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Compiled Bug List

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Re: Compiled Bug List

Postby Cognis » 06 Jan 2011, 20:51

jatill wrote:
Cognis wrote:After installing updates from Garagoz and latest update from Jatill every time I start an EDH match the AI and me start with random life, often with only few life and every time I try to play my general the game crashes.
Can you send me sample decks that you are using?
It doesn't matter which one, it's always the same so I'll upload my deck here since I played mostly my against yours. I updated my deck with new cards from the release and thought that might be it but it starts weird with different decks, could it be that the EDH card has some sort of a weird interaction with the handicap cards. I play EDH in constructed and SSA in limited, but still.
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Re: Compiled Bug List

Postby jatill » 06 Jan 2011, 20:54

Try today's release and let me know if it works. Thanks.
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Re: Compiled Bug List

Postby Cognis » 06 Jan 2011, 21:15

That's exactly what came to mind after I posted the bug, everything works fine now, no problems. Thanks
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Re: Compiled Bug List

Postby ALEX Ryugami » 07 Jan 2011, 09:15

I found some bugs:

-Skullclamp sometimes doesn't work when the equipped creature is sacrificed

-I sacrifice Arcbound Worker to Arcbound Ravager, and sometimes it only add one +1/+1 counter to the Ravager (I target the modular to the same Ravager)

-I target my Kitchen Finks that's stolen by enemy's Old man of the Sea by Astral Slide. At end of turn, the Ouphe enters the battlefield, but under my opponent's control. And he's the one who gain life!!
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Re: Compiled Bug List

Postby stassy » 07 Jan 2011, 13:13

For Kitchen Finks, I think it work that way since the trigger occur on the last owner, even if it's stolen from someone else (so you need to destroy Old man of the Sea or any control enchantment before triggering a controlled creature ability)
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Re: Compiled Bug List

Postby Cognis » 07 Jan 2011, 13:56

I don't think so, there's a difference between controlling and owning a permanent, and Astral Slide returns it under it's owners control, it's probably a limitation of the system, although with ante cards you could exchange ownership so it might be possible to work around it, I guess.
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Re: Compiled Bug List

Postby Aswan jaguar » 07 Jan 2011, 20:58

January tournament.I had equipped a Mindstub Thrall with Zelyon Sword,then it was killed and I played another Mindstub Thrall which when I attacked the already tapped Zelyon Sword equipped it for free.
Unfortunately although I saved the game there was not in the save file.
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Re: Compiled Bug List

Postby ALEX Ryugami » 08 Jan 2011, 06:21

@stassy: I think Cognis is right, because the opponent only controls, not owns the Kitchen Finks

And I got another bug. Now I'm playing There can be only one challenge (a fun challenge though :D ) and my Solemn Simulacrum is killed by Tendrills of Corruption. Weird thing happens when the draw trigger is repeatable, and now the lots of Simulacrums fill my graveyard

Here's the picture

img | Open
Image
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Re: Compiled Bug List

Postby Salbei » 08 Jan 2011, 11:28

Just played sealed deck in the constructed version and noticed that:

Nemesis of Reason :
When it attacks the cards get put into the graveyard from the top of the library, but then get shuffled back into the library instead of getting exiled.
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Re: Compiled Bug List

Postby Gargaroz » 08 Jan 2011, 14:14

I don't understand, Stassy, why the cards milled by Nemesis of Reason should be exiled ? You had the the black leyline in play ?
And, if they were reshuffled, you probably milled something like an Eldrazi or a Gaea's Blessing.
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Re: Compiled Bug List

Postby Salbei » 08 Jan 2011, 15:56

Whoops, yeah of course. Couldn´t check what went into the graveyard, was just a bit strange that after 5 attacks still not a single card was in his graveyard.Should have made a savegame for that.

Anyway here is something new:

AI played Meddling Mage and named Figure of Destiny - i was able to play FoD without problems.
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Re: Compiled Bug List

Postby Cognis » 08 Jan 2011, 16:56

The hybrid cards like FoD, Kitchen Finks or Flame Javelin seem to bypass those restrictions because of their casting costs, it's an old problem, I'm not sure but I think Jatill mentioned he has an idea how to get around it.
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Re: Compiled Bug List

Postby Salbei » 11 Jan 2011, 13:49

Might have been reported yet:

You can Cascade into the "new" huge Eldrazi Creatures (11 mana and more) with anything since they got no manacost (game sees it as 0 i think).The card affected are Ulamog and Emrakul.

I was toying around with Hypergenesis and Bloodbraid Elf and was quite surprised when i got Ulamog instead of the Hypergenesis i was expecting.

Maybe Engineered Explosives for 0 can also kill those Eldrazis, but i can´t confirm this yet.

Also Ulamogs Crusher got the Juggernaut syndrome (AI doesn´t see them as a blocker).
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Re: Compiled Bug List

Postby aww1979 » 11 Jan 2011, 17:42

I remember having that cascade issue with Darksteel Colossus a few months ago, but I think that was fixed, so it should just require the same fix for the eldrazi.
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Re: Compiled Bug List

Postby Aswan jaguar » 13 Jan 2011, 13:17

I kill Magma phoenix and it deals 3 damage to all creatures,but somehow Serra Angel moved around it,very fast and agile don't you think? :lol:
here is a photo.
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