Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by friarsol » 03 Nov 2010, 04:26
Ignore the Honor of the Pure. Didn't realize AI had a boosting Soldier in play.
For Thopter, it doesn't use abCost so it may try to target even though it shouldn't.
For Thopter, it doesn't use abCost so it may try to target even though it shouldn't.
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Re: Current Known Bugs list
by timmermac » 03 Nov 2010, 05:13
I would think that it would matter, since you have to pick an artifact to sacrifice, which would imply targeting. I'm not a DCI judge, though, so I could be wrong. *shrugs*DennisBergkamp wrote:Hmm, that shouldn't matter though, Thopter Foundry doesn't target, or does it?
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Re: Current Known Bugs list
by slapshot5 » 03 Nov 2010, 05:29
To my understanding, sacrificing isn't targeted unless it specifically says so, like Ashling, the Extinguisher.
I can't find a rule that clearly states this though.
-slapshot5
I can't find a rule that clearly states this though.
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Re: Current Known Bugs list
by Sloth » 03 Nov 2010, 06:35
Two reasons why this should not be targeted:slapshot5 wrote:To my understanding, sacrificing isn't targeted unless it specifically says so, like Ashling, the Extinguisher.
I can't find a rule that clearly states this though.
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1. Activation costs in general never target.
2. When something targets the word "target" appears in the sentence. Simple as that.
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Re: Current Known Bugs list
by Chris H. » 03 Nov 2010, 12:32
I tried a test deck using a recent SVN build (3212). I was able to target an Etched Champion with the Thopter Foundry. There were 6 mox in play so the Etched Champion 's metalcraft was in effect.
Upon resolution, the Etched Champion remained in play and the Thopter Foundry instead was sacrificed. When I target one of the mox I get the expected result. Strange.
Upon resolution, the Etched Champion remained in play and the Thopter Foundry instead was sacrificed. When I target one of the mox I get the expected result. Strange.
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Re: Current Known Bugs list
by Jaedayr » 03 Nov 2010, 18:47
Computer had two Bloodghast in play. I played Crovax, Ascendant Hero and they both went to the graveyard. Then computer played two Vampire Nocturnus and one Ascendant Evincar and subsequently used Landfall to return the two Bloodghast to the playing field. I then played Journey to Nowhere on one Vampire Nocturnus and the Ascendant Evincar. The second Vampire Nocturnus was killed and is in the graveyard.
Currently the computer has the following in play. Two Bloodghast, 2/1. A Nirkana Cutthroat with two counters, 3/2. Malakir Bloodwitch, 4/4. I have several creatures including one Crovax, Ascendant Hero. Should the Bloodghast be in the graveyard instead of still in play? The next turn the computer played another Bloodghast and it went straight to the graveyard but the other two are still in play.
Sorry for such a long post, but wanted to include the sequence of events leading to the current state to maybe help figure out what is going on.
Currently the computer has the following in play. Two Bloodghast, 2/1. A Nirkana Cutthroat with two counters, 3/2. Malakir Bloodwitch, 4/4. I have several creatures including one Crovax, Ascendant Hero. Should the Bloodghast be in the graveyard instead of still in play? The next turn the computer played another Bloodghast and it went straight to the graveyard but the other two are still in play.
Sorry for such a long post, but wanted to include the sequence of events leading to the current state to maybe help figure out what is going on.
Re: Current Known Bugs list
by cc-drake » 03 Nov 2010, 20:35
Playing Master of Etherium triggers Sword of the Meek from the Graveyard while controling another artifact (should not), and then Sword of the Meek comes into play under opponents control...
Re: Current Known Bugs list
by cc-drake » 03 Nov 2010, 21:15
Thopter Squadron is not flying and its abilities can be played as instants.
Re: Current Known Bugs list
by Sloth » 04 Nov 2010, 07:51
This is mostly fixed already.cc-drake wrote:Thopter Squadron is not flying and its abilities can be played as instants.
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Re: Current Known Bugs list
by malkin » 04 Nov 2010, 12:56
Animate Dead still doesnt bring creatures back from the graveyard 

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Re: Current Known Bugs list
by timmermac » 04 Nov 2010, 14:01
My feeling on this is that the 2x Bloodghast should have made a return trip to the graveyard as soon as the Nocturni and the bad Crovax went away.Jaedayr wrote:Computer had two Bloodghast in play. I played Crovax, Ascendant Hero and they both went to the graveyard. Then computer played two Vampire Nocturnus and one Ascendant Evincar and subsequently used Landfall to return the two Bloodghast to the playing field. I then played Journey to Nowhere on one Vampire Nocturnus and the Ascendant Evincar. The second Vampire Nocturnus was killed and is in the graveyard.
Currently the computer has the following in play. Two Bloodghast, 2/1. A Nirkana Cutthroat with two counters, 3/2. Malakir Bloodwitch, 4/4. I have several creatures including one Crovax, Ascendant Hero. Should the Bloodghast be in the graveyard instead of still in play? The next turn the computer played another Bloodghast and it went straight to the graveyard but the other two are still in play.
Sorry for such a long post, but wanted to include the sequence of events leading to the current state to maybe help figure out what is going on.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Chris H. » 04 Nov 2010, 14:22
`malkin wrote:Animate Dead still doesnt bring creatures back from the graveyard
One of the devs recently spent some time re-writing the code for Animate Dead. This allowed the card to be handled as an aura rather than as a sorcery.
It worked great for a beta or two. Unfortunately, recent improvements and changes broke this part of the code base. At some point, someone will strp in a figure out what happened and the broken card will be fixed. It may take some time, though.

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Re: Current Known Bugs list
by Jaedayr » 04 Nov 2010, 18:06
r2354 - I had Azorius First-Wing in play and tried to cast Steel of the Godhead on it. Instead of the expected you-can't-do-this message I was allowed to complete the casting at which time both cards ended up in my graveyard.
Re: Current Known Bugs list
by friarsol » 04 Nov 2010, 18:23
Fixed. Used the wrong comparison to make Animate Dead Targeting function properly.Jaedayr wrote:r2354 - I had Azorius First-Wing in play and tried to cast Steel of the Godhead on it. Instead of the expected you-can't-do-this message I was allowed to complete the casting at which time both cards ended up in my graveyard.
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Re: Current Known Bugs list
by indicatie » 04 Nov 2010, 19:20
I turned compy's Doubling Season into an artifact with Memnarch and then gained control of it (also Memnarch), but when I use the +2 ability of Jace Beleren I only get 2 counters instead of 4.
The counters for Umezawa's Jitte are doubled though.
Also the winning by milling the opponent bonus doesn't seem to work any more.
The counters for Umezawa's Jitte are doubled though.
Also the winning by milling the opponent bonus doesn't seem to work any more.
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