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Current Known Bugs list

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Re: Current Known Bugs list

Postby Professor » 12 Aug 2010, 14:22

Anything new on Unsummon's inability to target?
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Re: Current Known Bugs list

Postby Chris H. » 12 Aug 2010, 15:01

Professor wrote:Anything new on Unsummon's inability to target?
`
Unsummon is allowing me to target a creature to return to the computer's hand OK. I tried both the old and new GUI's. I am using the newest version of forge on the SVN, rev 1688. :D
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Re: Current Known Bugs list

Postby Professor » 12 Aug 2010, 20:32

Thanks for checking. I can't figure out why it isn't working for me, but I'll either figure it out eventually or deal with it.

Seemed like a weird thing to break this late in the process, anyway.

Chris H. wrote:
Professor wrote:Anything new on Unsummon's inability to target?
`
Unsummon is allowing me to target a creature to return to the computer's hand OK. I tried both the old and new GUI's. I am using the newest version of forge on the SVN, rev 1688. :D
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Re: Current Known Bugs list

Postby SilencerPL » 13 Aug 2010, 01:33

hi its my first post here.
I like the program, but AI is veery low and I don't think it will ever be better. Creeps regenerate several times before attacking and don't use it in combat, they equip things and cast lords in the second main phase and so on.
Paying mana is the biggest time devourer. I have 4RG mana and want to cast something for 4rg and i must click so much. Or I cast cruel ultimatum with a filter land and a signet after 4 turns of trying because it always uses the wrong mana to pay for signet or filter land. Additionally, all snow lands provide super mana that spent for colorless cost don't leave the mana pool and for example i can cast 6 Relics of Progenitus with a single snow forest on turn 1 and all spells with X in its cost are infinite- demonfire on turn 2 = gg. And 1 more thing I noticed is that you can cast a sorcery with city of brass before you lose life, you must just click on the spell first and then tap lands. Also several cards had "e" as rarity and beginning quests is sometimes a simple waste of time because of the mega crap you get. What I would additionally change is filtering the cards you just recived, because now i have to sell all unwanted cards immediately and then after all battles visit the shop, buy cool things and later sell weak new cards. And you should change it that controls are so good and agro is bad. Or maybe i had a bad luck and abused the snow super mana too much.
P.S. on my resolution- 1024x768- i must extend and shrink my hand because i cant see all my cards or the picture.
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Re: Current Known Bugs list

Postby Chris H. » 13 Aug 2010, 15:32

SilencerPL wrote:Creeps ... cast lords in the second main phase.
`
Rob recently added some code to help with this situation. I added his "SVar:PlayMain1:TRUE" to the cards.txt entry for the card Lord of Atlantis. Without the SVar the computer would cast the Lord of Atlantis during main phase 2. With this SVar added to Lord of Atlantis the computer cast the Lord of Atlantis during it's main phase 1. Awesome.

I could use some help on this. If SilencerPL or someone else could provide me with a list of "Lord" like creatures, great. I will add this SVar to their cards.txt entry and will merge this into the SVN. This will help to make the computer play a stronger game against us. :D
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Re: Current Known Bugs list

Postby SilencerPL » 13 Aug 2010, 21:17

Lords are not everything, computer kills my white 1/1 changeling with his crib swap, or casts enlightened tutor followed by vampiric tutor, and for example attacks with his master of etherium and in the second main phase, he casts artifacts. Something similar happens with immaculate magistrate.
In the fantasy quest, 3/4 vanilla creature attacks me when i have a 1/4 deathtouch plant and sometimes when I attacked with a 4/4 flanking wolf, the opponent blocked it with 2 2/1 lions. Computer also doesnt mulligan hands without any mana sources.
And i hate mana aspect of forge. I can pay echo cost only with a part of my lands, because signets, filtering lands etc. don't work when i have to pay echo. Another thing is that i draw i.e. UURRGG from my lands and need to pay 4GG. Forge asks me to choose which mana will be spent for colorless, i choose green, and the spell is cast anyway -.-
And i cant believe you havent noticed it before, but snow mana is totally bugged- all costs are paid automatically with regular mana first and then with the snow mana, and snow mana used to pay for colorless costs doesnt empty from mana pool- there is a constant first turn combo kill on 3 cards- a basic snow land, mana cylix and blaze.

