Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by shazzlnet » 02 Sep 2010, 01:48
Oh okay. was just pointing it out since I came across it
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Re: Current Known Bugs list
by indicatie » 02 Sep 2010, 06:13
It works! Thanks!Chris H. wrote:`indicatie wrote:I used this update and now I can't start the program at all:
- Code: Select all
DeckIO : read() error, Unexpected end of file
Someone else had a similar type of error recently, we suspected that one of his ".dck" deck files may have become corrupted. Try removing all of your decks from your deck folder and then try restarting the game.
Don't mistake lack of talent for genius.
Re: Current Known Bugs list
by Chris H. » 02 Sep 2010, 10:00
`indicatie wrote:It works! Thanks!
Good.

I recently created a short test deck that I was using while adding some code to Global Ruin. This is what my test deck looks like in a text editor:
- Code: Select all
test
[general]
constructed
[main]
1 Badlands
1 Dryad Arbor
1 Global Ruin
1 Plains
1 Snow-Covered Plains
1 Island
1 Valakut, the Molten Pinnacle
[sideboard]
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Re: Current Known Bugs list
by shazzlnet » 04 Sep 2010, 16:38
was just playing the beta in quest mode.
was my turn and was going to play Hunted dragon. the first thing I do is tap Nantuko Elder to get 1G and it pulls up this error
Error, sum of noncolor mana parts is not a number - 1
Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Pool.getManaParts : Error, sum of noncolor mana parts is not a number - 1
at forge.ManaPool.formatMana(ManaPool.java:364)
at forge.ManaPool.formatMana(ManaPool.java:315)
at forge.ManaPool.subtractMana(ManaPool.java:390)
at forge.Input_PayManaCostUtil.tapCard(Input_PayManaCostUtil.java:100)
at forge.Input_PayManaCost.selectCard(Input_PayManaCost.java:60)
at forge.GuiInput.selectCard(GuiInput.java:48)
at forge.GuiDisplay4$10.mousePressed(GuiDisplay4.java:410)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
was my turn and was going to play Hunted dragon. the first thing I do is tap Nantuko Elder to get 1G and it pulls up this error
Error, sum of noncolor mana parts is not a number - 1
Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Pool.getManaParts : Error, sum of noncolor mana parts is not a number - 1
at forge.ManaPool.formatMana(ManaPool.java:364)
at forge.ManaPool.formatMana(ManaPool.java:315)
at forge.ManaPool.subtractMana(ManaPool.java:390)
at forge.Input_PayManaCostUtil.tapCard(Input_PayManaCostUtil.java:100)
at forge.Input_PayManaCost.selectCard(Input_PayManaCost.java:60)
at forge.GuiInput.selectCard(GuiInput.java:48)
at forge.GuiDisplay4$10.mousePressed(GuiDisplay4.java:410)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by SoulStorm » 04 Sep 2010, 19:49
The casting cost of Juniper Order Ranger is incorrect. It should be 3 W G, not 2 W G. I feel a little dirty playing it currently, but somehow I can't make myself stop. 

Re: Current Known Bugs list
by Rob Cashwalker » 04 Sep 2010, 23:32
And yet, it's just a quick change in the cards.txt, so why not just fix it in your local copy so you can feel cleaner...?
The Force will be with you, Always.
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Re: Current Known Bugs list
by danielvinson » 05 Sep 2010, 04:44
Goblin Warchief for some reason does not always give itself haste. Something like 1/4 of the time it works fine.
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Re: Current Known Bugs list
by SoulStorm » 05 Sep 2010, 06:16
Probably because I didn't know it would be that easy to fix. That was easy! Thanks for the enlightenment.Rob Cashwalker wrote:And yet, it's just a quick change in the cards.txt, so why not just fix it in your local copy so you can feel cleaner...?
Re: Current Known Bugs list
by SoulStorm » 05 Sep 2010, 09:53
The card Planar Void does not exile milled cards.
Re: Current Known Bugs list
by Rob Cashwalker » 05 Sep 2010, 14:29
Quest opponent - Darth VadOr... should be VadEr
The Force will be with you, Always.
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Re: Current Known Bugs list
by slapshot5 » 05 Sep 2010, 17:30
I got an Exception when casting Time Elemental. It looks like the AI was pondering using Rebuff the Wicked.
Here's the console:
-slapshot5
Here's the console:
- Code: Select all
AI is pondering us...
AI is pondering us...
AI is pondering us...
AI is pondering us...
Counterspell is keyworded, casting is a-go.
AI is pondering us...
Rebuff the Wicked currently checking restriction 'Targets'
Parameter: My-Creature
Parameter: My-Land
Parameter: My-Enchantment
Parameter: My-Artifact
Parameter: My-Planeswalker
Parameter: My-Equipment
Sub: true
Success: true
Counterspell is keyworded, casting is a-go.
AI is pondering us...
Rebuff the Wicked currently checking restriction 'Targets'
Parameter: My-Creature
Parameter: My-Land
Parameter: My-Enchantment
Parameter: My-Artifact
Parameter: My-Planeswalker
Parameter: My-Equipment
Sub: true
Success: true
Counterspell is keyworded, casting is a-go.
AI is pondering us...
