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Current Known Bugs list

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Re: Current Known Bugs list

Postby SoulStorm » 24 Aug 2010, 15:25

Rubinia Soulsinger, Conspiracy, and Gemhide Sliver:

If Conspiracy (Sliver) and Gemhide Sliver are on the battlefield, Rubinia Soulsinger loses the ability to gain control of a target creature.
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Re: Current Known Bugs list

Postby Chris H. » 24 Aug 2010, 15:38

Chris H. wrote:With luck I will have a java 1.5 compatible jar file for you sometime today or tommorrow. :)
`
OK, it looks like my experiment was a success, I think. =D>

I will now upload the newest jar file and will leave a msg here with the link. It will take a while as I only have modem dial up. :mrgreen:
`
I think that this jar file is java 5 compatible.

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Re: Current Known Bugs list

Postby SilencerPL » 25 Aug 2010, 02:19

-Reach of Branches doesn't trigger from the graveyard, I put several normal basic forests into play.
-Regeneration doesn't remove from combat- matters sometimes so much
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Re: Current Known Bugs list

Postby danielvinson » 25 Aug 2010, 03:16

Just got the 8/20 beta - I played a game with a persist creature, where the persist creature died, came back with a -1/-1 counter, then had a +1/+1 counter placed on it. The -1/-1 and +1/+1 did not remove each other, and the creature died without persisting again.

Also, Rhox Pikemaster for some reason is doing strange things with my creatures - my Zhang Fei became a 1/1 with three instanced of first strike when it was played, then was destroyed my next upkeep.
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Re: Current Known Bugs list

Postby SoulStorm » 25 Aug 2010, 13:54

Predator Dragon only allows you to sacrifice one creature.
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Re: Current Known Bugs list

Postby Chris H. » 25 Aug 2010, 14:23

SoulStorm wrote:Predator Dragon only allows you to sacrifice one creature.
`
Try holding down a modifier key (I used shift) and select multiple targets in the list.

`
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Screen shot 2010-08-25 at 10.16.12 AM.jpg
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Re: Current Known Bugs list

Postby SoulStorm » 25 Aug 2010, 15:50

Thanks, I'll try that.
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Re: Current Known Bugs list

Postby slowe » 25 Aug 2010, 16:49

Chris H. wrote:With luck I will have a java 1.5 compatible jar file for you sometime today or tomorrow. :)
`
OK, it looks like my experiment was a success, I think. =D>

I will now upload the newest jar file and will leave a msg here with the link. It will take a while as I only have modem dial up. :mrgreen:
Sorry to always be bearing bad news, but this one doesn't work either. #-o

I don't want you to spend too much time working on something this small... I've got a good quest going and I'm happy with the 7/31 version for now. :)
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Re: Current Known Bugs list

Postby lovelydwarf » 26 Aug 2010, 01:54

Forbidding Watchtower isn't receiving the soldier bonuses (from, say, a Veteran Swordsmith) when it is animated.
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Re: Current Known Bugs list

Postby Mr.Chaos » 26 Aug 2010, 07:19

The card Scion of the Wild is not always getting the right amount of counters.
See attached screenshot.
3 Scions and 9 creatures in play. (the malfunctioning Scion was played last turn)
2 Scions are showing the correct p/t value of 9, one only shows 4. Weird.
All 3 Scions were in play at the start of the turn.
The Drove of Elves was played this turn and then I used Squirrel Nest to make a token and finally I used Rhys to duplicate all my tokens.
Dispite the seriously weak 3rd Scion, I decided on the bold move to attack with all 3 Scions. To my surprise, I met no opposition and won the match. Miracles do happen. :wink:
Oh, compy used a random generated deck of B/W but lost all his critters the previous turn blocking my 2 Scions
I used my new deck: Doublethefun. I will upload that next in the deck section.
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BrokenScion2.jpg
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Mr.Chaos » 26 Aug 2010, 12:18

Compy has Brass Man in play and will pay the mana to untap him at the start of his turn every time, even if he is not tapped at all.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Chris H. » 26 Aug 2010, 12:30

slowe wrote:Sorry to always be bearing bad news, but this one doesn't work either. #-o

I don't want you to spend too much time working on something this small... I've got a good quest going and I'm happy with the 7/31 version for now. :)
`
Apparently, some of the new code that was submitted for forge 08-20 is incompatible with java 5. I guess that I spun my wheels for some time believing that my Eclipse settings were wrong.

Silly Freak was able to resolve some (we hope all) of the java 1.5 incompatibilities with the source code and he built a new JAR file for forge 08-20 using OpenJDK 1.6.

I compressed his run-forge.jar file using 7z and here is the link. Try this one with forge 08-20. This jar should be compatible with java 5. I verified that this jar is compatible with java 6, but my computer does not have java 5. If you could please try this jar for us and let us know if it works for you.

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Re: Current Known Bugs list

Postby juzamjedi » 26 Aug 2010, 18:31

The AI played Wrench Mind and forced me to discard my entire hand. Whoops!
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Re: Current Known Bugs list

Postby DennisBergkamp » 26 Aug 2010, 18:43

Mr.Chaos wrote:The card Scion of the Wild is not always getting the right amount of counters.
See attached screenshot.
3 Scions and 9 creatures in play. (the malfunctioning Scion was played last turn)
2 Scions are showing the correct p/t value of 9, one only shows 4. Weird.
All 3 Scions were in play at the start of the turn.
The Drove of Elves was played this turn and then I used Squirrel Nest to make a token and finally I used Rhys to duplicate all my tokens.
Dispite the seriously weak 3rd Scion, I decided on the bold move to attack with all 3 Scions. To my surprise, I met no opposition and won the match. Miracles do happen. :wink:
Oh, compy used a random generated deck of B/W but lost all his critters the previous turn blocking my 2 Scions
I used my new deck: Doublethefun. I will upload that next in the deck section.
Actually, Forge should still treat the last Scion as a 9/9. It's just the P/T numbers on the card that don't always get updated correctly (the numbers shown at the top right, where it shows the card's text, DOES get updated correctly).
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Re: Current Known Bugs list

Postby Chris H. » 26 Aug 2010, 21:37

lovelydwarf wrote:Forbidding Watchtower isn't receiving the soldier bonuses (from, say, a Veteran Swordsmith) when it is animated.
`
Fixed Forbidding Watchtower, it now becomes a "Soldier" rather than a "Solider" when activated. :mrgreen:
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