New Here, Love Magic, Do Not Know Java...
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 New Here, Love Magic, Do Not Know Java...
 New Here, Love Magic, Do Not Know Java...
			 by RedSypher » 31 Oct 2010, 22:17
by RedSypher » 31 Oct 2010, 22:17 
So, I've been fiddling around with the .txt files for some of the cards, and i have made 2 successes (cards that work like the real card) and a few almosts.
Here are (what I think) are my successes:
Cannot get it to put it on top of deck, right now it just sends it to the library...
(PS, Forge rocks and is super fun)
(PPS I like Dredge if you could not tell)
			
		Here are (what I think) are my successes:
- Code: Select all
- Name:Tireless Tribe
 ManaCost:W
 Types:Creature Human Nomad
 Text:no text
 PT:1/1
 K:abPump Discard<1/Any>:+0/+4
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/tireless_tribe.jpg
 End
- Code: Select all
- Name:Breakthrough
 ManaCost:X U
 Types:Sorcery
 Text:Draw four cards, then choose and discard all but X cards in your hand
 K:spDrawCards:4:Drawback$YouDiscard:X:Draw 4 cards.:Breakthrough - Draw four cards, then choose and discard all but X cards in your hand.
 SVar:X:Count$CardsInYourHand/Minus.Count$xPaid
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/breakthrough.jpg
 End
- Code: Select all
- Name:Stinkweed Imp
 ManaCost:2 B
 Types:Creature Imp
 Text:no text
 PT:1/2
 K:Flying
 K:Deathtouch
 K:Dredge 5
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/stinkweed_imp.jpg
 End
Cannot get it to put it on top of deck, right now it just sends it to the library...
- Code: Select all
- Name:Golgari Thug
 ManaCost:1 B
 Types:Creature Human Warrior
 Text:no text
 PT:1/1
 K:WheneverKeyword:PermanentIntoGraveyard:Self:Graveyard:MoveFrom-Graveyard-Library:SearchShuffle_Type/Creature/Graveyard:ASAP:No_Condition:SearchType/Creature:When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
 K:Dredge 4
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/Golgari_Thug.jpg
 End
- Code: Select all
- Name:Ichorid
 ManaCost:3 B
 Types:Creature Horror
 Text:no text
 PT:3/1
 K:Haste
 K:At the beginning of the end step, sacrifice CARDNAME.
 K:WheneverKeyword:BeginningOfUpkeep:No_Initiator:Graveyard:MoveFrom-Graveyard-Play:Self:ASAP:Yes_No:ControllerUpkeep!No_Initiator:At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/Ichorid.jpg
 End
- Code: Select all
- Name:Cephalid Coliseum
 ManaCost:no cost
 Types:Land
 Text:no text
 K:paintap:1:U
 K:abDrawCards U T Sac<1/CARDNAME>:3:Drawback$YouDiscard/3:Draw three cards, then discard three cards.:Cephalid Coliseum - draw cards and discard cards
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/grand_coliseum.jpg
 End
- Code: Select all
- Name:Putrid Imp
 ManaCost:B
 Types:Creature Zombie Imp
 Text:no text
 PT:1/1
 K:abPump Discard<1/Any>:Flying
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/tireless_tribe.jpg
 End
(PS, Forge rocks and is super fun)
(PPS I like Dredge if you could not tell)
- RedSypher
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Re: New Here, Love Magic, Do Not Know Java...
 by jeffwadsworth » 01 Nov 2010, 02:20
by jeffwadsworth » 01 Nov 2010, 02:20 
For your last card issue, check this thread.
viewtopic.php?f=52&t=3370&p=44725&hilit=Threshold#p44725
			
		viewtopic.php?f=52&t=3370&p=44725&hilit=Threshold#p44725
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Re: New Here, Love Magic, Do Not Know Java...
 by friarsol » 01 Nov 2010, 03:04
by friarsol » 01 Nov 2010, 03:04 
Hah. Yep, the SA_Restriction should be able to do that "soon"-ish I've been tied up in some Infrastructure work the last few weeks, that stemmed from the Restriction work. For Putrid Imp it should be able to use one of the st keywords I think? Maybe Sloth can pop in and say which one. It may be stPumpSelf. 
As for Stinkweed Imp, it doesn't quite have Deathtouch since it only cares about combat damage. Feel free to look at the API for some more information.
I'd say it'd be better to use the new AbilityFactory instead of using the older keywords, as they give a bit more flexibility in general.
So Tireless Tribe's ability
			
		As for Stinkweed Imp, it doesn't quite have Deathtouch since it only cares about combat damage. Feel free to look at the API for some more information.
I'd say it'd be better to use the new AbilityFactory instead of using the older keywords, as they give a bit more flexibility in general.
So Tireless Tribe's ability
- Code: Select all
- K:abPump Discard<1/Any>:+0/+4
- Code: Select all
- A:AB$Pump|Cost$Discard<1/Any>|NumDef$+4|SpellDescription$Tireless Tribe gets +0/+4 until end of turn.
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Re: New Here, Love Magic, Do Not Know Java...
 by silly freak » 01 Nov 2010, 14:42
by silly freak » 01 Nov 2010, 14:42 
I noticed that the SVar:Pictures for the last two are mixed up...
			___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
		where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: New Here, Love Magic, Do Not Know Java...
 by RedSypher » 01 Nov 2010, 20:47
by RedSypher » 01 Nov 2010, 20:47 
oh, heh, sorry, that comes from what files I started with....
			
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Re: New Here, Love Magic, Do Not Know Java...
 by RedSypher » 06 Nov 2010, 02:11
by RedSypher » 06 Nov 2010, 02:11 
Hey, quick question. Is there any way in ability factory to give a spell 2 drawbacks? Like lifegain and discard on a draw spell?
			
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Re: New Here, Love Magic, Do Not Know Java...
 by friarsol » 06 Nov 2010, 02:26
by friarsol » 06 Nov 2010, 02:26 
Not yet. What card are you talking about? We might be able to handle it in a different way though.
			
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Re: New Here, Love Magic, Do Not Know Java...
 by RedSypher » 06 Nov 2010, 22:46
by RedSypher » 06 Nov 2010, 22:46 
Im talking about frantic search. it needs both a discard and untap lands drawback.
			
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