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Current Known Bugs list

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Re: Current Known Bugs list

Postby SoulStorm » 09 Nov 2010, 15:21

slapshot5 wrote:
SoulStorm wrote:Game crashed when the AI played Merfolk Sovereign. The AI already had a Sejiri Merfolk on the battlefield.
This is now fixed in SVN. Thanks for reporting!

-slapshot5
No problem, thanks for the fix!
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Re: Current Known Bugs list

Postby timmermac » 09 Nov 2010, 17:50

That was weird... Computer had 2x Ali From Cairo out, and his own Dark Confidant killed him. Is that supposed to happen?
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Re: Current Known Bugs list

Postby Chris H. » 09 Nov 2010, 17:55

eljinete7 wrote:(r3311). Computer never regenerates its creatures during a game. :?
`
Currently, the computer can not use regenerate abilities after the damage has been assigned. The computer can only pay for the regeneration before it attacks. We all hope that this will improve in the future. :D
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Re: Current Known Bugs list

Postby friarsol » 09 Nov 2010, 18:11

timmermac wrote:That was weird... Computer had 2x Ali From Cairo out, and his own Dark Confidant killed him. Is that supposed to happen?
Yep Ali only cares about Damage. Confidant causes loss of life.
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Re: Current Known Bugs list

Postby timmermac » 09 Nov 2010, 18:18

This might not exactly be classified as a bug, but here goes. Bosh, Iron Golem is listed as a common in his text file, he should be a rare.
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Re: Current Known Bugs list

Postby slapshot5 » 09 Nov 2010, 19:28

timmermac wrote:This might not exactly be classified as a bug, but here goes. Bosh, Iron Golem is listed as a common in his text file, he should be a rare.
fixed. Thanks.

-slapshot5
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Re: Current Known Bugs list

Postby slapshot5 » 09 Nov 2010, 20:49

timmermac wrote:Fallen Empires storage lands seem to have a bug, though it may have been user error on my part. If you select less than the full amount of storage counters, it pops up with an error message. If I can duplicate it, I'll edit this post with the exact error(s).
I just fixed a case where it caused an exception when removing 0 counters. I did not have an error removing any other number of counters.

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Re: Current Known Bugs list

Postby eljinete7 » 09 Nov 2010, 22:05

(r3311). I've played Innocent Blood, CPU sacrificed a creature, then it asked to me to sacrifice one of my creatures, but I haven't any and game stopped.
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Re: Current Known Bugs list

Postby cc-drake » 09 Nov 2010, 23:57

The signets like Dimir Signet can produce unlimited mana: First announce a spell, then click hundred times on the signet when game asks to pay mana, then cancel the current spell.
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Re: Current Known Bugs list

Postby anikitin » 10 Nov 2010, 01:30

It seems that Reanimate doesn't make you the creature's controller. I can't play its abilities. However, I can still block with it.
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Re: Current Known Bugs list

Postby friarsol » 10 Nov 2010, 01:39

anikitin wrote:It seems that Reanimate doesn't make you the creature's controller. I can't play its abilities. However, I can still block with it.
What creature did you Reanimate? It still has summoning sickness the turn you get it?
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Re: Current Known Bugs list

Postby anikitin » 10 Nov 2010, 02:26

friarsol wrote:
anikitin wrote:It seems that Reanimate doesn't make you the creature's controller. I can't play its abilities. However, I can still block with it.
What creature did you Reanimate? It still has summoning sickness the turn you get it?
Several creatures and none of their abilities required tap. For example, Noble Panther or Bogardan Hellkite
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Re: Current Known Bugs list

Postby friarsol » 10 Nov 2010, 02:43

anikitin wrote:
friarsol wrote:
anikitin wrote:It seems that Reanimate doesn't make you the creature's controller. I can't play its abilities. However, I can still block with it.
What creature did you Reanimate? It still has summoning sickness the turn you get it?
Several creatures and none of their abilities required tap. For example, Noble Panther or Bogardan Hellkite
Yep, it's happening for me too. The controller definitely gets set when it's grabbed, but must be reset afterwards.
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Re: Current Known Bugs list

Postby SoulStorm » 10 Nov 2010, 07:11

This is probably more of a yet to be implemented issue, but it could be considered a bug as well I suppose. I just started adding some of my decks for the AI to use in quest mode, and noticed that the AI doesn't seem to know how to use Azorius Chancery and the other lands like it.

In fact, when the AI plays such a land I get the prompt to return a land to hand. This is unfortunate as most of my decks use these lands to one degree or another. These lands are especially amazing in a landfall deck. Any estimate on when the AI will be able to make use of these lands?
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Re: Current Known Bugs list

Postby cc-drake » 10 Nov 2010, 15:15

Taking Control of an opponent's creature with Memnarch during combat doesn't remove it from combat.
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