AI mulligan
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AI mulligan
by Sloth » 16 Jan 2011, 10:03
I've just added a very basic AI mulligan:
If the AI does not have any cards with converted mana cost of 0 in its opening 7 it mulligans once.
This needs some improvements and I want to hear your comments about this. How often should the AI do this? Down to 4? or 3?
If the AI does not have any cards with converted mana cost of 0 in its opening 7 it mulligans once.
This needs some improvements and I want to hear your comments about this. How often should the AI do this? Down to 4? or 3?
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Sloth - Programmer
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Re: AI mulligan
by Rob Cashwalker » 16 Jan 2011, 13:34
A very basic mulligan decision should be more like:
Less than 2 land or more than (numCardInHand - 2)? (Don't count lands that don't produce mana?)
Less than 3 cards with CMC(numLandInHand + 1)?
At least this is what I've been teaching my daughter.
Quality of the cards in hand is relative to the deck being played.
Up to 3 mulligans.
Less than 2 land or more than (numCardInHand - 2)? (Don't count lands that don't produce mana?)
Less than 3 cards with CMC(numLandInHand + 1)?
At least this is what I've been teaching my daughter.
Quality of the cards in hand is relative to the deck being played.
Up to 3 mulligans.
The Force will be with you, Always.
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Rob Cashwalker - Programmer
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Re: AI mulligan
by timmermac » 16 Jan 2011, 16:14
My own personal mulligan strategy works like this:
If land + 1 CC cards >= 1/5, keep hand. Otherwise, pitch it.
If land + 1 CC cards >= 1/5, keep hand. Otherwise, pitch it.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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