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Current Known Bugs list

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Re: Current Known Bugs list

Postby lazylockie » 26 Oct 2010, 19:39

Happy Cat wrote:beta 10/19
Computer takes the first turn. I can't attack with wolf pet though it's sickness should have been gone by now. Or am I wrong?..
It's been a while it's this way. I think Forge handles turns a bit differently, because when I land, mox, Time Walk I still can't attack with the pets on the extra turn.

Edit:

Wildfire and Destructive Force "bugs" when I have less than 4 or 5 lands. Neither Ok or Cancel buttons are selectable and I don't have any more lands to sacrifice

Edit 2:

Bogardan Hellkite 's triggered ability doesn't damage players

Edit 3:
Wurmcoil Engine lifelink isn't working, probably related to deathtouch, because its lifelink token is actually working
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Re: Current Known Bugs list

Postby Jaedayr » 28 Oct 2010, 19:12

Playing 1019, whenever I try to start a game using the theme below the computer hangs up with CPU at 100pct. This happens if I try to choose the theme for either myself or the computer. However, if I move Relic Putrescence from the last group to the one before it, everything works fine.

Code: Select all
BasicLandPercentage=34

[Group MaxCnt=3 Percentage=8]
Bayou
Golgari Rot Farm
Twilight Mire
[/Group]

[Group MaxCnt=4 Percentage=30]
Blackcleave Goblin
Blight Mamba
Cinderbones
Contagious Nim
Corrosive Mentor
Creakwood Liege
Crypt Cobra
Cystbearer
Ichor Rats
Ichorclaw Myr
Juvenile Gloomwidow
Lockjaw Snapper
Marsh Viper
Noxious Hatchling
Pit Scorpion
Plague Stinger
Rendclaw Trow
Sickle Ripper
Smoldering Butcher
Suq'Ata Assassin
Tel-Jilad Fallen
Twinblade Slasher
Vector Asp
Wildslayer Elves
[/Group]

[Group MaxCnt=3 Percentage=25]
Blazethorn Scarecrow
Thornwatch Scarecrow
Carrion Call
Snake Cult Initiation
[/Group]

[Group MaxCnt=1 Percentage=5]
Putrefax
Relic Putrescence
Hand of the Praetors
Skithiryx, the Blight Dragon
[/Group]

End
*edit - I think I know what is going on. There are not enough choices in the group that starts with Blazethorn Scarecrow to satisfy the MaxCnt and Percentage requirements so the computer never finishes building the deck.
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Re: Current Known Bugs list

Postby friarsol » 28 Oct 2010, 19:53

Jaedayr, sounds right; here's some quick math.

Total from group = 60 * .25 = 15.

Group has 4 options with a Max of 3 each. 4 * 3 = 12.

12 < 15 so it puts the game into an infinite loop (and deadlocks the CPU).

The percentages/card selection for that theme need to be improved.
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Re: Current Known Bugs list

Postby gofishus » 29 Oct 2010, 02:14

Knight of new alara, Marauding knight, and Crusading knight still don't work. Lotus Bloom still doesn't suspend.
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Re: Current Known Bugs list

Postby ZzzzSleep » 29 Oct 2010, 02:22

Almost_Clever wrote:Rather than being able to target any creature, Merrow Levitator only gives itself flying.
The activated ability of Cephalid Broker as it works now is "Draw two cards" (which is pretty sweet, but wrong :) ).
The hornet tokens created with Hornet Cannon don't have haste.
The Plant Nursery descriptions are wrong. For example "1/3 Plant Wall (current level 3/6)" when the level 3 plant really is 0/3 and "1/4 Plant Wall (current level 5/6)" when the level 5 plant is really 1/3 (I forgot to write down the level 4 description so I don't know if it was wrong as well).
To fix Merrow Levitator, simply change the card file to look like this:

Code: Select all
Name:Merrow Levitator
ManaCost:3 U
Types:Creature Merfolk Wizard
Text:Whenever you play a blue spell, you may untap Merrow Levitator.
PT:2/3
K:abPumpTgtC T:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/merrow_levitator.jpg
End
I think you just need to change the abPump to abPumpTgtC.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 29 Oct 2010, 02:57

friarsol wrote:Jaedayr, sounds right; here's some quick math.

