SVN Bug Reports
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Re: SVN Bug Reports
by Sloth » 17 Dec 2010, 06:25
I fixed the ordering of damage dealing effects so the creature with wither is not destroyed by deathtouch before wither is checked. Thank you for the report Jaedayr.Jaedayr wrote:r4428
AI blocked my 5/5 Thornwatch Scarecrow (exalted by my Rhox Charger) with a 5/6 Vampire Nighthawk (enchanted by 3 Bad Moon). Thornwatch Scarecrow went to the graveyard, Vampire Nighthawk said it had damage:5 but did not get any counters from wither. At the end of the turn the damage was removed and it was good as new.
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Re: SVN Bug Reports
by Rob Cashwalker » 17 Dec 2010, 13:56
lazy - confirm if the same behavior is happening with Kiki and other creatures. I recently modified Kiki to ensure the card pictures for the tokens were assigned, and card pictures in general have been linked to stack overflows.
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Re: SVN Bug Reports
by timmermac » 17 Dec 2010, 15:48
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: SVN Bug Reports
by Jaedayr » 17 Dec 2010, 18:33
r4446
Treachery, Twisted Experiment do not display any image, not even the none.jpg
more typos
Nut Collector
Threshold Ñ Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Rakdos Pit Dragon
Hellbent Ñ Rakdos Pit Dragon has double strike as long as you have no cards in hand.
R R: Rakdos Pit Dragon gains flying until end of turn.
R: Rakdos Pit Dragon gets +1/+0 until end of turn.
Ravenous Baloth - not sure if text is case sensitive or not
Sacrifice 1 BEAST: You gain 4 life.
Remand
Counter target spell. If that spell is countered this way, put it into it's owner's hand instead of into that player's graveyard.\r\nDraw a card.
Squelch
Counter target activated ability.\r\nDraw a card.
Tempest of Light
no texxtDestroy all enchantments.
Voices from the Void
Domain Ñ Target player discards a card for each basic land type among lands you control.
Werebear
Threshold Ñ Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
tap: add G
Treachery, Twisted Experiment do not display any image, not even the none.jpg
more typos
Nut Collector
Threshold Ñ Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Rakdos Pit Dragon
Hellbent Ñ Rakdos Pit Dragon has double strike as long as you have no cards in hand.
R R: Rakdos Pit Dragon gains flying until end of turn.
R: Rakdos Pit Dragon gets +1/+0 until end of turn.
Ravenous Baloth - not sure if text is case sensitive or not
Sacrifice 1 BEAST: You gain 4 life.
Remand
Counter target spell. If that spell is countered this way, put it into it's owner's hand instead of into that player's graveyard.\r\nDraw a card.
Squelch
Counter target activated ability.\r\nDraw a card.
Tempest of Light
no texxtDestroy all enchantments.
Voices from the Void
Domain Ñ Target player discards a card for each basic land type among lands you control.
Werebear
Threshold Ñ Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
tap: add G
Re: SVN Bug Reports
by friarsol » 17 Dec 2010, 18:41
r4449
It looks like protection vs. trample doesn't work properly.
Edit: I attacked with Scuzzback Marauders and was blocked by a Galina's Knight and a Disciple of Law. So this may only be a multiple blockers scenario.
It looks like protection vs. trample doesn't work properly.
- Code: Select all
http://wiki.mtgsalvation.com/article/Trample
Example:
A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.
Edit: I attacked with Scuzzback Marauders and was blocked by a Galina's Knight and a Disciple of Law. So this may only be a multiple blockers scenario.
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Re: SVN Bug Reports
by Jaedayr » 17 Dec 2010, 18:51
r4446
The popup window after winning a quest match has changed. It says:
50 credits.
You have earned 118 credits in total.
I won the first game in turn 13 and the second in turn 11.
My record on this quest is now 29-2 using the following quest.preferences file.
The popup window after winning a quest match has changed. It says:
50 credits.
You have earned 118 credits in total.
I won the first game in turn 13 and the second in turn 11.
My record on this quest is now 29-2 using the following quest.preferences file.
