discard update
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discard update
by DennisBergkamp » 04 Sep 2010, 21:14
I made a whole bunch of changes into the discard code (to support cards like Dodecapod and Obstinate Baloth), it now passes along the SpellAbility object so I can detect whether it's an ability the opponent controls. Anyway, this was a massive amount of changes, so there might be a few bugs.
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Re: discard update
by Rob Cashwalker » 04 Sep 2010, 23:28
Will this sort of change lead to Madness?
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Re: discard update
by Rob Cashwalker » 05 Sep 2010, 13:32
We do?
Crap... I've left out a few cards in my keyword research lists because I didn't think we could do that.... Oh well, someone else should be able to add those.
Crap... I've left out a few cards in my keyword research lists because I didn't think we could do that.... Oh well, someone else should be able to add those.
The Force will be with you, Always.
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Re: discard update
by friarsol » 05 Sep 2010, 16:19
Yea I added Madness about the same time I added Suspend.
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