Some cards are too expensive just because they were printed in portal expansion even though they are sometimes sooo bad. On the other hand, Lodestone Golem costs 0.

Quest are also too easy, after about 10 or 15 games, i have a deck that beats any opponent, sometimes i just have to replay once or twice. I had 50-0 today with a 5 colored deck which eventually evolved into naya agro with many tokens, sarkhan and 2 haze of rages- everything supported by snow lands tbh, but i feel unconfotable playing against 6 cards of p9 nice tribal deck when i've got just a random piece of crap. It's also imbalanced- even in the very hard option, everything but those 2 tokens in the bazaar is useless and actually almost nothing new happens in the whole game. You just beat your opponents and buy new cards, which is really fun, but the game structure becomes very boring after several hours and your deck works always pretty much the same way. There is no time for big changes and there is no chance to build a tribal deck, something on artifacts, or around megrim.

I had a nice UBR deck yesterday when I opened kokusho, rite of replication, what makes a great finishing pair, and additionally cruel ultimatum. Everything started nice, but after a while, i didint get, what i needed and without swallowing plague i rather couldnt deal with agro decks and i finally won the game without any losses, but the deck was half a good control and half a random unfitting something. It should be changed in the future and for example the game would note which spells we tend to cast the most often and then will sometimes choose something better for us instead of kamigawa arcane trash, few allies, a chimney imp, battle of wits, cylian sunsinger, aurochs from coldsnap, mega weak old cards and so on.
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Re: Current Known Bugs list

Postby Almost_Clever » 13 Aug 2010, 21:57

SilencerPL wrote:And i cant believe you havent noticed it before, but snow mana is totally bugged- all costs are paid automatically with regular mana first and then with the snow mana, and snow mana used to pay for colorless costs doesnt empty from mana pool- there is a constant first turn combo kill on 3 cards- a basic snow land, mana cylix and blaze.
Yes, we've noticed. There have been quite a few posts about this, but the fix hasn't been implemented in an unofficial beta yet. I started over after racking up a ton of credit with first turn wins -- it wasn't fun, and it wasn't M:TG.

SilencerPL wrote:Some cards are too expensive just because they were printed in portal expansion even though they are sometimes sooo bad. On the other hand, Lodestone Golem costs 0.
I think this is an area a non-Java programmer could contribute. Develop (and post) what you feel is a better price list.

SilencerPL wrote:Quest are also too easy, after about 10 or 15 games, i have a deck that beats any opponent, sometimes i just have to replay once or twice.
Personally, I think using replay is not beating the opponent.

SilencerPL wrote:I had 50-0 today with a 5 colored deck which eventually evolved into naya agro with many tokens, sarkhan and 2 haze of rages- everything supported by snow lands tbh, but i feel unconfotable playing against 6 cards of p9 nice tribal deck when i've got just a random piece of crap.
I initially felt the same way until I realized that giving the computer a constructed deck against your sealed deck was necessary in order to make the matches at least challenging. The AI is not great. Again, you can contribute by putting together more quest decks that you feel are fair / fun / challenging.

SilencerPL wrote: It's also imbalanced- even in the very hard option, everything but those 2 tokens in the bazaar is useless and actually almost nothing new happens in the whole game.
I agree the Wolf Pet is better than the other pets; perhaps we could change the order the pets are available? Or maybe randomize it so each quest would be different (in addition to getting a different pool of card). I think the Library and Equipment options are very worthwhile, and the extra life in the Apothecary is certainly not worthless. The upper level quest bosses are very challenging and I think they kick in about the point where you should have been able to build a deck that stands a chance (I find a fourth or fifth turn Progenitus tough with a constructed deck, let alone an evolved sealed deck).

SilencerPL wrote:You just beat your opponents and buy new cards, which is really fun, but the game structure becomes very boring after several hours and your deck works always pretty much the same way. There is no time for big changes and there is no chance to build a tribal deck, something on artifacts, or around megrim.
You may not be aware, but the quest was originally only intended to last 10-40 matches. You want to do something different, start over. Although I would like to be able to essentially restart with my pets and credits (and maybe a few choice cards ;^) ).