- Code: Select all
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,2,2
winsForRankIncrease=30,4,5,6
winsForMediumAI=100,9,8,7
winsForHardAI=200,18,16,14
# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
startingBasicLand=20
startingSnowBasicLand=20
startingCommons=45,40,40,40
startingUncommons=20,15,15,15
startingRares=10,10,10,10
startingCredits=2500
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=3
boosterPackRare=2
# Match rewards that are used by the quest system
matchRewardBase=10
matchRewardTotalWins=0.3
matchRewardNoLosses=50
matchRewardPoisonWinBonus=100
matchRewardMilledWinBonus=100
matchRewardAltWinBonus=100
matchRewardWinOnFirstTurn=1500
matchRewardWinByTurnFive=250
matchRewardWinByTurnTen=100
matchRewardWinByTurnFifteen=25
matchRewardMullToZero=500
Re: SVN Bug Reports
by friarsol » 17 Dec 2010, 19:02
Nothing to do with the prefs file, just didn't append things properly.
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Re: SVN Bug Reports
by Jaedayr » 17 Dec 2010, 19:14
r4446
AI played Raise the Alarm and put two tokens in play. It has in play 3x Honor of the Pure, Field Marshal, Veteran Swordsmith, Veteran Armorsmith. The tokens show to be 3/3 which makes me think that maybe they are not considered white. In addition I attacked with my Guardian of the Guildpact and it was killed by one of these soldier tokens.
AI played Raise the Alarm and put two tokens in play. It has in play 3x Honor of the Pure, Field Marshal, Veteran Swordsmith, Veteran Armorsmith. The tokens show to be 3/3 which makes me think that maybe they are not considered white. In addition I attacked with my Guardian of the Guildpact and it was killed by one of these soldier tokens.
Re: SVN Bug Reports
by friarsol » 17 Dec 2010, 19:57
I see the problem CopyStats doesn't handle Color the way it needs to. I'll get this fixed.Jaedayr wrote:r4446
AI played Raise the Alarm and put two tokens in play. It has in play 3x Honor of the Pure, Field Marshal, Veteran Swordsmith, Veteran Armorsmith. The tokens show to be 3/3 which makes me think that maybe they are not considered white. In addition I attacked with my Guardian of the Guildpact and it was killed by one of these soldier tokens.
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Re: SVN Bug Reports
by lazylockie » 18 Dec 2010, 20:27
r4464
I had a tapped legendary creature into play and AI used Karakas on it. When I cast again the legendary creature is coming into play tapped.
I had a tapped legendary creature into play and AI used Karakas on it. When I cast again the legendary creature is coming into play tapped.
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Re: SVN Bug Reports
by Jaedayr » 20 Dec 2010, 19:20
r4504
This isn't really new and is more of an annoyance than a bug, unless you are new to Forge. When you purchase a pet in Quest mode, that pet is unavailable for selection from the drop down menu on the quest page. If you enter the Card Shop, even if you don't buy/sell a thing, the pet is then on the drop down menu after you exit the shop.
This isn't really new and is more of an annoyance than a bug, unless you are new to Forge. When you purchase a pet in Quest mode, that pet is unavailable for selection from the drop down menu on the quest page. If you enter the Card Shop, even if you don't buy/sell a thing, the pet is then on the drop down menu after you exit the shop.
Re: SVN Bug Reports
by Jaedayr » 20 Dec 2010, 20:20
r4504
I attack with Vampire Nighthawk equipped with Sword of Vengeance. When damaging the computer, lifelink was correct. However when the AI blocked with Dakmor Bat, two Lifelink events went on the stack, a +4 and a +3. I gained 7 life from the block. Just guessing but maybe I got 4 life from the block and then 3 from trample damage. Is that correct?
I attack with Vampire Nighthawk equipped with Sword of Vengeance. When damaging the computer, lifelink was correct. However when the AI blocked with Dakmor Bat, two Lifelink events went on the stack, a +4 and a +3. I gained 7 life from the block. Just guessing but maybe I got 4 life from the block and then 3 from trample damage. Is that correct?
Re: SVN Bug Reports
by friarsol » 21 Dec 2010, 04:40
r4510
AI Cast Amulet of Vigor. Next turn casts Time Vault. Amulet doesn't trigger untap for Vault. Sol is very relieved.
AI Cast Amulet of Vigor. Next turn casts Time Vault. Amulet doesn't trigger untap for Vault. Sol is very relieved.
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Re: SVN Bug Reports
by friarsol » 21 Dec 2010, 16:26
r4518
The AI just Swords to Plowshares his own creature. The AI in ChangeZone probably needs some tweaking.
The AI just Swords to Plowshares his own creature. The AI in ChangeZone probably needs some tweaking.
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Re: SVN Bug Reports
by Rob Cashwalker » 21 Dec 2010, 17:06
If the AI is low on life, doing that to a sufficiently high-power creature might not be a bad idea... but definitely a lower priority than targeting the human's creatures.
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