Feature requests
by ubeefx
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Re: Feature requests
by puxl » 03 Jan 2011, 03:01
Saving game could improve reproducibility of bug reportsubeefx wrote:About the requests. Not saving games in progress is a design choice of Magarena.
I think implementing some game saving into human readable format (perhaps without implementing anything like "load game" ) could be useful. Ok, it could be actually more like logging the game state ....
Also, I thought of some features that could be handy to have:
In the deck editor, show total number of cards and total number of lands (generally you need about 1/3 of cards to be lands). This will make it easier to construct your decks or modify the pre-generated decks.
In the game, cards should have indication of current effects on them. It could be useful especially for cards like Cairn Wanderer (btw why it is not listed in the deck editor?) which may or may not have flying and buch of other properties based on contents of both graveyards. So for example for Cairn Wanderer there should be indication like "the card currently have haste, vigilance and trample"
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Re: Feature requests
by ubeefx » 03 Jan 2011, 19:16
@ epiko
Very nice!
You show to other users what can be achieved with altering content in the textures and avatars folders.
I added an enhancement request on project issues page for themes.
When this would become available, the themes could be downloadable separately from Magarena.
@ puxl
Saving the game state to a log file could indeed be helpful for reporting issues.
Not sure what you mean with the deck editor.
It is with the UI not possible to alter the number of spells (24) and lands (16) in a generated deck.
You can only replace cards.
Cairn Wanderer is listed in the card explorer.
It is probably not shown when editing because your deck does not contain black (colors in deck statistics).
Flying, trample, first & double strike, deathtouch, summoning sickness and charge counters are shown on cards in left bottom corner of card in graphical view.
In text view, all keyword abilities are shown.
Very nice!
You show to other users what can be achieved with altering content in the textures and avatars folders.
I added an enhancement request on project issues page for themes.
When this would become available, the themes could be downloadable separately from Magarena.
@ puxl
Saving the game state to a log file could indeed be helpful for reporting issues.
Not sure what you mean with the deck editor.
It is with the UI not possible to alter the number of spells (24) and lands (16) in a generated deck.
You can only replace cards.
Cairn Wanderer is listed in the card explorer.
It is probably not shown when editing because your deck does not contain black (colors in deck statistics).
Flying, trample, first & double strike, deathtouch, summoning sickness and charge counters are shown on cards in left bottom corner of card in graphical view.
In text view, all keyword abilities are shown.
Re: Feature requests
by epiko » 03 Jan 2011, 20:46
For the custom theme to work properly, we will need a separate background for the splash screen, for the intro, for the deck selector and for the playground. Do you think it will be possible to develop this?
Thank you for the great game you coded, the magic community needed this great piece of work.
Thank you for the great game you coded, the magic community needed this great piece of work.
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Re: Feature requests
by ubeefx » 04 Jan 2011, 11:51
Good to hear you enjoy the game.
The splash screen is embedded in the executable, but everything else you ask for could be put into a theme.
Support for themes looks like a nice way to let people customize Magarena.
The splash screen is embedded in the executable, but everything else you ask for could be put into a theme.
Support for themes looks like a nice way to let people customize Magarena.
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Re: Feature requests
by ubeefx » 04 Jan 2011, 19:44
I like the screen, but g looks very much like a c.
Re: Feature requests
by epiko » 04 Jan 2011, 20:52
yeah, i will fix it tomorrow, if you want me to modify other things or if you like to see other versions just let me know.
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Re: Feature requests
by ubeefx » 04 Jan 2011, 21:31
I started working on the theme support.
This will be the main feature for release 1.7.
But it is certainly a very nice feature.
Any cool themes made by you or other users can then be put on the project page or the forum for download.
This will be the main feature for release 1.7.
But it is certainly a very nice feature.
Any cool themes made by you or other users can then be put on the project page or the forum for download.
Re: Feature requests
by epiko » 04 Jan 2011, 22:33
wonderful. i will start working on the first icon set as soon as version 1.7 is released
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Re: Feature requests
by epiko » 05 Jan 2011, 10:59
...and another version...
what do you think about opening a new topic about themes and GUI improvements?
bye.
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Re: Feature requests
by ubeefx » 05 Jan 2011, 13:19
I like the first screen the most. This will become the new splash screen of release 1.7. Thanks!
When I release 1.7, I will create a new thread about themes and other kinds of mods.
That topic will be an excellent place to share themes and discuss them.
Actually, I am now also considering support in Magarena to let people add cards.
This will start with basic capabilities and could then grow in future releases.
I will create an extended version of the current cards definition format for this purpose.
These cards will be available on top of the Cube that comes standard with the game.
When I release 1.7, I will create a new thread about themes and other kinds of mods.
That topic will be an excellent place to share themes and discuss them.
Actually, I am now also considering support in Magarena to let people add cards.
This will start with basic capabilities and could then grow in future releases.
I will create an extended version of the current cards definition format for this purpose.
These cards will be available on top of the Cube that comes standard with the game.
Re: Feature requests
by epiko » 05 Jan 2011, 19:15
we have a problem for the development of the themes. If we resize the game windows all the elements change position. Is it possible to make the background to scale with the main window?
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Re: Feature requests
by ubeefx » 05 Jan 2011, 19:50
Two solutions :
- a theme has a fixed frame size and prevents main frame from scaling
- the background scales but looks blurrier (this can be done, will try it)
I do not know what you prefer, maybe both?
- a theme has a fixed frame size and prevents main frame from scaling
- the background scales but looks blurrier (this can be done, will try it)
I do not know what you prefer, maybe both?
Re: Feature requests
by Huggybaby » 05 Jan 2011, 22:14
I think you have to prefer scaling. We've had good luck using lanczos.
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