Creating abit more advanved cards - ISSUE
by nantuko84
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Creating abit more advanved cards - ISSUE
by zaxxz » 12 Oct 2010, 14:10
Hi I recently stumbled upon your GENIOUS - MagicWars. And as an old MTG card player I must say I'm willing to become rather addicted again. Thanks for a great program so far mate(s)! Good job!
However, I have a problem adding some cards that I would like added. As I played 'Buried Alive' style with MTG I would like to do that in MagicWars as well, but I can't seem to get it loaded into the card database so far I kinda copied the Demonic Tutor as it with a few changes would be able do to what I want, oh well hope you can help me get this card added:
name = "Buried Alive"
manacost = "2 B"
types = [ "Sorcery" ]
text = ["Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library."]
prints = [
["10E", "C", 135199, 182],
["MRD", "C", 45988, 79],
["6ED", "C", 16624, 160]
]
script = '''\
addSpell(
effect:{
def search = Search(
source:$this,
effect:{
moveToZone(from:GameZone.Library, to:GameZone.Graveyard, card:$chosen)
shuffleLibrary($this.controller)
},
choose: {$card.type('Creature')
)
run(search)
},
)
I did read the post where a similar problem was named, but I tried to both Alt+U and also the "New Constructed (All cards)" option, but it won't appear.
Hope you can help me out.
//Zaxxz
However, I have a problem adding some cards that I would like added. As I played 'Buried Alive' style with MTG I would like to do that in MagicWars as well, but I can't seem to get it loaded into the card database so far I kinda copied the Demonic Tutor as it with a few changes would be able do to what I want, oh well hope you can help me get this card added:
name = "Buried Alive"
manacost = "2 B"
types = [ "Sorcery" ]
text = ["Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library."]
prints = [
["10E", "C", 135199, 182],
["MRD", "C", 45988, 79],
["6ED", "C", 16624, 160]
]
script = '''\
addSpell(
effect:{
def search = Search(
source:$this,
effect:{
moveToZone(from:GameZone.Library, to:GameZone.Graveyard, card:$chosen)
shuffleLibrary($this.controller)
},
choose: {$card.type('Creature')
)
run(search)
},
)
I did read the post where a similar problem was named, but I tried to both Alt+U and also the "New Constructed (All cards)" option, but it won't appear.
Hope you can help me out.
//Zaxxz
- zaxxz
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Re: Creating abit more advanved cards - ISSUE
by nantuko84 » 13 Oct 2010, 14:54
Hi,
I'm glad that you liked MagicWars. Nice to hear such complements, especially as the project is not so popular as others.
Anyway, I've looked into your script and it has at least two mistypes: comma after curly braces and missing ''' at the end. This explains why you couldn't find it in deckeditor, it just wasn't compiled.
But there are another two problems with that card:
bug in api.mw (I checked and Demonic Tutor actually doesn't work either) and no possibility to choose "up to N" cards (easy to fix).
So if you want to try it, just replace the Object Search(Map params) method in /cards/groovy/api.mw by this:
Hope you know how to test cards quickly, you may put any card directly to your hand (no need to create deck and wait until you draw a card) and put any cards onto battlefield, graveyard or top of your library.
~regards
I'm glad that you liked MagicWars. Nice to hear such complements, especially as the project is not so popular as others.
Anyway, I've looked into your script and it has at least two mistypes: comma after curly braces and missing ''' at the end. This explains why you couldn't find it in deckeditor, it just wasn't compiled.
But there are another two problems with that card:
bug in api.mw (I checked and Demonic Tutor actually doesn't work either) and no possibility to choose "up to N" cards (easy to fix).
So if you want to try it, just replace the Object Search(Map params) method in /cards/groovy/api.mw by this:
- Code: Select all
Object Search(Map params) {
def source = params.source?:$this
if(params.effect != null) {
def playerId = params.player?: source.controller
getPlayer(playerId).getGameStatistics().searchedLibraryForCardThisTurn = true
def action = Action(params)
params.zone = params.zone?:GameZone.Library
if(params.choose != null && params.zone != null) {
action.setNeedsToChooseCard(playerId, params.zone, params.choose)
}
if(params.countUpTo != null) {
action.setTargetCount(params.countUpTo)
action.setExactCount(false)
}
return action
} else {
builder.logError($this, "Error: not enough parameters Search(effect[,...])")
