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Feature Requests Thread

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Re: Feature Requests Thread

Postby lazylockie » 30 Oct 2010, 13:35

I don't know if this has been suggested, but I noticed that keys (besides Space) aren't very used. Something useful could be assigning some keys to shortcuts or special actions, like 'S' resolves the whole stack or 'C' jumps directly into combat phase.
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Re: Feature Requests Thread

Postby malkin » 04 Nov 2010, 13:01

Can you guys add a way for a player to tap all remaining mana in the mana pool for example when adding +1/+1 to Nirkana Revenant? Thanks :)
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Re: Feature Requests Thread

Postby Niv-Mizzet » 13 Nov 2010, 19:46

I noticed the thread about Magic: The Puzzling and it gave me an idea for a Forge Puzzle Mode. You could set it up to lay out the specific cards in your hand and in play and then give you one turn or whatever to try and win.
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Re: Feature Requests Thread

Postby slapshot5 » 13 Nov 2010, 20:34

Niv-Mizzet wrote:I noticed the thread about Magic: The Puzzling and it gave me an idea for a Forge Puzzle Mode. You could set it up to lay out the specific cards in your hand and in play and then give you one turn or whatever to try and win.
I like it. My first thought was it could get complicated with cards with different number of counters, and all the different states things could be in. But from the couple Puzzling threads I've read, and the paper versions I have in old Duelist mags, things are generally fairly simple. I see loading and saving of .puzzle files so you can share being an awesome feature also. The turn constraints and the UI for getting things in the correct positions seem to me to be the biggest hurdles here.

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Re: Feature Requests Thread

Postby zerker2000 » 14 Nov 2010, 22:45

I'm not sure how storage-hungry this would be, but can't we just have a save-game function, which dumps AllZone into a file?
If we're making a simple format, though, I'm pretty sure .deck files are the way to go: since we're talking about solitaire puzzles, five of them(graves, fields, human hand) should usually be sufficient.
As for turn/action restrictions, I'm pretty sure you can just include it in the puzzle's post. It already works for the 60 card deck restriction.
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Re: Feature Requests Thread

Postby Corwin72 » 15 Nov 2010, 15:45

Would it be possible for the system to keep a text log of the game?
To keep track of each Player and AI action. It would be good for tracking issues in the software.
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Re: Feature Requests Thread

Postby friarsol » 15 Nov 2010, 15:55

Corwin72 wrote:Would it be possible for the system to keep a text log of the game?
To keep track of each Player and AI action. It would be good for tracking issues in the software.
I added this as into our issue tracker a bit ago. You'll just have to wait for someone to take up the reins.
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Re: Feature Requests Thread

Postby SoulStorm » 18 Nov 2010, 21:20

How about an option for quest mode to automatically sell cards that you have more than 4 copies of upon entering the card shop? Make an exception for Relentless Rats and basic lands of course. It might help keep the card shop from being so slow when you've acquired a substantial card collection.

The option to tag cards as auto-sell would be nice as well. That way if there are certain cards you know you aren't ever going to play you can tag them as auto-sell and never have to deal with them again.
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Re: Feature Requests Thread

Postby silly freak » 18 Nov 2010, 23:01

merge that into one and make it a "max copies" property, which is 4 by default for everything besides Relentless Rats and basic lands (use -1 here, for example). If you dislike a card, you can put the counter to zero, and if you know that four copies are never going into your deck, just make it three.
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Re: Feature Requests Thread

Postby SoulStorm » 19 Nov 2010, 00:46

silly freak wrote:merge that into one and make it a "max copies" property, which is 4 by default for everything besides Relentless Rats and basic lands (use -1 here, for example). If you dislike a card, you can put the counter to zero, and if you know that four copies are never going into your deck, just make it three.
I approve of that refinement! :D

Based upon that idea, what if the cards offered in the shop checked against the max copies number and only showed those cards that haven't reached the max number? That way one doesn't end up looking through the same cards repeatedly.
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Re: Feature Requests Thread

Postby serrasmurf » 27 Nov 2010, 10:08

when playing quest i like to have a focus. for example, have a bunch of aggro cards from the beginning and try to create an good aggro deck from all the random cards that are thrown at me after every game.

often i start a new quest 100 times before I have the cards i'd like to start my quest, cads with which i'm confident i don't get bored n my long journey.

