Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by psillusionist » 07 Aug 2010, 00:30
Wildfire too.Corwin72 wrote:I would love for Destructive Force to be coded. There are so many cool decks to make with this.
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Re: Card Requests
by Rob Cashwalker » 07 Aug 2010, 04:21
I just added Destructive Force and Wildfire.
The Force will be with you, Always.
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Re: Card Requests
by Ichigo1100 » 07 Aug 2010, 17:12
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Re: Card Requests
by Arthur » 08 Aug 2010, 14:54
Personally, I'd love to see Cryptic Command added. And the other 3 commands as well, actually, since right now Forge only seems to have the red one, while it's a pretty cool and powerful cycle.
Re: Card Requests
by psillusionist » 09 Aug 2010, 02:46
Awesome.Rob Cashwalker wrote:I just added Destructive Force and Wildfire.

I'd also like to request for Seismic Assault.

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Re: Card Requests
by Rob Cashwalker » 09 Aug 2010, 14:13
As friarisol perfects the alternative costs handling, many of the basic effects (like damage) will be updated to handle something like Seismic Assault.
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Re: Card Requests
by KingMob » 10 Aug 2010, 03:12
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Re: Card Requests
by Professor » 10 Aug 2010, 15:52
Sounds weird, but can we get back the "all in" option when using Psychatog? Leave the individual activations, too, of course.
Maybe just have it clear your graveyard and leave your hand up to you. Either that, or a true all-in, where it uses the max available.
Maybe just have it clear your graveyard and leave your hand up to you. Either that, or a true all-in, where it uses the max available.
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Re: Card Requests
by slowe » 10 Aug 2010, 18:31
As much as that's convenient sometimes, I think it's better to leave it technically correct. The extra clicks can be tedious, but going to save your Psychatog from a Lightning Bolt and losing your whole graveyard the turn before you would smash face with the 'tog ... sucks.Professor wrote:Sounds weird, but can we get back the "all in" option when using Psychatog? Leave the individual activations, too, of course.
Maybe just have it clear your graveyard and leave your hand up to you. Either that, or a true all-in, where it uses the max available.
If you could tell Forge you didn't care what cards were removed it'd be faster/easier too, but there are times you care (leaving Wonder there, for instance).
Basically, you have to err on the side of tedious but correct or all of us nitpicky players complain...

Anyway, while I'm here, I'll request Ad Nauseam and Goblin Bushwhacker. Bushwhacker shouldn't be too tough (I hope), if we have Gatekeeper Malakir and the pumpAll keyword. As for Ad Nauseam ... Dark Confidant and loop until the user says no?
Re: Card Requests
by princealway » 11 Aug 2010, 18:17
Had been using the source.rar comes with the latest beta, but I suppose it has not been fully updated with SVN is a much better alternative. I'll give it a shot today, sounds very nice maybe after a few studies on the code that I can go beyond the card application and do something for myself the project
Life is either a daring adventure or nothing.
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Re: Card Requests
by r0gu3 » 11 Aug 2010, 20:06
More of the Kor tribal, as well as the new leylines from m11
Kor Duelist
Kitesail apprentice
Armament Master
etc
Kor Duelist
Kitesail apprentice
Armament Master
etc
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Re: Card Requests
by timmermac » 12 Aug 2010, 01:20
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Card Requests
by Professor » 12 Aug 2010, 20:37
You're right, of course. Even though the AI doesn't currently respond to anything instantly.
P.S. Isn't Wonder still broken in Forge, in the sense that in grinds the game to a crawl?
P.S. Isn't Wonder still broken in Forge, in the sense that in grinds the game to a crawl?
slowe wrote:As much as that's convenient sometimes, I think it's better to leave it technically correct. The extra clicks can be tedious, but going to save your Psychatog from a Lightning Bolt and losing your whole graveyard the turn before you would smash face with the 'tog ... sucks.Professor wrote:Sounds weird, but can we get back the "all in" option when using Psychatog? Leave the individual activations, too, of course.
Maybe just have it clear your graveyard and leave your hand up to you. Either that, or a true all-in, where it uses the max available.
If you could tell Forge you didn't care what cards were removed it'd be faster/easier too, but there are times you care (leaving Wonder there, for instance).
Basically, you have to err on the side of tedious but correct or all of us nitpicky players complain...There are just some inherent downsides to a computerized version of magic.
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