MagicWars - 1.3.4 Released
by nantuko84
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MagicWars - 1.3.4 Released
by nantuko84 » 17 Jul 2010, 19:41
Our latest release was 1.2.0 and it happened a half a year ago.
So I'm proud to write here that our team prepared "next" version that is 1.3.4.
There was huge amount of changes done since 1.2.0 and I don't remember even half of them, moreover most of them are inside that won't be noticed by end users.
What I do know is that at least you should try the new version
So among the changes are the following:
* new cards, total amount is 1111 cards, among them
M10 213/249 85%
ZEN 199/269 73%
WWK 122/145 84%
ROE 129/248 52%
* new decks: Standart Jund, Esper Control, Turboland, Monogreen, etc.; Duel decks: Phyrexia vs Coalition, Divine vs. Demonic
* new groovy scripting engine: need to say that we removed all cards implemented in old format (so we removed about 600 cards implemented in java). And now only groovy scripted cards are allowed.
* new card layout, animation effects (some changes came from Arcane 0.16)
* sound
* some performance changes: now all scripts are compiled into java classes that makes them run ~25 times faster
* some more...
Screenshots:
http://img716.imageshack.us/img716/3491/mwscreen1.png
http://img88.imageshack.us/img88/5334/mwscreen2.png
http://code.google.com/p/magicwars/downloads
enjoy playing it!
~nantuko
So I'm proud to write here that our team prepared "next" version that is 1.3.4.
There was huge amount of changes done since 1.2.0 and I don't remember even half of them, moreover most of them are inside that won't be noticed by end users.
What I do know is that at least you should try the new version
So among the changes are the following:
* new cards, total amount is 1111 cards, among them
M10 213/249 85%
ZEN 199/269 73%
WWK 122/145 84%
ROE 129/248 52%
* new decks: Standart Jund, Esper Control, Turboland, Monogreen, etc.; Duel decks: Phyrexia vs Coalition, Divine vs. Demonic
* new groovy scripting engine: need to say that we removed all cards implemented in old format (so we removed about 600 cards implemented in java). And now only groovy scripted cards are allowed.
* new card layout, animation effects (some changes came from Arcane 0.16)
* sound
* some performance changes: now all scripts are compiled into java classes that makes them run ~25 times faster
* some more...
Screenshots:
http://img716.imageshack.us/img716/3491/mwscreen1.png
http://img88.imageshack.us/img88/5334/mwscreen2.png
http://code.google.com/p/magicwars/downloads
enjoy playing it!
~nantuko
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Re: MagicWars - 1.3.4 Released
by khaizeth » 18 Jul 2010, 08:50
first and foremost, great work!
i just downloaded and "installed" your game, i had a go with i think the esper control deck and played a match against the AI (RDW).. i activated a jace 2.0 and used his [+0].. i was shocked i was able to draw(!) earthquake and flame javelin... i fatesealed my opponent the previous turn... hope this helps... i don't know where to post bugs for this release.. sorry if i posted on the wrong place..
i just downloaded and "installed" your game, i had a go with i think the esper control deck and played a match against the AI (RDW).. i activated a jace 2.0 and used his [+0].. i was shocked i was able to draw(!) earthquake and flame javelin... i fatesealed my opponent the previous turn... hope this helps... i don't know where to post bugs for this release.. sorry if i posted on the wrong place..
Re: MagicWars - 1.3.4 Released
by nantuko84 » 18 Jul 2010, 11:59
added screen shots to the top post
I believe it's ok if you post bugs here
btw, I didn't understand what was the steps for this bug you've reported
did you play jace, mind sculptor's first ability, and then next turn his second ability, and you draw "not your" cards?
I believe it's ok if you post bugs here
btw, I didn't understand what was the steps for this bug you've reported
did you play jace, mind sculptor's first ability, and then next turn his second ability, and you draw "not your" cards?
Re: MagicWars - 1.3.4 Released
by khaizeth » 18 Jul 2010, 15:10
aw, ok...
first, i fatesealed the AI, which revealed a mountain and i left it as is (on top of AI's library). next turn i brainstormed, which drew me three cards (don't remember) and as i was choosing which cards to ship back to the top of my library, i was asked to choose which of the two (AI's cards) to send on top of the library (which i think is the AI's) then after going through the motions of it.. i noticed i drew the two red cards..
hope its clear... and i appreciate the work done in this..
also, can i just use my picture files in the images folder so that i won't download the card images again?