It would be cool if at the start of a new quest you could pick 1 or 2 cards (any card except power9) to give your quest a nice focus (like 2 beastmaster ascension). You could also take it 1 step further and start with a character, like in shandalar. The character defines your starting life, colour focus and a colour to pick a card. And of course you could add a zillion other things....
making sense?
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Re: Feature Requests Thread

Postby lazylockie » 27 Nov 2010, 12:29

serrasmurf wrote:when playing quest i like to have a focus. for example, have a bunch of aggro cards from the beginning and try to create an good aggro deck from all the random cards that are thrown at me after every game.

often i start a new quest 100 times before I have the cards i'd like to start my quest, cads with which i'm confident i don't get bored n my long journey.

It would be cool if at the start of a new quest you could pick 1 or 2 cards (any card except power9) to give your quest a nice focus (like 2 beastmaster ascension). You could also take it 1 step further and start with a character, like in shandalar. The character defines your starting life, colour focus and a colour to pick a card. And of course you could add a zillion other things....
making sense?
I like this idea. Control decks are, by the nature of the cards, UW and aggro decks involves RG. I don't know how could this affect quest mode, but choosing which primarily colors you want could be tested.

Also, instead of leaving a free option for the user, I think a set of predefined cards for each "focus" would be better. Even if they disable P9, there are still some degenerate stuff that could easily break the early quests such as Tarmogoyf. I think, for example, control could get a sweeper (ie Hallowed Burial) and aggro, I don't know, Bloodbraid Elf or Lightning Bolt?
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Re: Feature Requests Thread

Postby Rob Cashwalker » 27 Nov 2010, 19:49

It's an interesting concept. The next iteration of the quest mode is more Shandalar-like, so many more of these sorts of concepts may be easier to work in.

I kinda fell like any card pool has the potential to make at least a decent deck. I think starting quests to gather a card pool you like is sort of defeating the purpose of the feature.

for example, say you're playing sealed at a store, where you paid 20 bucks, bust your packs, and you don't like the card pool. What do you do? You still build the best deck you can, because the store ain't taking the cards back.... Though if you cracked Baneslayer Angle or something, you could buy another 2 card pools....
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Re: Feature Requests Thread

Postby DennisBergkamp » 28 Nov 2010, 06:33

I have thought a little bit about adding the option of having different types of characters to be chosen to the new "Quest" mode, but all I've come up with is that a "Red" character will just start with more red cards at the beginning (just like in Shandalar). There could be other small attributes, I suppose (a green or white mage could have a higher starting life, maybe a blue mage would start out with more cards at the beginning of the game, or perhaps black would have something like a +5% gold gain bonus).

I don't really like the idea of having the option to add any card to one's pool at the beginning of the game, but I think a good way to get more "focus" is the possibility to buy preconstructed decks, we probably don't have all of the cards implemented for all of them, but allowing to buy (partial) decks like "Chandra vs Jace" or "Elves vs Goblins" should help out a lot (we could custom build some as well, maybe?). Then the uber powerful stuff like cards found in "From the Vault:Exiled" and "From the Vault:Relics" would only be available through beating some high-level quests.
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Re: Feature Requests Thread

Postby SoulStorm » 28 Nov 2010, 12:18

DennisBergkamp wrote:I think a good way to get more "focus" is the possibility to buy preconstructed decks, we probably don't have all of the cards implemented for all of them, but allowing to buy (partial) decks like "Chandra vs Jace" or "Elves vs Goblins" should help out a lot (we could custom build some as well, maybe?). Then the uber powerful stuff like cards found in "From the Vault:Exiled" and "From the Vault:Relics" would only be available through beating some high-level quests.
What about the ability to quest for specific cards? Have a chain of quests based upon the rarity of the card (1 quest for a common, 2 for an uncommon, 3 for a rare, and 5 for a mythic). You could even set a max value for cards that you can quest for based upon your number of wins.

The ability to search for specific cards also fits right in with your idea of character types.

Black: +50% max value of black quest cards; 50% discount on black pets
Blue: +50% max value of blue quest cards; 50% discount on blue pets
Green: +50% max value of green quest cards; 50% discount on green pets
Red: +50% max value of red quest cards; 50% discount on red pets
White: +50% max value of white quest cards; 50% discount on white pets
Colorless: +50% max value of colorless quest cards; 50% discount on colorless pets
Multicolored: +50% max value of multicolored quest cards; 50% discount on multicolored pets

The discount on pets presumes adding pets of those colors that aren't already implemented. Makes sense if you're going to have specialties.

There are so many cards implemented at this point that working to build a specific deck becomes very tedius. And whenever a new update comes out you have to start the process all over again if you want to make a deck with any of the newly implemented cards (and I always do). This makes pressing that new quest button a lot less tempting. The ability to quest for specific cards would help tremendously.
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