It is currently 06 Sep 2025, 23:02
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby friarsol » 03 Jan 2011, 23:06

anikitin wrote:You can use AI's creatures to attack him! I accidentally clicked on AI's creature while declaring attackers and it joined the attack against its own master!
This is fixed in the SVN.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby slappysquirrel » 04 Jan 2011, 16:26

AI has a Hystrodon that i enchanted w/ Temporal Isolation but it is still drawing cards. i even blocked it w/ a Soltari Foot Soldier and it still drew a card!
slappysquirrel
 
Posts: 56
Joined: 05 Sep 2009, 06:04
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby cc-drake » 04 Jan 2011, 19:57

- AI's Sawtooth Thresher enters the battlefield without sunburst +1/+1 counters

- AI's Chittering Rats forced me to discard a card RANDOMLY on the top of my library

- Aura cards which are indestructible (Elspeth, Knight-Errant !) stay on the battlefield after their enchanted permanent has left play
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Professor » 07 Jan 2011, 05:29

AI cast a 2nd main phase Brainstorm and killed the game with this error:
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolveAI(Unknown Source)
   at forge.AbilityFactory_ChangeZone.changeHiddenOriginResolve(Unknown Source)
   at forge.AbilityFactory_ChangeZone.changeZoneResolve(Unknown Source)
   at forge.AbilityFactory_ChangeZone.access$1(Unknown Source)
   at forge.AbilityFactory_ChangeZone$3.resolve(Unknown Source)
   at forge.AbilityFactory_ZoneAffecting.drawResolve(Unknown Source)
   at forge.AbilityFactory_ZoneAffecting$2.resolve(Unknown Source)
   at forge.MagicStack.resolveStack(Unknown Source)
   at forge.Phase.passPriority(Unknown Source)
   at forge.Input_PassPriority.selectButtonOK(Unknown Source)
   at forge.GuiInput.selectButtonOK(Unknown Source)
   at forge.GuiDisplay4.okButtonActionPerformed(Unknown Source)
   at forge.GuiDisplay4.access$3(Unknown Source)
   at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I tried to close, but the phase hung there waiting for 1 stack item to resolve, which it wouldn't. I conceded, then the same hanging phase was there for the next game until I conceded that, too.
I'm on r4861.
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Hellfish » 07 Jan 2011, 10:36

cc-drake wrote:- AI's Sawtooth Thresher enters the battlefield without sunburst +1/+1 counters.
Let me know if you run into this again and please note what the AI used to pay for it because I can't seem to replicate this bug currently.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby Sloth » 07 Jan 2011, 11:11

Zirbert wrote:12-22 Beta - the deathtouch-like ability of Dripping Dead doesn't kill creatures that block it. (Probably the same problem as Grotesque Hybrid, which I recently reported.) Yeah, I'm still obsessively playing a huge zombie deck.
These two cards are now fixed on the SVN. Thanks Zirbert.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby slapshot5 » 07 Jan 2011, 14:32

cc-drake wrote:- Aura cards which are indestructible (Elspeth, Knight-Errant !) stay on the battlefield after their enchanted permanent has left play
This should now be fixed in SVN.
-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby friarsol » 07 Jan 2011, 14:57

Professor wrote:AI cast a 2nd main phase Brainstorm and killed the game with this error:
I tried to close, but the phase hung there waiting for 1 stack item to resolve, which it wouldn't. I conceded, then the same hanging phase was there for the next game until I conceded that, too.
I'm on r4861.
Hey Professor, if you are playing in the SVN could you post bug reports in the other thread just so it's easier for us to maintain. Anyway, this should be fixed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby slapshot5 » 07 Jan 2011, 17:14

cc-drake wrote:- AI's Chittering Rats forced me to discard a card RANDOMLY on the top of my library
This is now fixed. It lets you choose.
-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby anikitin » 08 Jan 2011, 15:53

Had a crash when playing Funeral Pyre - after that I experienced the same problem as Professor above and had to quit.
anikitin
 
Posts: 72
Joined: 02 Nov 2010, 11:40
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 08 Jan 2011, 16:45

anikitin wrote:Had a crash when playing Funeral Pyre - after that I experienced the same problem as Professor above and had to quit.
I just tested the card and found no bugs. Can you reproduce your crash?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby friarsol » 08 Jan 2011, 22:56

sloth I field professor's crash so out probably handled this one too
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Chris H. » 09 Jan 2011, 00:43

I think that there may be a problem with Persist. In a test deck I attacked with a Kitchen Finks, it was blocked and the Kitchen Finks' Persist activated as it was going to the graveyard. The Kitchen Finks' etb ability activated not just once but twice.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby anikitin » 09 Jan 2011, 07:55

Had a crash trying to cast Faerie Trickery - it didn't even ask for mana, crashed right after I clicked on the card.
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.AbilityFactory_CounterMagic.matchSpellAbility(AbilityFactory_CounterMagic.java:379)
at forge.AbilityFactory_CounterMagic.counterCanPlay(AbilityFactory_CounterMagic.java:351)
at forge.AbilityFactory_CounterMagic.access$2(AbilityFactory_CounterMagic.java:343)
at forge.AbilityFactory_CounterMagic$2.canPlay(AbilityFactory_CounterMagic.java:96)
at forge.GameAction.canPlaySpellAbility(GameAction.java:3335)
at forge.GameAction.playCard(GameAction.java:2768)
at forge.Input_PassPriority.selectCard(Input_PassPriority.java:45)
at forge.GuiInput.selectCard(GuiInput.java:47)
at forge.GuiDisplay4$11.mousePressed(GuiDisplay4.java:438)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
anikitin
 
Posts: 72
Joined: 02 Nov 2010, 11:40
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby anikitin » 09 Jan 2011, 08:20

Sloth wrote:
anikitin wrote:Had a crash when playing Funeral Pyre - after that I experienced the same problem as Professor above and had to quit.
I just tested the card and found no bugs. Can you reproduce your crash?
I reproduced the situation - use Funeral Pyre on Storm Crow in my graveyard. There's the error trace:

Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.CardFactoryUtil.doDrawBack(CardFactoryUtil.java:4042)
at forge.AbilityFactory_Fetch.doRetrieve(AbilityFactory_Fetch.java:682)
at forge.AbilityFactory_Fetch.access$4(AbilityFactory_Fetch.java:613)
at forge.AbilityFactory_Fetch$4.resolve(AbilityFactory_Fetch.java:417)
at forge.MagicStack.resolveStack(MagicStack.java:512)
at forge.Phase.passPriority(Phase.java:571)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:330)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:279)
at forge.InputControl.updateInput(InputControl.java:149)
at forge.GuiInput.update(GuiInput.java:19)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.InputControl.resetInput(InputControl.java:51)
at forge.Phase.passPriority(Phase.java:562)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1000)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:999)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:786)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
anikitin
 
Posts: 72
Joined: 02 Nov 2010, 11:40
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 63 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 63 users online :: 0 registered, 0 hidden and 63 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 63 guests

Login Form