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[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998

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Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!

Postby otherright » 30 Aug 2010, 16:51

Oh, wow. You've got a leveler card. I'm impressed. =D>
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Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!

Postby kevlahnota » 30 Aug 2010, 17:22

thanks! if I have some other time to do other levellers, I will do it. the template is hard to make. :lol:
otherright wrote:Oh, wow. You've got a leveler card. I'm impressed. =D>
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Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!

Postby Yanna » 30 Aug 2010, 17:46

kevlahnota wrote:thanks! if I have some other time to do other levellers, I will do it. the template is hard to make. :lol:
Yup congrats on this one ^^ Couldn't be asked to spend so much time with the background card. You've got excellent ideas you know ;)
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Re: [08-30-10] SVN UPDATED R193 - Knights Deck Added!

Postby kevlahnota » 02 Sep 2010, 08:12

thanks! i'll try to make some template. Iv'e just added a new deck! @SVN R205 :mrgreen:

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kevlahnota wrote:thanks! if I have some other time to do other levellers, I will do it. the template is hard to make. :lol:
Yup congrats on this one ^^ Couldn't be asked to spend so much time with the background card. You've got excellent ideas you know ;)
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Re: [09-02-10] SVN UPDATED R205 - Dark Hexmage Deck Added!

Postby Wrathchild » 02 Sep 2010, 12:42

And bugs are still here :wink:
You can't remove counters from Dark Depths activating its ability.
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Re: [09-02-10] SVN UPDATED R205 - Dark Hexmage Deck Added!

Postby kevlahnota » 02 Sep 2010, 13:05

yup, if you removed a counter, it still indicate as 10 counters, even the counters have changed. I think its a game bug. If you count the counters, the counters are decreased accordingly.

Wrathchild wrote:And bugs are still here :wink:
You can't remove counters from Dark Depths activating its ability.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby Caerly » 02 Sep 2010, 19:27

Dark Hexmage, game vs Archangel of Fire deck
I was used Helm of Obedience with X=1, opponent discards his whole library and loses the game.
It's bug?
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby kevlahnota » 02 Sep 2010, 19:59

Caerly wrote:Dark Hexmage, game vs Archangel of Fire deck
I was used Helm of Obedience with X=1, opponent discards his whole deck and loses the game.
It's bug?
if you have leyline of the void in play, it will mill all of his library because that's the way it is.

* 10/1/2008: You put the creature card onto the battlefield even if you can't sacrifice Helm of Obedience (because it's left the battlefield by the time its ability resolves, for example).
* 10/1/2008: If an effect like that of Leyline of the Void prevents cards from being put into your opponent's graveyard, the process described in the first sentence of Helm of Obedience's effect will never stop. Your opponent's entire library will be exiled, even if X is 1.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby Caerly » 02 Sep 2010, 21:08

Thanx and sorry for a stupid question :)

One more bug (or feature? :)
Maverick Beats Deck:
Umezawa's Jitte ability can be activated as though it has 50 counters on it, instead real quantity.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby kevlahnota » 02 Sep 2010, 21:13

Caerly wrote:Thanx and sorry for a stupid question :)

One more bug (or feature? :)
Maverick Beats Deck:
Umezawa's Jitte ability can be activated as though it has 50 counters on it, instead real quantity.
yup, i'll try to figure it out.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby Huggybaby » 02 Sep 2010, 22:23

kevlahnota, when you announce a new release, please include the total number of cards added by the team. It's an easy and fun way to keep track of progress, and to see how the various projects here compare. (I think wagic is the current leader).

Thanks!
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby araiwah » 03 Sep 2010, 16:51

Hi,

First off, I want to say great work to all the modders that take their time to add all these fun decks. Like I said earlier, I would've forgotten about this game by now without all these new content.

I just want to report on a few bugs that I've seen.

Firstly off, I am enjoying the Blue White upgrade deck. However, Spell Pierce hasn't been working for me. I can't counter any non-creature spell. It basically does nothing. Even if the opponent has not enough mana to even try to pay the 2 mana cost.

Also for Yanna, a quick little typo in his Reanimator deck. There is a typo in this line:
<CARD name="BURIED_ALVIVE" quantity="1" />
This caused the card not to appear. I changed it on my side, but now the Turtoise SVN shows a red ! icon because I guess I've "interfered" with that deck.

Also for Yanna. Any idea on whether that Sliver deck will be resurrected? It was definitely one of my favorites from the earlier releases. Or at least may be the cards that worked can be released in these SVN updates.

Thanks again for your time. Otherwise, great work guys.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby Yanna » 03 Sep 2010, 17:27

araiwah wrote:Hi,

First off, I want to say great work to all the modders that take their time to add all these fun decks. Like I said earlier, I would've forgotten about this game by now without all these new content.

I just want to report on a few bugs that I've seen.

Firstly off, I am enjoying the Blue White upgrade deck. However, Spell Pierce hasn't been working for me. I can't counter any non-creature spell. It basically does nothing. Even if the opponent has not enough mana to even try to pay the 2 mana cost.

Also for Yanna, a quick little typo in his Reanimator deck. There is a typo in this line:
<CARD name="BURIED_ALVIVE" quantity="1" />
This caused the card not to appear. I changed it on my side, but now the Turtoise SVN shows a red ! icon because I guess I've "interfered" with that deck.

Also for Yanna. Any idea on whether that Sliver deck will be resurrected? It was definitely one of my favorites from the earlier releases. Or at least may be the cards that worked can be released in these SVN updates.