SilencerPL wrote:I had a nice UBR deck yesterday when I opened kokusho, rite of replication, what makes a great finishing pair, and additionally cruel ultimatum. Everything started nice, but after a while, i didint get, what i needed and without swallowing plague i rather couldnt deal with agro decks and i finally won the game without any losses, but the deck was half a good control and half a random unfitting something. It should be changed in the future and for example the game would note which spells we tend to cast the most often and then will sometimes choose something better for us instead of kamigawa arcane trash, few allies, a chimney imp, battle of wits, cylian sunsinger, aurochs from coldsnap, mega weak old cards and so on.
Every quest is different -- it's the luck of the draw. I sympathize; sometimes I get a card I really want to play with, but I'll have to play without it until I get more of the support pieces necessary to make it viable.
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Aug 2010, 23:17

Chris H. wrote:
SilencerPL wrote:Creeps ... cast lords in the second main phase.
`
Rob recently added some code to help with this situation. I added his "SVar:PlayMain1:TRUE" to the cards.txt entry for the card Lord of Atlantis. Without the SVar the computer would cast the Lord of Atlantis during main phase 2. With this SVar added to Lord of Atlantis the computer cast the Lord of Atlantis during it's main phase 1. Awesome.

I could use some help on this. If SilencerPL or someone else could provide me with a list of "Lord" like creatures, great. I will add this SVar to their cards.txt entry and will merge this into the SVN. This will help to make the computer play a stronger game against us. :D
Hm, Relentless Rats is another one.
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Re: Current Known Bugs list

Postby Chris H. » 13 Aug 2010, 23:32

So, our list looks like this:

Lord of Atlantis
Relentless Rats

and this is a good start. Would someone, anyone, like to add the other lord like creatures? :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 14 Aug 2010, 02:18

...
Some cards are too expensive just because they were printed in portal expansion even though they are sometimes sooo bad. On the other hand, Lodestone Golem costs 0.

Quest are also too easy, after about 10 or 15 games, i have a deck that beats any opponent, sometimes i just have to replay once or twice. I had 50-0 today with a 5 colored deck which eventually evolved into naya agro with many tokens, sarkhan and 2 haze of rages- everything supported by snow lands tbh, but i feel unconfotable playing against 6 cards of p9 nice tribal deck when i've got just a random piece of crap. It's also imbalanced- even in the very hard option, everything but those 2 tokens in the bazaar is useless and actually almost nothing new happens in the whole game. You just beat your opponents and buy new cards, which is really fun, but the game structure becomes very boring after several hours and your deck works always pretty much the same way. There is no time for big changes and there is no chance to build a tribal deck, something on artifacts, or around megrim.

I had a nice UBR deck yesterday when I opened kokusho, rite of replication, what makes a great finishing pair, and additionally cruel ultimatum. Everything started nice, but after a while, i didint get, what i needed and without swallowing plague i rather couldnt deal with agro decks and i finally won the game without any losses, but the deck was half a good control and half a random unfitting something. It should be changed in the future and for example the game would note which spells we tend to cast the most often and then will sometimes choose something better for us instead of kamigawa arcane trash, few allies, a chimney imp, battle of wits, cylian sunsinger, aurochs from coldsnap, mega weak old cards and so on.
Cards being too expensive/cheap, you can easily fix this yourself. There's a text file in /res/quest which has all of the prices, you can just change those to your liking. We use an online website to generate these prices, so they might be too realistic, and unfairly bump the price of Portal cards.

Now, I don't mean to be nitpicky or anything, but your post is filled with contradictions:
- You say beating opponents and buying new cards is "really fun", yet it becomes really boring?
- You say the quests are too easy, even though you have to resort to restarting and using snow lands (?????)

It makes no sense.

Anyway, I agree the quest mode is quite imbalanced in a way... at the beginning oftentimes it can be very tricky to get a good deck going, and it could take ages before you finally get those special combo pieces. I think this part is the most fun of Quest mode though, I like looking through my cards and starting to build different decks. I also try to build and use multiple decks, it keeps things fresh.

We currently are using a different set of rarity files for booster drafts, (quest mode just uses all cards). You can edit the common.txt, uncommon.txt and rare.txt files in /res/quest and remove any cards, this way you're much less likely to get crappy cards.
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Re: Current Known Bugs list

Postby Almost_Clever » 14 Aug 2010, 02:47

Chris H. wrote:So, our list looks like this:

Lord of Atlantis
Relentless Rats

and this is a good start. Would someone, anyone, like to add the other lord like creatures? :wink:
Here are the spells I found that typically you would want to cast pre-Combat.

