Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Chris H. » 13 Sep 2010, 12:41
`PhoenixAvenger wrote:Couple minor things I've noticed, and they date back before this version:
- Yomiji, Who Bars the Way should cost 5WW instead of 4WW.
- Extinguish should cost 1U instead of 2U.
- Seasoned Marshal should be a Soldier, not a Knight.
- Spindrift Drake should be a Drake, not a Harpy Mercenary (someone probably used Molting Harpy as a template when making this and missed this detail).
I edited these 4 cards and merged it into the SVN.
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Re: Current Known Bugs list
by serrasmurf » 13 Sep 2010, 16:53
hi
3 bugs while playing against the painter servant-grindstone deck in quest:
- the computer can remove blue and green creature with celestial purge
- the grindstone seems to also make me lose life.
- i have ali from cairo in play, and it saves me from decking myself, which it shouldn't
thnx!
3 bugs while playing against the painter servant-grindstone deck in quest:
- the computer can remove blue and green creature with celestial purge
- the grindstone seems to also make me lose life.
- i have ali from cairo in play, and it saves me from decking myself, which it shouldn't
thnx!
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Re: Current Known Bugs list
by Corwin72 » 13 Sep 2010, 21:09
Build 1999
Issue:
Raging Ravine triggering twice.
Steps to duplicate:
Playing in Quest mode against Einstein 3.
Player activates Raging Ravine twice.
Player declares an attack.
Raging Ravine triggers +1 +1 4 times ending combat as a 7\7.
Expected outcome:
Raging Ravine should trigger +1\+1 twice ending combat as 5\5.
Issue:
Raging Ravine triggering twice.
Steps to duplicate:
Playing in Quest mode against Einstein 3.
Player activates Raging Ravine twice.
Player declares an attack.
Raging Ravine triggers +1 +1 4 times ending combat as a 7\7.
Expected outcome:
Raging Ravine should trigger +1\+1 twice ending combat as 5\5.
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Re: Current Known Bugs list
by Almost_Clever » 14 Sep 2010, 00:01
Forge crashes whenever Dread or Serra Avatar are put into the graveyard from anywhere (Entomb, discard, Grindstone, destruction). Darksteel Colossus ; Legacy Weapon ; Progenitus ; Kozilek, Butcher of Truth ; Emrakul, the Aeons Torn ; and Ulamog, the Infinite Gyre all work correctly.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DennisBergkamp » 14 Sep 2010, 02:22
Ah, I never tested this... anyway, it causes a classic infinite loopAlmost_Clever wrote:Forge crashes whenever Dread or Serra Avatar are put into the graveyard from anywhere (Entomb, discard, Grindstone, destruction). Darksteel Colossus ; Legacy Weapon ; Progenitus ; Kozilek, Butcher of Truth ; Emrakul, the Aeons Torn ; and Ulamog, the Infinite Gyre all work correctly.

Fixed it on SVN.
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Re: Current Known Bugs list
by timmermac » 14 Sep 2010, 02:30
I'm noticing that in the new beta, creatures with lifelink seem to be getting the benefit twice. I just had a 5/6 Warrior Angel for the computer block my Bloodrock Cyclops and get 5 life twice.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Xitax » 14 Sep 2010, 05:16
Yes, same thing happened with El-Hajjaj.
Goblin Dirigible prompts me to pay 4 to untap, even if it's untapped already. You can ignore it, but it would be smoother not to ask at all if not needed.
Goblin Dirigible prompts me to pay 4 to untap, even if it's untapped already. You can ignore it, but it would be smoother not to ask at all if not needed.
Re: Current Known Bugs list
by Mizar » 14 Sep 2010, 14:02
Version: Forge Fix r2016
AI plays Swords to Plowshares and targets my Dauthi Marauder. Dauthi Marauder was exiled, I gained 3 life and I also drew 3 cards.
Expected:
Dauthi Marauder should be exiled and I should gain 3 life, but I should not draw 3 cards.
AI plays Sower of Temptation and targets my Phyrexian Plaguelord. Sower of Temptations ability "When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play." goes on the stack. I sacrifice Seal of Fire targeting Sower of Temptation in response. Sower of Temptation goes to the graveyard, but my Phyrexian Plaguelord is under AIs control.
