.78 KiB) Viewed 6123 times
 
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Re: Decks for the AI
 by Sloth » 17 Jul 2010, 08:02
by Sloth » 17 Jul 2010, 08:02 
Nice pictures!
Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
			
		Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
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Re: Decks for the AI
 by apthaven » 17 Jul 2010, 10:56
by apthaven » 17 Jul 2010, 10:56 
This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful. 
Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
Knights-Easy
			
				Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
Knights-Easy
- Code: Select all
- 60 Total Cards
 26 Creatures
 -------------
 2x Black Knight
 4x Kinsbaile Cavalier
 1x Knight Exemplar
 2x Knight of Meadowgrain
 2x Knight of the White Orchid
 3x Paladin en-Vec
 2x Plover Knights
 2x Silver Knight
 2x Soltari Crusader
 2x Stillmoon Cavalier
 2x White Knight
 2x White Shield Crusader
 10 Spells
 ----------
 2x Doom Blade
 2x Glorious Charge
 2x Path to Exile
 4x Serra's Blessing
 24 Land
 --------
 4x Godless Shrine
 8x Plains
 4x Scrubland
 8x Swamp
- Code: Select all
- 60 Total Cards
 26 Creatures
 -------------
 4x Black Knight
 4x Kinsbaile Cavalier
 2x Knight Exemplar
 2x Knight of Meadowgrain
 3x Knight of the White Orchid
 3x Paladin en-Vec
 2x Plover Knights
 2x Silver Knight
 2x Soltari Crusader
 2x Stillmoon Cavalier
 12 Spells
 ----------
 2x Doom Blade
 2x Glorious Charge
 1x Mox Jet
 1x Mox Pearl
 3x Path to Exile
 2x Serra's Blessing
 1x Swords to Plowshares
 22 Land
 --------
 4x Godless Shrine
 7x Plains
 4x Scrubland
 7x Swamp
- Code: Select all
- 60 Total Cards
 24 Creatures
 -------------
 3x Black Knight
 2x Kinsbaile Cavalier
 4x Knight Exemplar
 4x Knight of Meadowgrain
 4x Knight of the White Orchid
 3x Paladin en-Vec
 2x Silver Knight
 2x White Knight
 16 Spells
 ----------
 2x Armageddon
 1x Day of Judgment
 3x Doom Blade
 1x Mox Jet
 1x Mox Pearl
 2x Path to Exile
 2x Serra's Blessing
 4x Swords to Plowshares
 20 Land
 --------
 4x Godless Shrine
 6x Plains
 4x Scrubland
 6x Swamp
- Attachments
- 
		 KnightsHard.deck KnightsHard.deck
- (981 Bytes) Downloaded 503 times
 
- 
		 KnightsMedium.deck KnightsMedium.deck
- (1007 Bytes) Downloaded 509 times
 
- 
		 KnightsEasy.deck KnightsEasy.deck
- (1004 Bytes) Downloaded 525 times
 
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
		Re: Decks for the AI
 by Chris H. » 17 Jul 2010, 11:41
by Chris H. » 17 Jul 2010, 11:41 
`Sloth wrote:Nice pictures!
Next task for me:
Replacing some "Zoo" cards in the domain deck Bamm Bamm Rubble 1 with some new domain cards to keep the theme more tight.
You are doing a great job with the AI decks. Thank you. About half of the people are also downloading the quest opponent icons, so I think we have a substantial number of people trying out the new quest mode.
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Re: Decks for the AI
 by Sloth » 17 Jul 2010, 19:17
by Sloth » 17 Jul 2010, 19:17 
These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.apthaven wrote:This is a Knight deck that the AI can use which features the new M11 Knight Exemplar which makes Knight decks really powerful.
Once two Exemplars are out, it's very hard to stop any Knight from attacking you, as this deck will gain life, destroy your blockers, and you'll be shut down with the deck's creature removal spells.
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Re: Decks for the AI
 by Chris H. » 17 Jul 2010, 23:20
by Chris H. » 17 Jul 2010, 23:20 
`Chris H. wrote:I found two pics for the two new decks:
And the next deck:
- Attachments
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		- Galadriel.jpg (15.76 KiB) Viewed 6096 times
 
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Re: Decks for the AI
 by apthaven » 19 Jul 2010, 17:56
by apthaven » 19 Jul 2010, 17:56 
I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.Sloth wrote:These decks look nice. The easy one is much too powerful though (Imaging this deck as your first opponent in quest mode). Just replace most of the good knights with some random bad ones (Craven Knight comes to mind) and the removel with more expensive versions (Hand of Death or Chill to the Bone). Sometimes it's fun to search for bad versions of good spells.
Knights-Easy (Easier)
- Code: Select all
- 60 Total Cards
 24 Creatures
 -------------
 1x Black Knight
 2x Craven Knight
 2x Headless Horseman
 1x Kinsbaile Cavalier
 3x Knight Errant
 1x Knight Exemplar
 2x Knight of the White Orchid
 2x Lionheart Maverick
 2x Plover Knights
 1x Silver Knight
 2x Soltari Crusader
 2x Stillmoon Cavalier
 1x White Knight
 2x White Shield Crusader
 12 Spells
 ----------
 1x Befoul
 1x Deathmark
 2x Ghostly Visit
 2x Glorious Charge
 2x Oust
 4x Serra's Blessing
 24 Land
 --------
 4x Godless Shrine
 8x Plains
 4x Scrubland
 8x Swamp
- Attachments
- 
		 KnightsEasy.deck KnightsEasy.deck
- (1.01 KiB) Downloaded 457 times
 
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
		Re: Decks for the AI
 by Sloth » 19 Jul 2010, 18:47
by Sloth » 19 Jul 2010, 18:47 
This looks beatable, thank you. I will add your decks to the SVN.apthaven wrote:I made some adjustments. This easy version should still give enough gas to give you a fight, but not too much.
Edit: I added them as Galahad 1-3.
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Re: Decks for the AI
 by Chris H. » 19 Jul 2010, 20:05
by Chris H. » 19 Jul 2010, 20:05 
Found a picture for Apthaven's new knight decks, Galahad. Thank you Apthaven and Sloth.
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- Attachments
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		- Galahad.jpg (16.76 KiB) Viewed 6062 times
 
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