MAGE Release 0.5.1
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
MAGE Release 0.5.1
by BetaSteward » 23 Dec 2010, 03:47
The MAGE team has released version 0.5.1. This is a small update to MAGE which includes some important fixes the most significant of which is a change to the deck format. If anyone has a deck in the previous format that they want converted PM me.
This version includes:
MAGE now provides a bundled release option which includes both the client and server and a single start launcher.
Many thanks to the MAGE team for pulling this together so quickly.
BetaSteward
This version includes:
- * a fix to the deck format that was preventing some users from loading the sample decks
* the deck format is now human readable
* a preferences setting to skip certain game steps
* lots of new cards
* improved card popups
* other bug fixes
MAGE now provides a bundled release option which includes both the client and server and a single start launcher.
Many thanks to the MAGE team for pulling this together so quickly.
BetaSteward
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Re: MAGE Release 0.5.1
by Huggybaby » 23 Dec 2010, 04:43
The bundle is nice, it got up and running for me immediately. Since I like to conserve my energy, we stress convenience here at CCGHQ, and the bundle does the trick. Thanks!
I like the selectable AI option too, that's the way to go.
The new collaboration is working out nicely isn't it?
I like the selectable AI option too, that's the way to go.
The new collaboration is working out nicely isn't it?

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Re: MAGE Release 0.5.1
by ubeefx » 23 Dec 2010, 08:56
The bundle option is indeed a good idea! 
The human readable decks too. I did not like the old binary serialized format.

The human readable decks too. I did not like the old binary serialized format.
Re: MAGE Release 0.5.1
by BetaSteward » 23 Dec 2010, 13:41
Thanks,
Unfortunately client/server is a necessary evil if you want player vs. player. It probably scares off a lot of non-programmers. Hopefully a bundled package will ease the pain a bit.
It has been a lot of fun working with the MagicWars guys. They really know their stuff. I'm looking forward to seeing what we can accomplish down the road.
BetaSteward
Unfortunately client/server is a necessary evil if you want player vs. player. It probably scares off a lot of non-programmers. Hopefully a bundled package will ease the pain a bit.
It has been a lot of fun working with the MagicWars guys. They really know their stuff. I'm looking forward to seeing what we can accomplish down the road.
BetaSteward
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Re: MAGE Release 0.5.1
by Triadasoul » 24 Dec 2010, 19:42
Bug report: I played several games but AI never attacked even if I had no blockers at all and never blocked even if the damage would be fatal (using non-hybrid minimax AI).
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