}
}
- Code: Select all
name = "Buried Alive"
manacost = "2 B"
types = [ "Sorcery" ]
text = ["Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library."]
prints = [
["10E", "C", 135199, 182],
["MRD", "C", 45988, 79],
["6ED", "C", 16624, 160]
]
script = '''\
addSpell(
effect:{
def search = Search(
source:$this,
effect:{
moveToZone(from:GameZone.Library, to:GameZone.Graveyard, card:$chosen)
shuffleLibrary($this.controller)
},
choose: {$card.type('Creature')},
countUpTo: 3
)
run(search)
}
)
'''
Hope you know how to test cards quickly, you may put any card directly to your hand (no need to create deck and wait until you draw a card) and put any cards onto battlefield, graveyard or top of your library.
~regards
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: Creating abit more advanved cards - ISSUE
by Huggybaby » 13 Oct 2010, 20:27
Don't worry nantuko, popularity is partially a function of time and persistence. And screenshots help!nantuko84 wrote:Hi,
I'm glad that you liked MagicWars. Nice to hear such complements, especially as the project is not so popular as others.
-
Huggybaby - Administrator
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Re: Creating abit more advanved cards - ISSUE
by ProphetSword » 14 Oct 2010, 12:27
Personally, I love Magic Wars. I consider it the program to watch, as I think it has a better Graphical Interface than most of the other programs.nantuko84 wrote:Hi,
I'm glad that you liked MagicWars. Nice to hear such complements, especially as the project is not so popular as others.
The problem I have right now is that the version I have only lets the AI play one deck. And it gets boring battling the same deck over and over again.
I noticed in these screenshots, people are using different versions than I have. Are there releases going on that I'm not hearing about?
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Re: Creating abit more advanved cards - ISSUE
by zaxxz » 27 Oct 2010, 19:35
Sorry for the late reply - been busy like hell. I dont know what I'm doing wrong, but I still cant get the card to even show up in my deck builder. I tried 're-unpacking' the game and doing it all over, but cant even get the card visible to me. :/
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Re: Creating abit more advanved cards - ISSUE
by nantuko84 » 28 Oct 2010, 05:56
ProphetSword> the screen is from not published version from svn
zaxxz> Have you tried my scripts and did you made a fix to api.mw I wrote about above?
zaxxz> Have you tried my scripts and did you made a fix to api.mw I wrote about above?
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: Creating abit more advanved cards - ISSUE
by zaxxz » 28 Oct 2010, 11:19
Yes I did, copying the correction you wrote to the card and making the changes in the api.mw
Can't see what I'm doing wrong. Hmm.
Can't see what I'm doing wrong. Hmm.
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Re: Creating abit more advanved cards - ISSUE
by nantuko84 » 01 Nov 2010, 03:27
if you want, I can't pack my working version and upload it to some public server
from other side, magicwars is not developed anymore (viewtopic.php?f=45&t=3483). just wait few weeks when mage will be released with lots of new cards, new gui and competitive ai.
from other side, magicwars is not developed anymore (viewtopic.php?f=45&t=3483). just wait few weeks when mage will be released with lots of new cards, new gui and competitive ai.
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: Creating abit more advanved cards - ISSUE
by zaxxz » 01 Nov 2010, 18:54
Yes I saw that mate, looking forward to what you guys get mixed together! And no worries I will just wait a few weeks for the next version of mage. But if you would be a cool guy and add Buried Alive I would send you sweet thoughts!
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Re: Creating abit more advanved cards - ISSUE
by nantuko84 » 02 Nov 2010, 07:10
seems I found the problem, just wonder the Buried Alive script worked previously (though it was on another environment). as I said, you always need to look into console messages as they may help to find out what was wrong. I've downloaded 1.3.4.1 again and added the script and api.mw fix, and here what I've got:
and now everything is easier, Buried Alive.card should have had:
But anyway, not to spend time, I've uploaded 1.3.4.2 with this additional card:
http://www.2shared.com/file/-aapbQdG/Magic_Wars_v1342.html
p.s. you also can check watchdog.log that collects all errors and fatal errors while application is running.
- Code: Select all
FATAL [2010-11-02 09:48 [06:982]] ReadGroovyCards$1[RMI TCP Connection(2)-169.25
4.181.126]: Couldn't load a card: mw.server.card.Terror. Exception: java.lang.Ex
ception: This multiverse id (135199) is already used for Buried Alive. Multivers
e id numbers should be unique.
and now everything is easier, Buried Alive.card should have had:
- Code: Select all
prints = [
["ODY", "C", 29846, 118]
]
But anyway, not to spend time, I've uploaded 1.3.4.2 with this additional card:
http://www.2shared.com/file/-aapbQdG/Magic_Wars_v1342.html
p.s. you also can check watchdog.log that collects all errors and fatal errors while application is running.
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: Creating abit more advanved cards - ISSUE
by zaxxz » 03 Nov 2010, 17:05
Wow, thats some service, ty mate!
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