Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Chris H. » 11 Dec 2010, 22:53
`lazylockie wrote:I'm using Snacko's scripts. Everytime I update the revision I run the run-first.bat then update-and-build.bat, then I unzip the forge.zip into my folder.
I use Eclipse and Subversion and do not use Snacko's scripts. There may be someone else with experience here that can help you.
The scripts your using might be corrupted somehow or you might be using an out of date version of the scripts. I hope that someone will come up with a good idea.
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Re: Current Known Bugs list
by friarsol » 11 Dec 2010, 23:33
There must be something causing one of your files to not update. I haven't looked at Snacko's script at all, but have you tried deleting all of the .java files and then running it again?lazylockie wrote:I'm using Snacko's scripts. Everytime I update the revision I run the run-first.bat then update-and-build.bat, then I unzip the forge.zip into my folder.
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Re: Current Known Bugs list
by samildanach32 » 12 Dec 2010, 12:58
Aethersnipe didnt bounce a creature when i evoked it
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Re: Current Known Bugs list
by lazylockie » 12 Dec 2010, 22:28
r4228:
Storm World is doing 3 damage when opponent has 0 cards in hand. I think who coded this card copied from The Rack and forgot to change 3 to 4.
Storm World is doing 3 damage when opponent has 0 cards in hand. I think who coded this card copied from The Rack and forgot to change 3 to 4.
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Re: Current Known Bugs list
by slapshot5 » 12 Dec 2010, 22:44
now fixed. thanks.lazylockie wrote:r4228:
Storm World is doing 3 damage when opponent has 0 cards in hand. I think who coded this card copied from The Rack and forgot to change 3 to 4.
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Re: Current Known Bugs list
by Chris H. » 13 Dec 2010, 02:12
`Dracontes wrote:Kamigawa Block spirits don't have in their texts the Soulshift ability though it does exist in code.
We fixed the Soulshift bug. Thank you for reporting this bug.
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Loading of the deck editor
by zaroblan » 13 Dec 2010, 08:15
Greetings,
Loading of the deck editor is extremely slow. The same goes for applying filters.
Thanks,
The Turquoise Mage
Loading of the deck editor is extremely slow. The same goes for applying filters.
Thanks,
The Turquoise Mage
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Re: Current Known Bugs list
by Dracontes » 13 Dec 2010, 12:53
A pair of copyedit issues that migrated from 11-30 to 12-11:
The text of Radiant, Archangel : "Radiant, Archangel gets +1/+1 for each creature with flying in play." It should be "each other creature with flying in play". The code works as it should though.
The text of Gemstone Array: "0, Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool." I do know it's hardcoded into the program so I'm not sure how complicated it is to change this.
The text of Radiant, Archangel : "Radiant, Archangel gets +1/+1 for each creature with flying in play." It should be "each other creature with flying in play". The code works as it should though.
The text of Gemstone Array: "0, Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool." I do know it's hardcoded into the program so I'm not sure how complicated it is to change this.
Re: Current Known Bugs list
by Chris H. » 13 Dec 2010, 13:33
This one is now fixed, thank you.Dracontes wrote:The text of Radiant, Archangel : "Radiant, Archangel gets +1/+1 for each creature with flying in play." It should be "each other creature with flying in play". The code works as it should though.
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Re: Loading of the deck editor
by timmermac » 13 Dec 2010, 15:04
If this is in quest mode, I have a possible explanation. The larger your quest.Data file is, the longer opening up the editor takes, as it seems that there's a fair amount of data involved.zaroblan wrote:Greetings,
Loading of the deck editor is extremely slow. The same goes for applying filters.
Thanks,
The Turquoise Mage
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Rob Cashwalker » 13 Dec 2010, 15:14
Even the constructed deck editor will take a long time, we now have over 5000 cards.
The Force will be with you, Always.
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Re: Current Known Bugs list
by Sloth » 13 Dec 2010, 15:58
Cockatrice works for me. Was there anything special about Figure of Destiny? Maybe it was a wall?SoulStorm wrote::Cockatrice blocked Figure of Destiny. Figure of Destiny wasn't destroyed at end of combat.
Thanks
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Re: Current Known Bugs list
by Dracontes » 13 Dec 2010, 16:27
Yet more copyedit issues I found trawling the Deck Editor:
Jedit Ojanen of Efrava should have the creature type Lord removed according to the most recent creature type revision.
Scroll Thief has no "Creature" in its type, being a "Snow Merfolk Rogue".
Controvert has no type whatsoever.
Jedit Ojanen of Efrava should have the creature type Lord removed according to the most recent creature type revision.
Scroll Thief has no "Creature" in its type, being a "Snow Merfolk Rogue".
Controvert has no type whatsoever.
Re: Current Known Bugs list
by slapshot5 » 13 Dec 2010, 16:48
Thanks Dracontes. These are all fixed now. Please, keep 'em coming!Dracontes wrote:Yet more copyedit issues I found trawling the Deck Editor:
Jedit Ojanen of Efrava should have the creature type Lord removed according to the most recent creature type revision.
Scroll Thief has no "Creature" in its type, being a "Snow Merfolk Rogue".
Controvert has no type whatsoever.

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