Total from group = 60 * .25 = 15.

Group has 4 options with a Max of 3 each. 4 * 3 = 12.

12 < 15 so it puts the game into an infinite loop (and deadlocks the CPU).

The percentages/card selection for that theme need to be improved.
I'll look at that code to make sure that it doesn't go infinite... though I thought I had done that already...
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Re: Current Known Bugs list

Postby slapshot5 » 29 Oct 2010, 11:34

lazylockie wrote:Edit 2:
Bogardan Hellkite 's triggered ability doesn't damage players
This is now fixed in SVN. Thanks for reporting.

-slapshot5
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Re: Current Known Bugs list

Postby friarsol » 29 Oct 2010, 13:45

gofishus wrote:Lotus Bloom still doesn't suspend.
Suspend should be fixed in the SVN now.
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Re: Current Known Bugs list

Postby Chris H. » 29 Oct 2010, 16:30

lazylockie wrote:Edit 3:
Wurmcoil Engine lifelink isn't working, probably related to deathtouch, because its lifelink token is actually working
`
The Wurmcoil Engine Lifelink works if it is not blocked. I think that the Deathtouch is destroying the blocker first and the Deathtouch is being resolved prior to assigning any damage to the blocker.
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Re: Current Known Bugs list

Postby Happy Cat » 29 Oct 2010, 17:48

City of Brass deals damage even if it was tapped while casting spell but spell was cancelled by player (via cancel button)
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Re: Current Known Bugs list

Postby slapshot5 » 29 Oct 2010, 20:49

Happy Cat wrote:City of Brass deals damage even if it was tapped while casting spell but spell was cancelled by player (via cancel button)
This is known behavior. Does anyone know if there is a rule/ruling stating this is what should happen? I took the card literally. It doesn't say that if you cancel something and it becomes untapped that the damage shouldn't take place.

How does MTG:Online handle this situation?

-slapshot5
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Re: Current Known Bugs list

Postby friarsol » 29 Oct 2010, 21:29

slapshot5 wrote:This is known behavior. Does anyone know if there is a rule/ruling stating this is what should happen? I took the card literally. It doesn't say that if you cancel something and it becomes untapped that the damage shouldn't take place.

How does MTG:Online handle this situation?

-slapshot5
Well the way AbilityCost handles this is by freezing the stack. This causes the City of Brass trigger to be "held" until the the cost is fully paid, and the ability goes on the stack. After that, the stack unfreezes and releases anything that was held.

If the Ability is canceled, those held triggers are cleared.

This also allows the trigger to hit the stack on top of the ability that caused it, which is how it should work.

The above should exist in the current Beta. As soon as we finish the merging spells over to use AbilityCost, this should be "fixed" due to using the new Pay method.
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Re: Current Known Bugs list

Postby s1886x » 29 Oct 2010, 22:29

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
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Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:291)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby friarsol » 30 Oct 2010, 03:45

I cast Disenchant on a Cessation attached to one of my creatures. It left play and went back to my opponents hand. But it seems like it's return to hand ability overwrote the "stop enchanting" trigger that would cause my creature to be able to attack. And now it can't attack even though it's no longer enchanted

So now I'm going to make an Auratog/Cessation deck and abuse the hell out of this.
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Re: Current Known Bugs list

Postby s1886x » 30 Oct 2010, 05:54

a few of the decks don't work. here's when i tried to play against white weenie fliers:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


CardFactory : getCard() invalid card name - plains


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - plains
at forge.CardFactory.getCard2(CardFactory.java:252)
at forge.CardFactory.getCard(CardFactory.java:230)
at forge.GameAction.newGame(GameAction.java:2664)
at forge.Gui_NewGame.startButton_actionPerformed(Gui_NewGame.java:573)
at forge.Gui_NewGame$11.actionPerformed(Gui_NewGame.java:420)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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