Expected:
My Phyrexian Plaguelord should not be under AIs control, because Sower of Temptation is no longer in play anymore.
AI plays Swords to Plowshares and targets my Dauthi Marauder. Dauthi Marauder was exiled, I gained 3 life and I also drew 3 cards.
Expected:
Dauthi Marauder should be exiled and I should gain 3 life, but I should not draw 3 cards.
AI plays Sower of Temptation and targets my Phyrexian Plaguelord. Sower of Temptations ability "When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play." goes on the stack. I sacrifice Seal of Fire targeting Sower of Temptation in response. Sower of Temptation goes to the graveyard, but my Phyrexian Plaguelord is under AIs control.
Expected:
My Phyrexian Plaguelord should not be under AIs control, because Sower of Temptation is no longer in play anymore.
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Re: Current Known Bugs list
by Corwin72 » 14 Sep 2010, 14:40
Is "When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play." still on the stack when Seal of Fire kills Sower of Temptation?
Edit: Ignore this post. zenchristo you are awesome.
Edit: Ignore this post. zenchristo you are awesome.
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Re: Current Known Bugs list
by Mizar » 14 Sep 2010, 15:01
Yes, Sower of Temptations ability was still on the stack while I sacrificed Seal of Fire to destroy it.
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Re: Current Known Bugs list
by friarsol » 14 Sep 2010, 16:05
By popular request, Swords to Plowshares shouldn't be drawing cards anymore (this should fix other cards that were using the same keyword as Plowshares).
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Re: Current Known Bugs list
by Mizar » 14 Sep 2010, 16:48
Version: Forge Fix r2016
AI has a 2/2 green and blue Drake creature token with flying in play (from an Island enchanted with Leafdrake Roost). AI plays Favor of the Overbeing and targets the Drake creature token to enchant it. I play Terminate targeting the Drake creature token in response. The Drake creature token ceases to exist. After that the Favor of the Overbeing aura spell resolves, comes into play, but it enchants nothing and remains in play for the rest of the game.
Expected:
Favor of the Overbeing has to be put into the graveyard, because the creature token it should enchant already ceased to exist.
See Comprehensive Rules 303.4g:
If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
AI has a 2/2 green and blue Drake creature token with flying in play (from an Island enchanted with Leafdrake Roost). AI plays Favor of the Overbeing and targets the Drake creature token to enchant it. I play Terminate targeting the Drake creature token in response. The Drake creature token ceases to exist. After that the Favor of the Overbeing aura spell resolves, comes into play, but it enchants nothing and remains in play for the rest of the game.
Expected:
Favor of the Overbeing has to be put into the graveyard, because the creature token it should enchant already ceased to exist.
See Comprehensive Rules 303.4g:
If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
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Re: Current Known Bugs list
by Professor » 14 Sep 2010, 17:22
Spirit Shackle crashed my draft. I don't know if it was because it was the 45th card picked or if it just isn't recognized as existing. Check it out:
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
BoosterDraft : setChoice() error - card not found - Spirit Shackle (249683) - booster pack = []
Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: BoosterDraft : setChoice() error - card not found - Spirit Shackle (249683) - booster pack = []
at forge.BoosterDraft_1.setChoice(BoosterDraft.java:99)
at forge.Gui_BoosterDraft.jButton1_actionPerformed(Gui_BoosterDraft.java:489)
at forge.Gui_BoosterDraft$5.actionPerformed(Gui_BoosterDraft.java:219)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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PostCount=PostCount+1
PostCount=PostCount+1
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Re: Current Known Bugs list
by DennisBergkamp » 14 Sep 2010, 19:16
There were a bunch of things wrong with lifelink (and other combat triggers), they should be fixed now on SVN.timmermac wrote:I'm noticing that in the new beta, creatures with lifelink seem to be getting the benefit twice. I just had a 5/6 Warrior Angel for the computer block my Bloodrock Cyclops and get 5 life twice.
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Re: Current Known Bugs list
by juzamjedi » 15 Sep 2010, 08:41
When the AI uses Swords to Plowshares I get to draw some extra cards. (?)
Also, after Ancestral Vision comes off suspend I target myself to draw cards, but I don't receive any.
Also, after Ancestral Vision comes off suspend I target myself to draw cards, but I don't receive any.
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