Current Known Bugs list
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Re: Current Known Bugs list
by lazylockie » 13 Dec 2010, 16:53
r4317:
I've imprinted Remand into Isochron Scepter and I can't activate it (clicking on Scepter doesn't prompt the "pay 2") when AI is casting something. Other imprinted spells (Boomerang, Lightning Bolt) works fine; haven't tested other counterspells though.
I've imprinted Remand into Isochron Scepter and I can't activate it (clicking on Scepter doesn't prompt the "pay 2") when AI is casting something. Other imprinted spells (Boomerang, Lightning Bolt) works fine; haven't tested other counterspells though.
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Re: Current Known Bugs list
by SoulStorm » 13 Dec 2010, 19:48
No, it wasn't a wall. I'll see if I can replicate the problem when I have the opportunity.Sloth wrote:Cockatrice works for me. Was there anything special about Figure of Destiny? Maybe it was a wall?SoulStorm wrote::Cockatrice blocked Figure of Destiny. Figure of Destiny wasn't destroyed at end of combat.
Thanks
Also...
Murderous Redcap is only dealing 2 damage when it comes into play regardless of any buffs that are on the battlefield such as Boartusk Liege.
Thanks
Re: Current Known Bugs list
by Jaedayr » 13 Dec 2010, 19:52
r4332
Darksteel Colossus was blocked by Talas Merchant and Steam Frigate. Damage was assigned to kill each with the remainder on the Frigate. No trample damage was done to the computer. The next turn it was blocked by Pirate Ship and trample damage was done as expected. The colossus was in play via Defense of the Heart and it first attacked the turn after it entered play.
Darksteel Colossus was blocked by Talas Merchant and Steam Frigate. Damage was assigned to kill each with the remainder on the Frigate. No trample damage was done to the computer. The next turn it was blocked by Pirate Ship and trample damage was done as expected. The colossus was in play via Defense of the Heart and it first attacked the turn after it entered play.
Re: Current Known Bugs list
by friarsol » 13 Dec 2010, 19:59
Your Colossus or AIs Colossus?
Edit: If it was your Colossus, make sure when assigning Trample damage to actually assign damage to the Computer after assigning lethal damage to each of the blockers.
Edit: If it was your Colossus, make sure when assigning Trample damage to actually assign damage to the Computer after assigning lethal damage to each of the blockers.
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Re: Current Known Bugs list
by Jaedayr » 13 Dec 2010, 21:21
My Colossus, Sol. I am so used to assigning trample damage in Shandalar that I have been doing it the same way with Forge and of course that does not work. Oops!
Thank you for educating me.

Re: Current Known Bugs list
by SoulStorm » 13 Dec 2010, 23:30
It seems that permanents which modify come into play abilities are bugged. Not only is there the issue with Murderous Redcap mentionerd above, but I had Wonder in my graveyard, Archon of Redemption on the battlefield and played Mirror-Sigil Sergeant, yet I didn't gain any life.
Re: Current Known Bugs list
by Chris H. » 14 Dec 2010, 00:23
`friarsol wrote:Haha no worries. At first I was going to be all "What the hell, do you know how the card even works?" And then I looked and it didn't have the description. It does look like the ability isn't optional right now, just in case that matters for you.Dracontes wrote:Guilty as chargedI can only excuse myself with it being rather late at night and not being particularly adept at programming myself to figure out what was going on.
I found the Krovikan Horror code and modified it to make the ability optional. I am in the process of merging it into the SVN ... google is being difficult and is not letting me sync at this moment.
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Re: Current Known Bugs list
by lazylockie » 14 Dec 2010, 04:12
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Re: Current Known Bugs list
by danielvinson » 14 Dec 2010, 04:45
This is still happening. I was so exited to get a like 20/20, then my Hopes were DashedSoulStorm wrote:by SoulStorm » 11 Nov 2010 : Primalcrux goes straight to the graveyard after being cast.

