Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by lazylockie » 22 Oct 2010, 16:56
I think there's some bug regarding counters in general, because Infect (as of revision 2904) isn't workingCorwin72 wrote:build 2900
creatures are not able to damage planeswalkers.
I attacked Jace and could not remove his counters.
I targeted Jace with Cunning Sparkmage it would not remove the counters.
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Re: Current Known Bugs list
by Bog Wraith » 22 Oct 2010, 17:08
AI repeatedly casts Elephant Ambush from graveyard when it should Flash once & be removed from the game.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Current Known Bugs list
by Professor » 22 Oct 2010, 18:07
Goblin Charbelcher doesn't seem to be putting revealed cards on the bottom of the deck when done. Well, it might be doing it with the nonland cards, but I always draw the land on my next turn. It happened even when it was the only land left in my deck, so I know something's fishy.
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Re: Current Known Bugs list
by Jaedayr » 22 Oct 2010, 19:12
Getting the following today when I try to use random deck.Rob Cashwalker wrote:I made a slight modification to that bit of code:Jaedayr wrote:In 1019 whenever I try to have either my or opponent deck randomly generated I get the following error. If I choose an option other than random everything seems ok.We'll see if that changes anything. Everywhere else I've used random numbers, I do it like this. Unless there aren't any constructed decks in the first place, then this should work.
- Code: Select all
Deck getRandomDeck(Deck[] d) {
//get a random number between 0 and d.length
//int i = (int) (Math.random() * d.length);
Random r = new Random();
return d[r.nextInt(d.length)];
}
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
n must be positive
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at forge.Gui_NewGame.getRandomDeck(Gui_NewGame.java:487)
at forge.Gui_NewGame.startButton_actionPerformed(Gui_NewGame.java:540)
at forge.Gui_NewGame$11.actionPerformed(Gui_NewGame.java:421)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by Rob Cashwalker » 22 Oct 2010, 19:40
Do you actually have any constructed decks? This function has nothing to do with the deck generators.
The Force will be with you, Always.
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Re: Current Known Bugs list
by PhoenixAvenger » 22 Oct 2010, 20:05
Latest things I've noticed (r2905):
- Re-upping: The lifelink ability doesn't grant life on damage to creatures or planeswalkers, only players.
- I put a (second) Myr Galvanizer in play with Tezzeret the Seeker. The AI killed it with Corrupt during its turn. My Myr still had the killed Galvanizer's +1/+1 bonus long after it went to the graveyard.
- Lodestone Myr should be a 2/2, not a 3/3.
- When I cast Oblivion Ring and I target something illegal (in this case, a Riverfall Mimic enchanted with Clout of the Dominus that I forgot conferred Shroud), it doesn't give me the option to select another target, and I get a useless Oblivion Ring in play.
- Cards that have "When CARDNAME enters the battlefield, select a creature type" (like Steely Resolve and Cover of Darkness) crash Forge when cast by the AI. These worked before the latest beta (though the AI always picked Sliver.)
- Ajani's Pridemate now doesn't get any +1/+1 counters no matter which player gains life. I presume the same is true for Ageless Entity.
- Re-upping: The lifelink ability doesn't grant life on damage to creatures or planeswalkers, only players.
- I put a (second) Myr Galvanizer in play with Tezzeret the Seeker. The AI killed it with Corrupt during its turn. My Myr still had the killed Galvanizer's +1/+1 bonus long after it went to the graveyard.
- Lodestone Myr should be a 2/2, not a 3/3.
- When I cast Oblivion Ring and I target something illegal (in this case, a Riverfall Mimic enchanted with Clout of the Dominus that I forgot conferred Shroud), it doesn't give me the option to select another target, and I get a useless Oblivion Ring in play.
- Cards that have "When CARDNAME enters the battlefield, select a creature type" (like Steely Resolve and Cover of Darkness) crash Forge when cast by the AI. These worked before the latest beta (though the AI always picked Sliver.)
- Ajani's Pridemate now doesn't get any +1/+1 counters no matter which player gains life. I presume the same is true for Ageless Entity.
