Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by eljinete7 » 11 Oct 2010, 22:59
More small things I've found:
- Steel Leaf Paladin creature type shows Knight. It sholud be Elf Knight.
- Tropical Island should be type Land - Forest Island not Island Forest (to be exact). And Savannah should be Forest Plains. And Volcanic Island, Island Mountain. Badlands, Swamp Mountain and not inverted... So ordering cards by type will be most accurated.
- When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
And could Oblivion Ring rembember which card it exiled on its displaying text? It only shows targeting card when played.
Thanks.
- Steel Leaf Paladin creature type shows Knight. It sholud be Elf Knight.
- Tropical Island should be type Land - Forest Island not Island Forest (to be exact). And Savannah should be Forest Plains. And Volcanic Island, Island Mountain. Badlands, Swamp Mountain and not inverted... So ordering cards by type will be most accurated.
- When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
And could Oblivion Ring rembember which card it exiled on its displaying text? It only shows targeting card when played.
Thanks.
Re: Current Known Bugs list
by Jaedayr » 12 Oct 2010, 21:50
Got the following message while playing Shared Triumph. The error occurred as the cost was paid, and before the window pops up to ask what creature type. After closing the error window, the creature type window popped up, I entered Soldier and it appeared to cast correctly.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
String index out of range: 1
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 1
at java.lang.String.substring(Unknown Source)
at forge.Card.toMixedCase(Card.java:2180)
at forge.Card.isType(Card.java:2188)
at forge.CardList$2.addCard(CardList.java:169)
at forge.CardList.filter(CardList.java:266)
at forge.CardList.getType(CardList.java:167)
at forge.GameActionUtil$236.execute(GameActionUtil.java:20024)
at forge.GameAction.checkStateEffects(GameAction.java:660)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:62)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by SoulStorm » 12 Oct 2010, 22:25
AI used Duress causing me to discard Seat of the Synod which shouldn't have happened.
Re: Current Known Bugs list
by slapshot5 » 13 Oct 2010, 03:02
This has been fixed since the 10/02 beta.SoulStorm wrote:AI used Duress causing me to discard Seat of the Synod which shouldn't have happened.
-slapshot5
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Re: Current Known Bugs list
by TheRobberBaron » 13 Oct 2010, 07:31
I've had a few games where I couldn't play any lands out of my hand. No error is reporting, when I click on lands to play, nothing happens and I can't drag them onto the battlefield. When I click on other cards in my hand it asks to pay for their cost but I can't since I have no lands in play. I've tried passing my turn several times and it still won't let me play any lands.
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Re: Current Known Bugs list
by slapshot5 » 13 Oct 2010, 16:21
Do you have any basic lands left in your library? I just tried this, and it worked as expected.eljinete7 wrote: - When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
-slapshot5
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Re: Current Known Bugs list
by Zirbert » 13 Oct 2010, 17:47
Diamond Valley can't be used to sacrifice creatures with Shroud. Diamond Valley isn't supposed to target the creature being sacrificed (unless I'm mistaken, "sacrifice" is defined as not targetting the creature), so Shroud shouldn't matter.
Re: Current Known Bugs list
by eljinete7 » 13 Oct 2010, 17:52
Ops, I'm sorry, you're right. I haven't any basic lands in my library, only artifact lands.slapshot5 wrote:Do you have any basic lands left in your library? I just tried this, and it worked as expected.eljinete7 wrote: - When CPU's Path to Exile exile my artifact creatures I can't search a basic land and put it onto the battlefield tapped.
-slapshot5

Re: Current Known Bugs list
by friarsol » 13 Oct 2010, 21:26
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Re: Current Known Bugs list
by slapshot5 » 13 Oct 2010, 22:09
fixed. The stack still says "targeting...", but it won't behave like targeting. The full fix is slightly more involved, and I'll have to look into it more.Zirbert wrote:Diamond Valley can't be used to sacrifice creatures with Shroud. Diamond Valley isn't supposed to target the creature being sacrificed (unless I'm mistaken, "sacrifice" is defined as not targetting the creature), so Shroud shouldn't matter.
Thanks for reporting!
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Re: Current Known Bugs list
by timmermac » 14 Oct 2010, 01:02
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Jaedayr » 14 Oct 2010, 03:18
I cast Wings of Hope and the card disappeared as it was cast and I got this message.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
You requested a full error report
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
Attach Listener (5):
Animation (20):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)
AWT-Shutdown (10):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
AWT-EventQueue-0 (13):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(ErrorViewer.java:150)
forge.error.ErrorViewer.showErrorAllThreads(ErrorViewer.java:104)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(ErrorViewer.java:220)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)
Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
D3D Screen Updater (17):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
DestroyJavaVM (14):
Signal Dispatcher (4):
TimerQueue (18):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
com.google.common.base.internal.Finalizer (21):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)
AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Re: Current Known Bugs list
by bladescape » 14 Oct 2010, 04:23
I'm not sure If I'm repeating someone, I didn't feel any dedication to slog through 200+ pages.
Some lifelink creatures seem to give life to players TWICE!
I also could target some shroud creatures with destroy spells.
AI doesn't seem to regenerate creatures as a fast effect when burn/destroy spells target them.
And once when I regenerated a creature against a destroy spell, it didn't tap, I've tried to reproduce this effect but I don't seem able to, by giving the AI a deck chock full of destruction spells and using a regen deck.
So I'm inclined to think the last one was a one off bug.
Some lifelink creatures seem to give life to players TWICE!
I also could target some shroud creatures with destroy spells.
AI doesn't seem to regenerate creatures as a fast effect when burn/destroy spells target them.
And once when I regenerated a creature against a destroy spell, it didn't tap, I've tried to reproduce this effect but I don't seem able to, by giving the AI a deck chock full of destruction spells and using a regen deck.
So I'm inclined to think the last one was a one off bug.
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Re: Current Known Bugs list
by Xitax » 14 Oct 2010, 04:32
Unfortunate bug I found in quest mode - I had cast Shield of the Oversoul on my plant wall, but it was destroyed by a combat with a pumped Woodlurker Mimic when lethal damage should not have killed it. Before combat, the plant wall did register as being "indestructible."
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