Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by friarsol » 08 Nov 2010, 19:52
Jaedayr, can you post your quest file? My current quest couldn't mill a fly.
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Re: Current Known Bugs list
by Jaedayr » 08 Nov 2010, 20:13
I have made no changes to any of the files in the quest folders. If you need more info let me know.
Quest.preferences below
Quest.preferences below
- Code: Select all
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,2,2
winsForRankIncrease=3,4,5,6
winsForMediumAI=10,9,8,7
winsForHardAI=20,18,16,14
# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
startingBasicLand=20
startingSnowBasicLand=20
startingCommons=45,40,40,40
startingUncommons=20,15,15,15
startingRares=10,10,10,10
startingCredits=250
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=3
boosterPackRare=1
# Match rewards that are used by the quest system
matchRewardBase=10
matchRewardTotalWins=0.3
matchRewardNoLosses=10
matchRewardAltWinBonus=100
matchRewardWinOnFirstTurn=1500
matchRewardWinByTurnFive=250
matchRewardWinByTurnTen=50
matchRewardWinByTurnFifteen=5
matchRewardMullToZero=500
Re: Current Known Bugs list
by friarsol » 08 Nov 2010, 20:23
That's not what I was looking for, but I figured it out.
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Re: Current Known Bugs list
by anikitin » 08 Nov 2010, 20:52
Computer uses Reanimate on anything - not just creatures. So he often puts a sorcery or instant on the battlefield which has no effect =)
Also, sometimes creatures' effects (like lifelink, draw card when X etc) happen twice. This happens extremely often when source of effect is destroyed - for example, if a creature with lifelink dies in combat, lifelink happens twice.
Plus, Exhume only works for the caster - it doesn't let the opponent revive his creature
Also, sometimes creatures' effects (like lifelink, draw card when X etc) happen twice. This happens extremely often when source of effect is destroyed - for example, if a creature with lifelink dies in combat, lifelink happens twice.
Plus, Exhume only works for the caster - it doesn't let the opponent revive his creature
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Re: Current Known Bugs list
by timmermac » 09 Nov 2010, 00:23
D'oh! Exile doesn't exile. It does, however, give me the life.
Edit: Also, the Fallen Empires storage lands seem to have a bug, though it may have been user error on my part. If you select less than the full amount of storage counters, it pops up with an error message. If I can duplicate it, I'll edit this post with the exact error(s).
Edit: Also, the Fallen Empires storage lands seem to have a bug, though it may have been user error on my part. If you select less than the full amount of storage counters, it pops up with an error message. If I can duplicate it, I'll edit this post with the exact error(s).
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by eljinete7 » 09 Nov 2010, 01:19
(r3311). Unearth ability of Dregscape Zombie doesn't work. It prompts for pay cost but after paid it the card is placed in the Exile zone instead in play.
Re: Current Known Bugs list
by Almost_Clever » 09 Nov 2010, 01:49
Also the card is not revealed either when the computer casts Enlightened Tutor ; I don't know if this means the computer doesn't actually find anything (or if it finds something and really puts it on top of its library).Professor wrote:Enlightened Tutor doesn't seem to do work any more. I can cast it, select a qualifying card from my deck, and go merrily on my way, but the next draw is never the card I selected. I recreated this three times with my Honden deck.
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Re: Current Known Bugs list
by timmermac » 09 Nov 2010, 01:55
10/31 beta. As soon as I play Shared Triumph, this happens:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
String index out of range: 1
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 1
at java.lang.String.substring(Unknown Source)
at forge.Card.toMixedCase(Card.java:2178)
at forge.Card.isType(Card.java:2186)
at forge.CardList$2.addCard(CardList.java:169)
at forge.CardList.filter(CardList.java:258)
at forge.CardList.getType(CardList.java:167)
at forge.GameActionUtil$211.execute(GameActionUtil.java:20216)
at forge.GameAction.checkStateEffects(GameAction.java:508)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:83)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Chris H. » 09 Nov 2010, 02:18
`timmermac wrote:10/31 beta. As soon as I play Shared Triumph, this happens:
This bug appears to have been fixed after the 10/31 beta.
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Re: Current Known Bugs list
by eljinete7 » 09 Nov 2010, 02:50
(r3311). Computer never regenerates its creatures during a game. 

Re: Current Known Bugs list
by Zirbert » 09 Nov 2010, 03:13
I was playing a deck with a Visara the Dreadful - Adarkar Valkyrie combo (one of the Assassin's Squall variants); my opponent was playing Allies. As I killed and stole his allies, their "enter the battlefield" abilities didn't trigger, for themselves or one another.
With the same decks, when I used the ultimate ability on Liliana Vess to dump his graveyard full of allies onto my side of the battlefield, their abilities all triggered, so the issue appears to be with Adarkar Valkyrie.
I'm still playing the 10-02 version of Forge; my apologies if this has been resolved since then and I didn't know it (although I searched the forum first, and didn't see anything about it being fixed). I don't want to install 10-19 now because there's already a newer one, and the abundance of bug reports in the 10-31 beta thread make me a little wary, so I'm holding off until the next version...
Thanks,
Zirbert
(Edited twice - so far - to fix boneheaded typos.)
With the same decks, when I used the ultimate ability on Liliana Vess to dump his graveyard full of allies onto my side of the battlefield, their abilities all triggered, so the issue appears to be with Adarkar Valkyrie.
I'm still playing the 10-02 version of Forge; my apologies if this has been resolved since then and I didn't know it (although I searched the forum first, and didn't see anything about it being fixed). I don't want to install 10-19 now because there's already a newer one, and the abundance of bug reports in the 10-31 beta thread make me a little wary, so I'm holding off until the next version...
Thanks,
Zirbert
(Edited twice - so far - to fix boneheaded typos.)
Re: Current Known Bugs list
by anikitin » 09 Nov 2010, 08:38
When I play Reanimate to get enemy's Bogardan Hellkite onto the battlefield, his damage ability doesn't trigger. When played from hand, Hellkite deals damage appropriately.
Also, Iona, Shield of Emeria chooses color by herself - I wasn't given any popups or anything to choose the color myself. Moreover, she prevents me from playing the chosen color and not AI. It seems that ability works for card's owner, not controller.
Also, Iona, Shield of Emeria chooses color by herself - I wasn't given any popups or anything to choose the color myself. Moreover, she prevents me from playing the chosen color and not AI. It seems that ability works for card's owner, not controller.
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Re: Current Known Bugs list
by SoulStorm » 09 Nov 2010, 13:38
Game crashed when the AI played Merfolk Sovereign. The AI already had a Sejiri Merfolk on the battlefield.
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:328)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:25)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:328)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:25)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by slapshot5 » 09 Nov 2010, 15:05
This is now fixed in SVN. Thanks for reporting!SoulStorm wrote:Game crashed when the AI played Merfolk Sovereign. The AI already had a Sejiri Merfolk on the battlefield.
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