Lord-like creatures, instants, sorceries, artifacts, enchantments:
Code: Select all
Akroma's Memorial
Ascendant Evincar
Aven Brigadier
Balefire Liege
Beastmaster Ascension
Blessed Orator
Bloodmark Mentor
Boartusk Liege
Brave the Elements
Broodwarden
Burst of Speed
Call to Glory
Captain of the Watch
Cemetery Reaper
Chainer, Dementia Master
Chorus of Woe
Coat of Arms
Corrosive Mentor
Crucible of Fire
Crusade
Dance of Shadows
Daru Warchief
Day of Destiny
Deepchannel Mentor
Desperate Charge
Eladamri, Lord of Leaves
Eldrazi Monument
Elvish Archdruid
Elvish Champion
Fervor
Field Marshal
Flowstone Surge
Gaea's Anthem
Gleam of Resistance
Glen Elendra Liege
Glorious Anthem
Glorious Charge
Goblin Chieftain
Goblin King
Goblin Warchief
Haze of Rage
Honor of the Pure
Imperious Perfect
Inspired Charge
Intimidation
Jacques le Vert
Kavu Monarch
Kaysa
Kinsbaile Cavalier
Kjeldoran War Cry
Knight Exemplar
Knighthood
Kobold Overlord
Kobold Taskmaster
Kobold Drill Sergeant
Kongming, "Sleeping Dragon"
Levitation
Long-Forgotten Gohei
Lord of Atlantis
Lord of the Undead
Mad Auntie
Madrush Cyclops
Magnetic Flux
Master of Etherium
Meng Huo, Barbarian King
Merfolk Sovereign
Nature's Cloak
Oathsworn Giant
Path of Anger's Flame
Primal Rage
Rage Reflection
Relentless Rats
Resuscitate
Rhox Pikemaster
Righteous Charge
Righteous War
Roughshod Mentor
Sarkhan Vol
Scare Tactics
Scion of Oona
Serra's Blessing
Shield Wall
Sliver Legion
Solidarity
Spidersilk Armor
Steadfastness
Sun Quan, Lord of Wu
Sunrise Sovereign
Thistledown Liege
Timber Protector
Titanic Ultimatum
Tolsimir Wolfblood
Tromp the Domains
Undead Warchief
Vampire Nocturnus
Veteran Armorer
Veteran Armorsmith
Veteran Swordsmith
Violent Outburst
Virtuous Charge
Vitalizing Wind
Warrior's Charge
Warrior's Honor
Wizened Cenn
Zuberi, Golden Feather
Creatures that are powered up by other creatures
Code: Select all
All Slivers
Ashenmoor Cohort
Ballynock Cohort
Bant Sureblade
Battle Squadron
Briarberry Cohort
Crabapple Cohort
Dauntless Dourbark
Elvish Vanguard
Esper Stormblade
Glassdust Hulk
Glaze Fiend
Grixis Grimblade
Herd Gnarr
Jund Hackblade
Juniper Order Ranger
Kavu Monarch
Keldon Warlord
Liu Bei, Lord of Shu (Zhang Fei, Fierce Warrior or Guan Yu, Sainted Warrior)
Master of Etherium
Mudbrawler Cohort
Naya Hushblade
Scion of the Wild
Soulsurge Elemental
Squirrel Mob
Allies:
Code: Select all
Bojuka Brigand
Graypelt Hunter
Hada Freeblade
Harabaz Druid
Highland Berserker
Join the Ranks
Joraga Bard
Kazandu Blademaster
Kazuul Warlord
Makindi Shieldmate
Nimana Sell-Sword
Ondu Cleric
Oran-Rief Survivalist
Sea Gate Loremaster
Seascape Aerialist
Tuktuk Grunts
Turntimber Ranger
Umara Raptor
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Re: Current Known Bugs list

Postby SilencerPL » 14 Aug 2010, 04:42

And permanents with exalted; I've just played against a computer casting Battlegrace Angel after attacking with another one. I would also look at cards with Landfall, but i have no experience playing against a computer with them, though. I see you added Violent Outburst, but I think all cards with Cascade that are ran in decks with cheaper cards with haste/ lords etc. should also be cast before combat.