Thanks again for your time. Otherwise, great work guys.
Haaaa this is why it wasn't showing up then ! Good catch indeed i'll make the fix so that your deck becomes green again ^^ Thanks for pointing it out :)

For the sliver deck, and as i have much more knowledge of coding cards now, i'll make a new deck after my next release (which will come by the end of week). I guess the sliver deck will be available in around 2 weeks from now ;)

Stay tuned, much goodies coming up !
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby kevlahnota » 04 Sep 2010, 00:26

hmmm, it works for me. please try this code for spell pierce:

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
   <CARD>

<!--
///////////////////////////////////////////////////////////////////////////////////

 CARD INFORMATIONS

///////////////////////////////////////////////////////////////////////////////////
-->

      <FILENAME             text = "SPELL_PIERCE" />
      <ARTID                value = "88880074" />
      
      <TITLE                text = "SPELL_PIERCE_TITLE" />
      <TYPE             metaname = "Instant" />
      
      <CASTING_COST          cost = "{U}" />
      <COLOR                value = "U" />
      <FRAMECOLOUR           name = "U" />
      
      <EXPANSION          metaname = "8888" />
      <RARITY          metaname = "common" />      
      <COLLECTIONMAX          value = "0" />
      <COLLECTORNUMBER       value = "0" />
      <CARDNUMBER          value = "0" />      
      <ARTIST             name = "Vance Kovacs" />      
      <FLAVOURTEXT            text = "SPELL_PIERCE_FLAVOUR" />
      
<!--
///////////////////////////////////////////////////////////////////////////////////

 START OF CARD ABILITIES

///////////////////////////////////////////////////////////////////////////////////
-->

   
      <!--
      /////////////////////////////////////
         Cost and Ask Question
      /////////////////////////////////////
      -->

      <TRIGGERED_ABILITY tag="SPELL_PIERCE_RULE_1" zone ="any" layer="2" dont_ask="0" >
         
         <TRIGGER value="SPELL_PLAYED">
              return SelfTriggered()
          </TRIGGER>
         
         <PLAYTIME>
              ChooseTarget( "ChooseSpellToCounter" )
          </PLAYTIME>
         
         <POST_PLAYTIME>
             Object():Register_Player_Set( 0, Object():GetTargetCard():GetController() )
              Object():Register_Object_Set( 0, Object():GetTargetCard() )
            Object():SetController( Object():Register_Player_Get( 0 ) )
         </POST_PLAYTIME>
         
         <COST qualifier="Conditional" type="Mana" cost="{2}" />
         
         <EFFECT>
            Object():Register_Set( 0, 0 )
         </EFFECT>
         
         <ELSE_EFFECT>
            Object():Register_Set( 0, 2 )
         </ELSE_EFFECT>
         
      </TRIGGERED_ABILITY>
   
      <!--
      /////////////////////////
         Counter Target Spell...
      ////////////////////////////
      -->
      
      <SPELL_ABILITY layer="0" auto_skip="1" zone="stack" >
         
         <TARGET_DETERMINATION>
            return TargetNonCreatureSpellBad()
         </TARGET_DETERMINATION>
         
         <EFFECT>
              if Object():Register_Get( 0 ) == 2 then   
               if Object():Register_Object_Get( 0 ) ~= nil then
                  Object():Register_Object_Get( 0 ):CounterSpell()
               end
              else
                 Object():PutInGraveyard()
            end
         </EFFECT>
         
      </SPELL_ABILITY>

<!--
///////////////////////////////////////////////////////////////////////////////////

 END OF CARD ABILITIES

///////////////////////////////////////////////////////////////////////////////////
-->

      <AI_SCORE_MULTIPLIER zone="hand" value="5" />

   </CARD>
</MULTICARDS>

araiwah wrote:Hi,

First off, I want to say great work to all the modders that take their time to add all these fun decks. Like I said earlier, I would've forgotten about this game by now without all these new content.

I just want to report on a few bugs that I've seen.

Firstly off, I am enjoying the Blue White upgrade deck. However, Spell Pierce hasn't been working for me. I can't counter any non-creature spell. It basically does nothing. Even if the opponent has not enough mana to even try to pay the 2 mana cost.

Also for Yanna, a quick little typo in his Reanimator deck. There is a typo in this line:
<CARD name="BURIED_ALVIVE" quantity="1" />
This caused the card not to appear. I changed it on my side, but now the Turtoise SVN shows a red ! icon because I guess I've "interfered" with that deck.

Also for Yanna. Any idea on whether that Sliver deck will be resurrected? It was definitely one of my favorites from the earlier releases. Or at least may be the cards that worked can be released in these SVN updates.

Thanks again for your time. Otherwise, great work guys.
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Re: [09-02-10] SVN UPDATED R206 - Dark Hexmage Deck + Templa

Postby kikiboy » 04 Sep 2010, 02:57

Noob Here. Just want to ask how come the AI doesn't put lands in play more often? I've used most of the custom decks and found this problem. The ratio of my lands and the AI is 7:3 if i guessed it right. And also most of the AI don't cast spells with mana cost 3 or less during his 2nd or 3rd turn. For example. Garruk will pass on the 2nd turn and cast Civic Wayfinder on the 3rd turn eventhough he has a Grizzly Bear in hand during the 1st turn. Is this a bug?

By the way great work guys on the customized decks. You put the A+ on making a very fun and playable deck of cards.
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