Current Known Bugs list
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Re: Current Known Bugs list
by lazylockie » 08 Dec 2010, 01:09
AbilityFactory.java is up to date (12/07/2010). I'll wait for another revision tomorrow to make sure though.friarsol wrote:No Such Method? It exists. Make sure your AbilityFactory is up to date by Refreshing the Project.
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Re: Current Known Bugs list
by Chris H. » 08 Dec 2010, 01:35
`lazylockie wrote:AbilityFactory.java is up to date (12/07/2010). I'll wait for another revision tomorrow to make sure though.friarsol wrote:No Such Method? It exists. Make sure your AbilityFactory is up to date by Refreshing the Project.
I just discovered a problem with AbilityFactory.java in a recent build and Sol merged a fix into the SVN. You can update now and rebuild the project and be good to go.

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Re: Current Known Bugs list
by Corwin72 » 08 Dec 2010, 14:00
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Re: Current Known Bugs list
by Jaedayr » 08 Dec 2010, 18:14
I saw some updates in SVN so I grabbed them and tried again (r4177). If you are still working on this just ignore me. Stuffy Doll + Lure is only being blocked by one creature. First attack it was blocked by Essence Sliver which was only computer creature in play. Next turn it was blocked by Knight of Meadowgrain only, while Essence Sliver and Youthful Knight just watched.Sloth wrote:Oh dear, that has to be fixed by me too. Working on it.Jaedayr wrote:Attacked with a Stuffy Doll enchanted with Lure. (I just discovered this evil combo). However the computer did not play along with me. It had 10 untapped creatueres but only blocked with Wyuli Wolf. Others like Shorecrasher Mimic, Sturdy Hatchling, Horned Troll, Glintwing Invoker did nothing.
Re: Current Known Bugs list
by friarsol » 08 Dec 2010, 18:20
code.google was down for maintenance for maybe 5-10 minutes. I just submitted some stuff so I think it's fine.Corwin72 wrote:Edit: Is the SVN down?
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Re: Current Known Bugs list
by Jaedayr » 08 Dec 2010, 18:22
r4177
As I began my attack phase, I clicked all the computer creatures on the playing field and tapped them. My attackers didn't have to deal with all those nasty defenders.
I could only tap those without summoning sickness.
Also, during my Phase Main1, I clicked on computer Morph and was prompted to pay 2WW as morph cost. Computer turned it over next turn and it was Exalted Angel.
As I began my attack phase, I clicked all the computer creatures on the playing field and tapped them. My attackers didn't have to deal with all those nasty defenders.

Also, during my Phase Main1, I clicked on computer Morph and was prompted to pay 2WW as morph cost. Computer turned it over next turn and it was Exalted Angel.
Re: Current Known Bugs list
by lazylockie » 08 Dec 2010, 19:01
I think has been since I started playing with revision (2000+). Stuff AI controls can be used by you.Jaedayr wrote:r4177
As I began my attack phase, I clicked all the computer creatures on the playing field and tapped them. My attackers didn't have to deal with all those nasty defenders.I could only tap those without summoning sickness.
Also, during my Phase Main1, I clicked on computer Morph and was prompted to pay 2WW as morph cost. Computer turned it over next turn and it was Exalted Angel.
It's just a matter of conscience of each player if they want to cheat or not