I also noted, that Howling Mine draws at upkeep and attacking with Propaganda on the other side is a bit strange, because I declared an attacker, paid R for +1+0 ability and tapped some more lands, and when I finally had to pay for the enchantment, the mana was gone. I was confused :/

And it seems that computer attacks always when he is sure that his creatures won't die and he will survive another turn. It's sometimes sensless, i.e. when I have a good wall which will let no damage through, that attacker was 3/6, and I will have a 4/4 attacker myself.

And after I cast Moat, computer kept killing my ground units even though they were worthless and I had a nice 2/1 flyer.


What I would change in computers' decklists is that they have very expensive cards like moxes and I would just replace them with some decent rogue decks or some simple aggros. Now it's sometimes unplayable when get a good starting hand and even more humiliating playing against some of the cards you've chosen for them... Their decks sometimes have no clue, even though they are usually very stable, but most of creatures are silly and a bit illogical to run :D
Yeah, I realize that you must have discussed this topic very well, but in my opinion it could be better. I think that there is a place for a good threshold decks for example- it's easy to command and fun to play against.
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Re: Current Known Bugs list

Postby SilencerPL » 14 Aug 2010, 05:18

I missed 1 post so I will respond now.
DennisBergkamp wrote:Now, I don't mean to be nitpicky or anything, but your post is filled with contradictions:
- You say beating opponents and buying new cards is "really fun", yet it becomes really boring?
- You say the quests are too easy, even though you have to resort to restarting and using snow lands (?????)
I may create an illusion of contradiction, because english is not my first language :C

I called the "quest plot" with all this deck upgrading fun, but generally any additions to this are a bit poor. I mean collecting new cards for example. After each game, I have to visit the store, look throught my new cards that I've just received and even finding them takes a lot of time. Also credits: most of the cards in the store I can buy anytime in any number, instead of dual lands etc. which I will never afford to buy. Bazaar is a bit small and before I buy the best pets, the game already becomes too easy. I used that free mulligan book maybe twice in the whole career and I could buy it after about 30 matches. Even winning becomes boring when your opponents have similar decks and use boring cards ^^


I needed to restart, because I had a 3-colored deck built mainly on basic lands and with very hilarious mana-curve. Or my opponent drew some crazy cards and I would never beat him.
When I wrote that post, I'd played just 3 quests and few constructed games, so I didin't know the snow bug initially, and later on, I just wanted to see how this game works, what to expect and I chose a high difficulty, so I decided to give some sick combos a try. Snow lands just make my decks more stable and I would make the computer harder rather than risk 30% of my games just to fail with mana... or I'd just fix the thing that 1 part of my deck is a combo, 1 part is control, I use 3 colors and have no draw or mana acceleration/fixing :]
And I don't use cards that I wouldn't use with regular lands like creatures with colorless level up.
Last edited by SilencerPL on 14 Aug 2010, 05:21, edited 1 time in total.
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Re: Current Known Bugs list

Postby SoulStorm » 14 Aug 2010, 08:31

Reflecting Pool

Reflecting pool bugs whenever played.

at forge.Input_PayManaCostUtil.getShortColorString(Input_PayManaCostUtil.java:218)
at forge.Ability_Reflected_Mana.getManaFromCardList(Ability_Reflected_Mana.java:200)
at forge.Ability_Reflected_Mana.getManaProduceList(Ability_Reflected_Mana.java:158)
at forge.Ability_Reflected_Mana.getPossibleColors(Ability_Reflected_Mana.java:46)
at forge.Ability_Reflected_Mana.canPlay(Ability_Reflected_Mana.java:51)
at forge.InputUtil.playAnyCard(InputUtil.java:27)
at forge.Input_Main.selectCard(Input_Main.java:33)
at forge.GuiInput.selectCard(GuiInput.java:48)
at forge.GuiDisplay3$9.mousePressed(GuiDisplay3.java:427)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Chris H. » 14 Aug 2010, 13:01

Almost_Clever wrote:
Chris H. wrote:So, our list looks like this:

Lord of Atlantis
Relentless Rats

and this is a good start. Would someone, anyone, like to add the other lord like creatures? :wink:
Here are the spells I found that typically you would want to cast pre-Combat.
`
Thank you AC. =D> It will take me a while to look through this list and add the SVar to them. Some of these cards already have the SVar added to them, that was done when the SVar was coded. I'm sure that Rob added the SVar to the keyword code for spPump. spDestrpy and spAllPump. 8)

I think that the Allies list and Slivers is a good place for me to start. Permanents with Exalted should be handled in a fashion similar to Haste.
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