EDIT: i finished downloading the pictures, why can't i see them when i play the game? is there something that i need to do first?
first, i fatesealed the AI, which revealed a mountain and i left it as is (on top of AI's library). next turn i brainstormed, which drew me three cards (don't remember) and as i was choosing which cards to ship back to the top of my library, i was asked to choose which of the two (AI's cards) to send on top of the library (which i think is the AI's) then after going through the motions of it.. i noticed i drew the two red cards..
hope its clear... and i appreciate the work done in this..
also, can i just use my picture files in the images folder so that i won't download the card images again?
EDIT: i finished downloading the pictures, why can't i see them when i play the game? is there something that i need to do first?
Re: MagicWars - 1.3.4 Released
by nantuko84 » 19 Jul 2010, 04:11
can you see an image after game restart? (though images are reloaded at the end of each turn)
to make sure, please check the existance of this file:
images\M11\Baneslayer Angel.full.jpg
and I believe you understood the card image format:
images\<set code>\<card name>.full.jpg
to make sure, please check the existance of this file:
images\M11\Baneslayer Angel.full.jpg
yes, the program downloads only missing pictures for implemented cards only. there is also an option to download images for current game only (not to wait until all 160 Mb will be downloaded)also, can i just use my picture files in the images folder so that i won't download the card images again?
and I believe you understood the card image format:
images\<set code>\<card name>.full.jpg
Re: MagicWars - 1.3.4 Released
by khaizeth » 19 Jul 2010, 05:13
No.. all i see is the CUS folder with image.url.properties in the images foldercan you see an image after game restart? (though images are reloaded at the end of each turn)
to make sure, please check the existance of this file:
images\M11\Baneslayer Angel.full.jpg
i'll try to create a folder name M11 and put M10 version of BSA and also i'll migrate a ZEN folder and see what happens
EDIT: still no images. am beginning to think that there must be something wrong that i did.. i just unzipped this and started playing.. does this have an installer of some sorts?
Re: MagicWars - 1.3.4 Released
by tyroneaq » 19 Jul 2010, 07:09
after reading the last post, i downloaded MW 1.3.4 and unzipped the contents into C:\Magic Wars\ , ran the program fine and finished downloading all the card images, but then none of the images appear on any part of the different screens. so i checked the ...\images folder and every file is there.
if its any help, i tried downgrading to java RE 6up20 from java RE 6up21, same thing -- no images.
but i tried running pre-alpha with patch and card images appear without problem.
if its any help, i tried downgrading to java RE 6up20 from java RE 6up21, same thing -- no images.
but i tried running pre-alpha with patch and card images appear without problem.
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Re: MagicWars - 1.3.4 Released
by khaizeth » 19 Jul 2010, 14:46
so i have to install the old one then patch it with 1.3.4?tyroneaq wrote:but i tried running pre-alpha with patch and card images appear without problem.
Re: MagicWars - 1.3.4 Released
by tyroneaq » 19 Jul 2010, 16:01
what i meant was pre-alpha (1.2.0) with its patch 1 worked fine.khaizeth wrote:so i have to install the old one then patch it with 1.3.4?tyroneaq wrote:but i tried running pre-alpha with patch and card images appear without problem.
however, i did try overwriting 1.2.0 with 1.3.4 and that too didnt work.
we'll have to stick to 1.2.0 until someone figures this out.
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Re: MagicWars - 1.3.4 Released
by nantuko84 » 23 Jul 2010, 08:59
I've just uploaded slightly updated version that fixes "huge" issue with images you reported.
If anyone interested, the reason was in java manifest file that didn't contain java-image-scaling-0.8.4.jar in classpath.
So you could find an exception in the console\logs that explained everything:
http://code.google.com/p/magicwars/downloads/list
You may unpack it to a new place or rewrite 1.3.4 (no need to download all images once again).
If anyone interested, the reason was in java manifest file that didn't contain java-image-scaling-0.8.4.jar in classpath.
So you could find an exception in the console\logs that explained everything:
All you need now is to download new version (1.3.4.1):ERROR [2010-07-23 11:03 [20:046]] ImageCache[Util2]: com.google.common.collect.C
omputationException: java.lang.NoClassDefFoundError: com/mortennobel/imagescalin
g/ResampleOp
com.google.common.collect.ComputationException: java.lang.NoClassDefFoundError:
com/mortennobel/imagescaling/ResampleOp
http://code.google.com/p/magicwars/downloads/list
You may unpack it to a new place or rewrite 1.3.4 (no need to download all images once again).
Re: MagicWars - 1.3.4 Released
by Edger » 24 Jul 2010, 16:24
Is there a place we can view the current bugs for ver 1.3.4.1 and report bugs?
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Re: MagicWars - 1.3.4 Released
by nantuko84 » 24 Jul 2010, 21:52
Please post bugs found here:
http://www.slightlymagic.net/forum/viewtopic.php?f=45&t=2935
http://www.slightlymagic.net/forum/viewtopic.php?f=45&t=2935
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