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Card Requests

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Re: Card Requests

Postby Hellfish » 12 Aug 2010, 20:55

Professor wrote:P.S. Isn't Wonder still broken in Forge, in the sense that in grinds the game to a crawl?
Pretty sure Beached As fixed that.
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Re: Card Requests

Postby Chris H. » 12 Aug 2010, 21:01

Hellfish wrote:
Professor wrote:P.S. Isn't Wonder still broken in Forge, in the sense that in grinds the game to a crawl?
Pretty sure Beached As fixed that.
`
I tested the fix and found that the game would no longer slow down my computer when an Incarnation was in my graveyard. I then removed the Incarnations from the list of cards that are not included in randomly generated decks.
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Re: Card Requests

Postby psillusionist » 13 Aug 2010, 01:45

Here are some more requests that look implementable based on what are currently available on Forge:

Wirewood Herald (has similarities with Academy Rector and Yavimaya Elder's library search ability when leaving the battlefield)
Pattern of Rebith (ditto)
Cabal Archon (Highway Robber, except that this one's ability is activated rather than triggered by CITP)
Rotlung Reanimator (has a similar tribal trigger with Prowess of the Fair)
Nightmare Lash (Hedron Matrix except this one gives +X/+X for each Swamp you have)
Mind Over Matter (basically discard a card: put Pestermite's ability on the stack)
Ravenous Baloth
Contested Cliffs (somewhat similar with Master of the Wild Hunt)
Chrome Mox
Gempalm Incinerator
Fling (Brion Stoutarm)
Eldrazi Temple


These ones don't seem to resemble other cards in Forge yet, but seem reasonably implementable:

Wall of Blood
Fieldmist Borderpost
Firewild Borderpost
Mistvein Borderpost
Veinfire Borderpost
Wildfield Borderpost
Catapult Squad
Starlit Sanctum
Split cards i.e. Fire/Ice

Again, I know nothing about programming, so I might be under-complicating some of the requests without realizing how difficult they are. My apologies for that.
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Re: Card Requests

Postby Marek14 » 13 Aug 2010, 05:36

Split cards would need some extra care because of their behaviour in certain combinations. For example, Augury Adept will give you 4 life from Fire/Ice, Research/Development can be imprinted on Isochron Scepter (after which, you can cast either half)...
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Re: Card Requests

Postby Rob Cashwalker » 13 Aug 2010, 11:52

Some guidelines:

Cards that specify an action for attacking or blocking creatures are less likely to be implemented until the computer is able to use them too, which won't happen until the computer can interact during combat.

Split cards and Charms/Commands are not likely until the computer is able to evaluate the AI decision for all modes of the spell, not just the first effect.

Cards with basic keyworded effects, but using alternative costs like discard, life payment, sacrifice, etc. friarisol has begun adding support for the alternative costs. Sacrifice-self and sacrifice-type are currently supported for the human. IMHO, I don't want any more cards like that implemented until the computer can pay these alternative costs.
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Re: Card Requests

Postby DemoneNero » 13 Aug 2010, 13:57

And what about those cards from "Astral set" ?
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Re: Card Requests

Postby Rob Cashwalker » 13 Aug 2010, 14:58

Can you be more specific?
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Re: Card Requests

Postby DemoneNero » 13 Aug 2010, 16:48

Copy and paste :)
Twelve unique cards, constituting the Astral set, were exclusive to this computer game(Magic: The Gathering (MicroProse))and not printed on paper (with the exception of the oversized Aswan Jaguar included in the box) They used completely randomized effects that would be difficult to play in an actual game. Each card had its own associated sound effect (The Goblin Polka Band played a spritely tune when used.):

Aswan Jaguar
Call from the Grave
Faerie Dragon
Gem Bazaar
Goblin Polka Band
Necropolis of Azar
Orcish Catapult
Pandora's Box
Power Struggle
Prismatic Dragon
Rainbow Knights
Whimsy

In short a bunch of odd cards with random effects :lol:
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Re: Card Requests

Postby Rob Cashwalker » 13 Aug 2010, 17:38

When we finish the other 9000 cards... maybe we'll try those.
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Re: Card Requests

Postby DemoneNero » 13 Aug 2010, 19:04

Speaking of odd cards we have "ante" cards too :)
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Re: Card Requests

Postby DennisBergkamp » 13 Aug 2010, 19:07

I will add the ante cards, once I'm further along with the "Shandalar" part of the game.
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Re: Card Requests

Postby ThanosIsKing » 15 Aug 2010, 10:13

Is there a timetable for getting Gideon Jura implemented, or is that not feasible at this point in time?
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Re: Card Requests

Postby Chris H. » 15 Aug 2010, 10:27

ThanosIsKing wrote:Is there a timetable for getting Gideon Jura implemented, or is that not feasible at this point in time?
`
There is no timetable to speak of, there is just a small group of people that add on code to the game when they find some free time. Planeswalkers can be difficult to code. The middle ability is doable but the other two would be more difficult.
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Re: Card Requests

Postby Rob Cashwalker » 15 Aug 2010, 14:01

I don't think we have any existing effects that force creatures to attack (other than the creature ability "this creature attacks each turn") nor do we have any existing effects that can be applied to the next turn. Though I'm not sure how "doesn't untap during the next untap step" is implemented.
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Re: Card Requests

Postby DemoneNero » 15 Aug 2010, 14:44

Rob Cashwalker wrote:I don't think we have any existing effects that force creatures to attack
I request Lure so you have something that forces to block :)
Do you really want an impossible request :lol:
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