Rebuff the Wicked currently checking restriction 'Targets'
Parameter: My-Creature
java.lang.NullPointerException
at forge.CardFactory$4.canPlay(CardFactory.java:435)
at forge.CardFactory$4.canPlayAI(CardFactory.java:305)
at forge.ComputerAI_counterSpells2$1.addCard(ComputerAI_counterSpells2.java:65)
at forge.CardList.filter(CardList.java:213)
at forge.ComputerAI_counterSpells2.getPlayableCounterSpells(ComputerAI_counterSpells2.java:58)
at forge.ComputerAI_counterSpells2.counter_Spell(ComputerAI_counterSpells2.java:11)
at forge.MagicStack.push(MagicStack.java:282)
- Code: Select all
Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.CardFactory$4.canPlay(CardFactory.java:435)
at forge.CardFactory$4.canPlayAI(CardFactory.java:305)
at forge.ComputerAI_counterSpells2$1.addCard(ComputerAI_counterSpells2.java:65)
at forge.CardList.filter(CardList.java:213)
at forge.ComputerAI_counterSpells2.getPlayableCounterSpells(ComputerAI_counterSpells2.java:58)
at forge.ComputerAI_counterSpells2.counter_Spell(ComputerAI_counterSpells2.java:11)
at forge.MagicStack.push(MagicStack.java:282)
at forge.MagicStack.add(MagicStack.java:126)
at forge.Input_PayManaCost.done(Input_PayManaCost.java:85)
at forge.Input_PayManaCost.showMessage(Input_PayManaCost.java:106)
at forge.Input_PayManaCost.selectCard(Input_PayManaCost.java:61)
at forge.GuiInput.selectCard(GuiInput.java:48)
at forge.GuiDisplay4$10.mousePressed(GuiDisplay4.java:410)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
-slapshot5
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Re: Current Known Bugs list
by Caranthol » 05 Sep 2010, 22:26
Sorry if this has been posted before.
I have Eternal Dragon in my graveyard and during my upkeep, y push the Flashback button and select the dragon, but I don't been asked for tapping the manas. How does it works?
Thank you.
I have Eternal Dragon in my graveyard and during my upkeep, y push the Flashback button and select the dragon, but I don't been asked for tapping the manas. How does it works?
Thank you.
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Current Known Bugs list
by DennisBergkamp » 05 Sep 2010, 22:52
Regarding Eternal Dragon... it seems to work for me actually, except it's a bug because it's usable at any time (not just during my upkeep).
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Re: Current Known Bugs list
by PhoenixAvenger » 06 Sep 2010, 05:55
After some more testing, I can safely say that there is something bugged about how Forge handles First Strike.
It appears (at least, for the AI) that whenever a creature (on my end) with first strike attacks, creatures that survive the First Strike round of damage get to assign combat damage during both phases of combat - essentially, anything that blocks a first striker is treated as having double strike provided it survives the initial onslaught. This is the only possible explanation for why Baneslayer Angel gets consistently killed by random 3/6s and why, most recently, my level 2 Student of Warfare got blocked by two 2/2s ( Goblin Guide and Outrider of Jhess for the sake of completeness) and got killed after settling for destroying the Goblin.
Furthermore, the creature involved doesn't even need to have first strike to be vulnerable - one time recently, a Baneslayer Angel and Linvala, Keeper of Silence attacked, Linvala got blocked by a Pendrell Drake, and both the drake and Linvala wound up dead at the end of combat. Needless to say, this shouldn't happen.
On a completely different note, Forge threw up an exception when the AI (randomly-generated deck) activated the ability of Ramosian Lieutenant, having apparently found no Rebel cards to put into play in its deck. Might need to add this to the AI's do-not-include list.
EDIT: One last thing I forgot: Moldervine Cloak seems to be bugged. At the beginning of the turn after I played it, it hopped into the graveyard all on its own and asked me if I wanted to Dredge for it back. Then after I did, next time I played it, it entered play without enchanting anything.
It appears (at least, for the AI) that whenever a creature (on my end) with first strike attacks, creatures that survive the First Strike round of damage get to assign combat damage during both phases of combat - essentially, anything that blocks a first striker is treated as having double strike provided it survives the initial onslaught. This is the only possible explanation for why Baneslayer Angel gets consistently killed by random 3/6s and why, most recently, my level 2 Student of Warfare got blocked by two 2/2s ( Goblin Guide and Outrider of Jhess for the sake of completeness) and got killed after settling for destroying the Goblin.
Furthermore, the creature involved doesn't even need to have first strike to be vulnerable - one time recently, a Baneslayer Angel and Linvala, Keeper of Silence attacked, Linvala got blocked by a Pendrell Drake, and both the drake and Linvala wound up dead at the end of combat. Needless to say, this shouldn't happen.
On a completely different note, Forge threw up an exception when the AI (randomly-generated deck) activated the ability of Ramosian Lieutenant, having apparently found no Rebel cards to put into play in its deck. Might need to add this to the AI's do-not-include list.
EDIT: One last thing I forgot: Moldervine Cloak seems to be bugged. At the beginning of the turn after I played it, it hopped into the graveyard all on its own and asked me if I wanted to Dredge for it back. Then after I did, next time I played it, it entered play without enchanting anything.
Last edited by PhoenixAvenger on 06 Sep 2010, 23:19, edited 1 time in total.
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Re: Current Known Bugs list
by SoulStorm » 06 Sep 2010, 13:33
Vampiric Sliver + Conspiracy doesn't work with pingers.
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