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Re: Current Known Bugs list
by friarsol » 08 Dec 2010, 19:24
It's only cheating if you get caught (or the devs fix longterm bugs and then you can't do it anymore).lazylockie wrote:It's just a matter of conscience of each player if they want to cheat or not
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Re: Current Known Bugs list
by friarsol » 09 Dec 2010, 16:19
Fork and friends are fixed. And they now skip additional costs as well.
Adarkar Valkyrie's targeting is fixed.
And some other things I fixed last night but I can't remember anymore.
Adarkar Valkyrie's targeting is fixed.
And some other things I fixed last night but I can't remember anymore.
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Re: Current Known Bugs list
by Jaedayr » 09 Dec 2010, 19:29
r4193
I think this is a bug but am not certain. Computer attacked with Boggart Ram-Gang (4/4 with Aggressive Urge) and I blocked with Safehold Elite (2/3 with Spidersilk Armor). Instead of the Elite returning to the playing field as 1/1 it stayed in the graveyard. Is this correct or did maybe the wither counters last longer than they should have?
I think this is a bug but am not certain. Computer attacked with Boggart Ram-Gang (4/4 with Aggressive Urge) and I blocked with Safehold Elite (2/3 with Spidersilk Armor). Instead of the Elite returning to the playing field as 1/1 it stayed in the graveyard. Is this correct or did maybe the wither counters last longer than they should have?
Re: Current Known Bugs list
by friarsol » 09 Dec 2010, 19:46
It's actually not a bug.
It's a quirky interaction between Wither and Persist. Persist looks for -1/-1 counters before it returns, sure it may not have had any at the beginning of combat but the Wither put some on when it was dealing damage. So the Elite goes to the graveyard, and then says "Should I Persist? Nope, I have -1/-1 counters. Oh well."
It's a quirky interaction between Wither and Persist. Persist looks for -1/-1 counters before it returns, sure it may not have had any at the beginning of combat but the Wither put some on when it was dealing damage. So the Elite goes to the graveyard, and then says "Should I Persist? Nope, I have -1/-1 counters. Oh well."
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Re: Current Known Bugs list
by Jaedayr » 09 Dec 2010, 21:11
r4193
I obtained Wasp Lancer and Air Elemental from the computer on two consecutive turns using Adarkar Valkyrie. Neither of them received the bonus from the Glorious Anthem I had already in play.
I obtained Wasp Lancer and Air Elemental from the computer on two consecutive turns using Adarkar Valkyrie. Neither of them received the bonus from the Glorious Anthem I had already in play.
Re: Current Known Bugs list
by Dracontes » 10 Dec 2010, 15:52
Here's a truckload!
Copyedit
Kamigawa Block spirits don't have in their texts the Soulshift ability though it does exist in code.
Gate to Phyrexia has no text.
Wild Growth's text: "its controller adds Green to his or her mana pool"
Kor Spiritdancer's triggered card drawing ability isn't detailed on the card text.
The text of Backfire, Spirit Shackle, Soul Bleed: "Enchant Creature Curse"
Thundermare and Timbermare lack the text with the tap all other creatures enters the battelfield ability
Cephalid Retainer is "Creature - Sephalid"
Sprouting Phytohydra is tagged as Limited Edition Alpha when it should be Dissension
AI Shenanigans
It seems the AI can't use X spells properly: it played a Goblin Offensive for 0 goblin tokens.
The AI played a Festival of Trokin for 0 life.
Malfunctioning Cards
Goblin Matron's effect doesn't reveal the fetched card when played by the AI.
The remembered targeting thing also happened for Drag Down and Earthcraft. In the latter case the ability on the stack mentioned plains but it was the forest I targeted that ended up getting untapped.
Error Reports
The error report below was caused by my selecting the original "generate 5 colored deck" option though it did allow me to select another deck generation method and keep playing.
So here is a screen capture as I'm not sure if a stack report is necessary as this seems to be a display problem.
The leading events were as follows: I cast a Serra's Blessing which triggered the pair of Enchantress's Presence and after I drew the cards, I played the land I had drawn.
Rolling over the creatures seemingly affected by this hints at an issue with the P/T overlay on the battlefield. If you look at the right pane the overlay is fine. As the phase changed to End of Turn everything went back to normal. During my next turn it happened again as I cast a Mox Pearl and the P/T went back to normal after the spell resolved. Casting a Land Tax or and Essence Warden had no such effect though it happened again as I played a land.
This may have something to do with the fact that I'm playing Forge on a Pentium M laptop with 512 MB of RAM and that I had been playing for some time.
Copyedit
Kamigawa Block spirits don't have in their texts the Soulshift ability though it does exist in code.
Gate to Phyrexia has no text.
Wild Growth's text: "its controller adds Green to his or her mana pool"
Kor Spiritdancer's triggered card drawing ability isn't detailed on the card text.
The text of Backfire, Spirit Shackle, Soul Bleed: "Enchant Creature Curse"
Thundermare and Timbermare lack the text with the tap all other creatures enters the battelfield ability
Cephalid Retainer is "Creature - Sephalid"
Sprouting Phytohydra is tagged as Limited Edition Alpha when it should be Dissension
AI Shenanigans
It seems the AI can't use X spells properly: it played a Goblin Offensive for 0 goblin tokens.
The AI played a Festival of Trokin for 0 life.
Malfunctioning Cards
Goblin Matron's effect doesn't reveal the fetched card when played by the AI.
The remembered targeting thing also happened for Drag Down and Earthcraft. In the latter case the ability on the stack mentioned plains but it was the forest I targeted that ended up getting untapped.
Error Reports
The error report below was caused by my selecting the original "generate 5 colored deck" option though it did allow me to select another deck generation method and keep playing.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is 32
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: GenerateConstructedDeck() : generateDeck() error, deck size it not 60, deck size is 32
at forge.GenerateConstructedMultiColorDeck.generate5ColorDeck(GenerateConstructedMultiColorDeck.java:96)
at forge.Gui_NewGame.generateConstructed5ColorDeck(Gui_NewGame.java:664)
at forge.Gui_NewGame.genDecks(Gui_NewGame.java:628)
at forge.Gui_NewGame.startButton_actionPerformed(Gui_NewGame.java:529)
at forge.Gui_NewGame$11.actionPerformed(Gui_NewGame.java:421)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
So here is a screen capture as I'm not sure if a stack report is necessary as this seems to be a display problem.
The leading events were as follows: I cast a Serra's Blessing which triggered the pair of Enchantress's Presence and after I drew the cards, I played the land I had drawn.
Rolling over the creatures seemingly affected by this hints at an issue with the P/T overlay on the battlefield. If you look at the right pane the overlay is fine. As the phase changed to End of Turn everything went back to normal. During my next turn it happened again as I cast a Mox Pearl and the P/T went back to normal after the spell resolved. Casting a Land Tax or and Essence Warden had no such effect though it happened again as I played a land.
This may have something to do with the fact that I'm playing Forge on a Pentium M laptop with 512 MB of RAM and that I had been playing for some time.
Re: Current Known Bugs list
by Jaedayr » 10 Dec 2010, 18:48
r4210
Computer activated Sorceress Queen against my Heedless One (currently 6/7) and the queen effect did not appear to take place. I saw this on two consecutive turns.
Computer activated Sorceress Queen against my Heedless One (currently 6/7) and the queen effect did not appear to take place. I saw this on two consecutive turns.
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