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Re: Current Known Bugs list
by gofishus » 22 Oct 2010, 21:19
Last edited by gofishus on 22 Oct 2010, 22:43, edited 1 time in total.
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Re: Current Known Bugs list
by Sloth » 22 Oct 2010, 21:27
The colors weren't removed from a facedown card. Fixed! Thanks Almost_Clever.
Hopefully fixed by converting to stPump (I know that stPump is not 100% bug free, but it should be much better than the staticEffect keyword)PhoenixAvenger wrote:Latest things I've noticed (r2905):
- I put a (second) Myr Galvanizer in play with Tezzeret the Seeker. The AI killed it with Corrupt during its turn. My Myr still had the killed Galvanizer's +1/+1 bonus long after it went to the graveyard.
Fixed. Thanks PhoenixAvenger!PhoenixAvenger wrote:- Lodestone Myr should be a 2/2, not a 3/3.
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Re: Current Known Bugs list
by Jaedayr » 22 Oct 2010, 22:34
My mistake. I did not have any constructed decks. Now that I have them it works as expected. Sorry for the confusion.Rob Cashwalker wrote:Do you actually have any constructed decks? This function has nothing to do with the deck generators.
Re: Current Known Bugs list
by danielvinson » 23 Oct 2010, 02:25
Well, technically, this is exactly what should happen - game rules will counter the ability on resolution due to not having any legal targets. Though the fact that it lets you attempt to target it in the first place is a problem.PhoenixAvenger wrote:- When I cast Oblivion Ring and I target something illegal (in this case, a Riverfall Mimic enchanted with Clout of the Dominus that I forgot conferred Shroud), it doesn't give me the option to select another target, and I get a useless Oblivion Ring in play.
One thing thats really been getting to me - the turn counter that hands out credits in quest mode seems to be off. I keep getting Turn 1 wins and not getting the 2500 credits I deserve

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Re: Current Known Bugs list
by PhoenixAvenger » 23 Oct 2010, 02:49
Let me be more specific. There were two Riverfall Mimic creatures in play on the AI's side, one enchanted with the Clout of the Dominus, and one other red/blue creature I can't recall. (I was, of course, trying to take out what had become a 4/3 threat, and completely forgot about the shroud part.) Either the unenchanted Mimic or the other creature - or, hell, the Clout itself - would have been legal targets for the Oblivion Ring - if the game had given me the option to re-target. It didn't, and my Ring was thus useless. The game should have given me that option, and that's the "bug" I was trying to report.danielvinson wrote:Well, technically, this is exactly what should happen - game rules will counter the ability on resolution due to not having any legal targets. Though the fact that it lets you attempt to target it in the first place is a problem.
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Re: Current Known Bugs list
by Rob Cashwalker » 23 Oct 2010, 03:21
Cool. At least I know that it now needs to check that kind of thing first.Jaedayr wrote:My mistake. I did not have any constructed decks. Now that I have them it works as expected. Sorry for the confusion.
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Re: Current Known Bugs list
by lazylockie » 23 Oct 2010, 04:48
I can tap AI lands and they generate mana for me. What? revision 2904, but I think this bug is there for a while.
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Re: Current Known Bugs list
by malkin » 23 Oct 2010, 08:32
Animate Dead does not return any creature to the battlefield. 2 versions ago it just returned the creature to the battlefield, the previous version it did the same thing except it attached itself to it as an enchantment, and now nothing happens 

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Re: Current Known Bugs list
by slapshot5 » 23 Oct 2010, 14:24
Both of these issues are now fixed in revision 2914.lazylockie wrote:I think there's some bug regarding counters in general, because Infect (as of revision 2904) isn't workingCorwin72 wrote:build 2900
creatures are not able to damage planeswalkers.
I attacked Jace and could not remove his counters.
I targeted Jace with Cunning Sparkmage it would not remove the counters.
-creatures can now damage planeswalkers
-Infect gives Poison counters.
-slapshot5
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