Compiled Bug List
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Re: Compiled Bug List
by 0rion79 » 09 Nov 2010, 16:11
Don't knwo if it is a bug or not, but Leyline of the Void removes cards from graveyard immediately AFTER that they have been placed into the graveyard. In fact, I have tried to play a combo with Bridge from Below but, when a creature of myne kills one of opponent's creatures or when I obtain the same effect with Diabolic Edict or Chainer's Edict, Bridge from Below is removed from my graveyard.
Instead, if I play Sword to Plowshares or Path to Exile, nothing happens (as it should).
Instead, if I play Sword to Plowshares or Path to Exile, nothing happens (as it should).
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Re: Compiled Bug List
by Gargaroz » 11 Nov 2010, 13:23
Aether Burst seems broken, as it's not counting the other bursts in the graveyards when determining the possible targets. It always has only one target. I checked the code, and it seems right, so I really wonder whant's happening.
Also Academy Rector and Tinker seems quite unstable and tends to crash the game. Checking the codes, I can see the Rector one lacks of the "gain_life" trick to avoid the old crash related to shuffle command.
Also Academy Rector and Tinker seems quite unstable and tends to crash the game. Checking the codes, I can see the Rector one lacks of the "gain_life" trick to avoid the old crash related to shuffle command.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by 0rion79 » 19 Nov 2010, 20:19
Lately I have made a very cool deck with Kiki-Jiki, the Mirror Breaker and Intruder Alarm but I've seen that, when I try to clone cards with a triggered effect as they come into play, as Primeval Titan, Intruder Alarm won't make creatures to untap. Also, if I try to clone Academy Rector with Kiki-Jiki, the game crashes. Kiki-Jiki may by fact clone also legendary creatures, that will eventually die immediately.
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Re: Compiled Bug List
by Gargaroz » 23 Nov 2010, 20:29
The challenge "Programmer's Delight" acts in a strange way : White Knight, Silver Knight and Paladin en-Vec are not allowed, but the game has no objection about Duskrider Falcon or Thunder Spirit. Is this OK or...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by aww1979 » 23 Nov 2010, 23:48
It's a known issue. The wiki has more details on which abilities can be picked 100% of the time in the programmer's delight challenge. The issue, if I remember, was that some creatures with protection from X actually have some code, I think relating to whether you can Sleight of Mind them. (in other words, I suspect that Duskrider Falcon is also bugged such that Sleight of Mind won't work on it)
Re: Compiled Bug List
by aww1979 » 26 Nov 2010, 10:47
In this savegame, I attack with two Phylactery Lich, and AI blocks one with a Juzam Djinn. The lich dies in combat, and it should be indestructible. I know it is indestructible at least some of the time, because in an earlier game, Phylactery Lich survived an AI Wrath of God.
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phylich.zip- (2.83 KiB) Downloaded 306 times
Re: Compiled Bug List
by aww1979 » 26 Nov 2010, 11:44
Not technically a bug, but I just had the AI cast Thoughtseize on me, and I had zero cards in hand :p
Re: Compiled Bug List
by Gargaroz » 28 Nov 2010, 16:56
Both Birchlore Rangers and Heritage Druid cannot be used with Eladamri, Lord of Leaves in play and this is obviously wrong, as their abilities does not target and tapping an elf is a cost.
Ulamog, the Infinite Gyre sometimes dies in combat, but this is the same, old "indestrutible" bug.
Ulamog, the Infinite Gyre sometimes dies in combat, but this is the same, old "indestrutible" bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Compiled Bug List
by 0rion79 » 29 Nov 2010, 15:26
Martyrs of Korlis has lost its own ability (it does nothing and does NOT prevent any damage from artifact sources)
Overgrown Battlement still add one mana to mana pool only for each other Overgrown Battlement card in play and not for each card with Defender ability.
Overgrown Battlement still add one mana to mana pool only for each other Overgrown Battlement card in play and not for each card with Defender ability.
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Re: Compiled Bug List
by 0rion79 » 30 Nov 2010, 19:45
Air Elemental has a weird bug in Custom Version: during the duel, while in hand, the card name is "Locked: chal 5 #0". While in the game, the creature's name is fine but creature type is #0. No mistakes in the CSV.
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Re: Compiled Bug List
by aww1979 » 01 Dec 2010, 14:34
I don't know if this is a bug or not, but it surprised me so I'll mention it.
I had Pyromancer Ascension in play, and I retraced a Raven's Crime in my graveyard, and the ascension got a counter. Is this correct? It would be if Raven's Crime never leaves the graveyard when retraced, but if it does, then it's a bug. I'm not familiar with some of the newer mechanics like Retrace.
I had Pyromancer Ascension in play, and I retraced a Raven's Crime in my graveyard, and the ascension got a counter. Is this correct? It would be if Raven's Crime never leaves the graveyard when retraced, but if it does, then it's a bug. I'm not familiar with some of the newer mechanics like Retrace.
Re: Compiled Bug List
by akaneko » 01 Dec 2010, 20:40
Bloodghast and Selesnya Sanctuary (or any other land of that type). When triggering Bloodghasts Landfall ability with the Sanctuary the land enters play untapped and you don't have to bounce any other land.
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Re: Compiled Bug List
by aww1979 » 02 Dec 2010, 00:01
In this savegame, some of my cards (usually lands) are not untapping as normal. This has happened several games with this deck. The one card I am pretty sure I used every single time this happened was Goblin Welder, and specifically using it on AIs artifacts. Why this should happen I have absolutely no idea.
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welder.zip- (5.36 KiB) Downloaded 283 times
Re: Compiled Bug List
by Gargaroz » 02 Dec 2010, 15:09
Perhaps is a bug, as the exact sequence would be :aww1979 wrote:I don't know if this is a bug or not, but it surprised me so I'll mention it.
I had Pyromancer Ascension in play, and I retraced a Raven's Crime in my graveyard, and the ascension got a counter. Is this correct? It would be if Raven's Crime never leaves the graveyard when retraced, but if it does, then it's a bug. I'm not familiar with some of the newer mechanics like Retrace.
1) you decide to "retrace" a spell, pay the cost and discard a land
2) the spell leaves the graveyard and goes on the stack
3) the spell resolves (or is countered) and eventually re-goes in the graveyard (if nothing prevent it to going there, as Leyline of the Void).
So, it seems a bug, but I don't know if it's fixable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Compiled Bug List
by aww1979 » 02 Dec 2010, 22:20
A simple CSV error: All Is Dust doesn't have the tribal eldrazi type on the keyword line.
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