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Re: Current Known Bugs list
by SoulStorm » 14 Dec 2010, 05:53
My guess is that whatever is causing this problem is the same thing that is causing the bug mentioned in my previous post.danielvinson wrote:This is still happening. I was so exited to get a like 20/20, then my Hopes were DashedSoulStorm wrote:by SoulStorm » 11 Nov 2010 : Primalcrux goes straight to the graveyard after being cast.
Re: Current Known Bugs list
by Dracontes » 14 Dec 2010, 12:44
Oh, I will, slapshot5
The image link for Skull of Orm is that of Argivian Archeologist.
Weird: I can paste text on the card text box though it doesn't alter anything
Silver Seraph has in its text: "Threshold Ñ Other"
Serra Avatar 's text repeats its reanimation-preventing ability as: "If Serra Avatar is destroyed, shuffle it into its owner's library instead."
Dromad Purebred is tagged as LEA when it should be RAV
Phantom Nishoba is tagged as LEA when it should be JUD
Nemata, Grove Guardian 's text: "(Alternate way of sacrificing multiple creatures)"
Flowstone Sculpture lacks its creature type, Shapeshifter, and its ability is repeated in the text.
Scarecrone lacks "Creature" in its type.
Deathgrip has its ability repeated.
After picking up on these I'm left thinking, picking up on the community spirit here, that a sort of proofreading drive could be established. It could be done with each new version or with a specific number of versions between instances. A segment of cards of a particular type or color would be alloted to people offering their help to spot non-Oracle wordings or mistagged cards. Just sayin'...
Is it valid that I note that many cards in Forge have in their texts when stating the payment for an ability "1 [object]" instead of "a [object]"?
Examples: Attrition, Gate to Phyrexia, Horror of Horrors.

The image link for Skull of Orm is that of Argivian Archeologist.
Weird: I can paste text on the card text box though it doesn't alter anything
Silver Seraph has in its text: "Threshold Ñ Other"
Serra Avatar 's text repeats its reanimation-preventing ability as: "If Serra Avatar is destroyed, shuffle it into its owner's library instead."
Dromad Purebred is tagged as LEA when it should be RAV
Phantom Nishoba is tagged as LEA when it should be JUD
Nemata, Grove Guardian 's text: "(Alternate way of sacrificing multiple creatures)"
Flowstone Sculpture lacks its creature type, Shapeshifter, and its ability is repeated in the text.
Scarecrone lacks "Creature" in its type.
Deathgrip has its ability repeated.
After picking up on these I'm left thinking, picking up on the community spirit here, that a sort of proofreading drive could be established. It could be done with each new version or with a specific number of versions between instances. A segment of cards of a particular type or color would be alloted to people offering their help to spot non-Oracle wordings or mistagged cards. Just sayin'...
Is it valid that I note that many cards in Forge have in their texts when stating the payment for an ability "1 [object]" instead of "a [object]"?
Examples: Attrition, Gate to Phyrexia, Horror of Horrors.
Re: Current Known Bugs list
by Sloth » 14 Dec 2010, 13:25
That was fixed already.Dracontes wrote:The image link for Skull of Orm is that of Argivian Archeologist.
This is fixed now.Dracontes wrote:Silver Seraph has in its text: "Threshold Ñ Other"
Flowstone Sculpture lacks its creature type, Shapeshifter, and its ability is repeated in the text.
Scarecrone lacks "Creature" in its type.
Deathgrip has its ability repeated.
Someone coded this feature for the people who enjoy creating 500 Saprolings but are too lazy to click 250 times to go for the overkill.Dracontes wrote:Nemata, Grove Guardian 's text: "(Alternate way of sacrificing multiple creatures)"
This is rather down on our list of things to do. But we noted it already.Dracontes wrote:Is it valid that I note that many cards in Forge have in their texts when stating the payment for an ability "1 [object]" instead of "a [object]"?
Examples: Attrition, Gate to Phyrexia, Horror of Horrors.
Big Thanks Dracontes.
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Re: Current Known Bugs list
by Chris H. » 14 Dec 2010, 14:15
`Dracontes wrote:After picking up on these I'm left thinking, picking up on the community spirit here, that a sort of proofreading drive could be established. It could be done with each new version or with a specific number of versions between instances. A segment of cards of a particular type or color would be alloted to people offering their help to spot non-Oracle wordings or mistagged cards. Just sayin'...
The dev team has added a lot of new cards recently. We have also converted a large number of cards from an old style of coding to a new Ability Factory system.
This work can induce some typo type copy and paste errors into the game. It is unlikely that these errors will crash the game. These types of errors are fairly easy to fix and we appreciate the efforts that people make to point them out to us.
We just wish that all of the bugs were this easy to figure out and fix.

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Re: Current Known Bugs list
by Rob Cashwalker » 14 Dec 2010, 15:03
I had suggested that the card data could include an Oracle text element, which would be updated by friarsol's python script. Dynamically building the card text is why our card text doesn't always line up with Oracle text.
The Force will be with you, Always.
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Re: Current Known Bugs list
by timmermac » 14 Dec 2010, 15:51
The picture SVAR for Ramosian Revivalist has it going to Hell's Caretaker instead. Fixed on my local copy.
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