Forge 01/28/2011 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
54 posts
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Forge 01/28/2011 (unofficial BETA) version
by Chris H. » 28 Jan 2011, 20:31
Forge 01/28/2011 (unofficial BETA) version
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
6347 cards in total.
This version is based upon the revision # 5853 which is found on our SVN.
Added Right clicking to remove a creature as a Blocker during the Declare
Blockers step. The AI will now mulligan no-zero-mana-cost-hands down to 4.
Work continues on adding set information. You will notice that this info is now displayed in the deck editor. There is also a command in the New Game window which will allow people to download the various different pictures that are used for cards with more than one picture. Please go easy on the server.
Work also continues on the new Ability Factory. We are now adding code and cards that have triggered abilities. We have several new people that are helping to add and convert cards to this new triggered Ability Factory.
The User Interface for the quest mode has gone through several changes. You will notice a check box at the bottom of the quest options screen. You can turn off the new GUI if you notice any problems and this will allow you to use the original GUI.
I found a utility to remove the hidden Mac-related files. I removed the ".SVN" and the /res/lib/ folders from this archive as they are not needed. The archives are now compressed using the 7z format. There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
Many people helped with this version. A special thank you goes out to them:
Rob Cashwalker
Friar Sol
Snacko
Hellfish
Slapshot5
Sloth
Fnoed
Jeff Wadsworth
Lazylockie
Jaedayr
jhhh
Gofishus
Zirbert
Bladescape
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
6347 cards in total.
This version is based upon the revision # 5853 which is found on our SVN.
Added Right clicking to remove a creature as a Blocker during the Declare
Blockers step. The AI will now mulligan no-zero-mana-cost-hands down to 4.
Work continues on adding set information. You will notice that this info is now displayed in the deck editor. There is also a command in the New Game window which will allow people to download the various different pictures that are used for cards with more than one picture. Please go easy on the server.

Work also continues on the new Ability Factory. We are now adding code and cards that have triggered abilities. We have several new people that are helping to add and convert cards to this new triggered Ability Factory.
The User Interface for the quest mode has gone through several changes. You will notice a check box at the bottom of the quest options screen. You can turn off the new GUI if you notice any problems and this will allow you to use the original GUI.
I found a utility to remove the hidden Mac-related files. I removed the ".SVN" and the /res/lib/ folders from this archive as they are not needed. The archives are now compressed using the 7z format. There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
Many people helped with this version. A special thank you goes out to them:
Rob Cashwalker
Friar Sol
Snacko
Hellfish
Slapshot5
Sloth
Fnoed
Jeff Wadsworth
Lazylockie
Jaedayr
jhhh
Gofishus
Zirbert
Bladescape
Chris H
Added many cards, including:
- NEW CARD LIST | Open
- Abyssal Gatekeeper
Acquire
AEther Shockwave
Akki Avalanchers
Akki Blizzard-Herder
Akki Coalflinger
Akki Underminer
Alabaster Dragon
Alexi, Zephyr Mage
Angel of Fury
Angelic Renewal
Anurid Brushhopper
Aphetto Runecaster
Apocalypse
Arc Blade
Argentum Armor
Army of Allah
Ashnod's Altar
Astrolabe
Aura Shards
Austere Command
Avalanche
Aven Farseer
Avenger en-Dal
Avenging Angel
Balthor the Defiled
Barbarian Outcast
Barbed Sextant
Belbe's Armor
Benalish Missionary
Beseech the Queen
Bestial Fury
Blade-Tribe Berserkers
Bladewing the Risen
Bleak Coven Vampires
Blistergrub
Blitz Hellion
Blood Celebrant
Blood Seeker
Bog Glider
Bog Witch
Boiling Blood
Bounty Hunter
Briarknit Kami
Brine Shaman
Bringer of the Black Dawn
Bringer of the Red Dawn
Cabal Executioner
Cabal Slaver
Cabal Trainee
Cadaverous Bloom
Calcite Snapper
Call for Blood
Call the Skybreaker
Canyon Drake
Careful Consideration
Carrier Pigeons
Carrion Thrash
Casting of Bones
Centaur Garden
Centaur Rootcaster
Cephalid Pathmage
Charnelhoard Wurm
Chromatic Sphere
Churning Eddy
Clickslither
Colossus of Sardia
Conquering Manticore
Contagion Clasp
Copperhorn Scout
Crafty Pathmage
Crystal Chimes
Culling the Weak
Darkwater Egg
Daru Sanctifier
Deadshot Minotaur
Death Bomb
Death Denied
Death Pulse
Deconstruct
Deprive
Desert Nomads
Desolation Angel
Diminishing Returns
Diplomatic Escort
Dire Undercurrents
Dirty Wererat
Dispense Justice
Dragon Appeasement
Drana, Kalastria Bloodchief
Dreamcatcher
Drumhunter
Duergar Hedge-Mage
Dwarven Nomad
Dwarven Strike Force
Earthlink
Echo Tracer
Electropotence
Elvish Pathcutter
Elvish Spirit Guide
Embersmith
Empty the Catacombs
Energy Arc
Enigma Eidolon
Entropic Eidolon
Ertai's Trickery
Escape Artist
Escape Routes
Escaped Null
Explosive Vegetation
Exuberant Firestoker
Ezuri's Archers
Face of Fear
Faceless Devourer
False Demise
Familiar's Ruse
Farrelite Priest
Fault Riders
Festering Evil
Festering March
Fever Charm
Fiddlehead Kami
Fire Ants
Fire Snake
Flash of Defiance
Fledgling Imp
Fleshwrither
Floodwater Dam
Forsaken City
Frenetic Ogre
Frontier Guide
Furnace Celebration
Fyndhorn Pollen
Gallantry
Garruk's Packleader
Geyser Glider
Ghastly Demise
Ghost Quarter
Giant Trap Door Spider
Glimmerpost
Goblin Bushwhacker
Goblin Commando
Goblin Gardener
Goblin Masons
Goblin Ruinblaster
Goblin Shortcutter
Goblin Taskmaster
Godtracker of Jund
Golden Urn
Golgari Thug
Grave Pact
Grinning Ignus
Hagra Diabolist
Hamletback Goliath
Heartstabber Mosquito
Hedron Scrabbler
Hellfire Mongrel
Hematite Talisman
Hoard-Smelter Dragon
Honor-Worn Shaku
Hunting Cheetah
Hydromorph Guardian
Hydromorph Gull
Inexorable Tide
Infected Vermin
Infectious Host
Infernal Caretaker
Inisidious Bookworms
Initiates of the Ebon Hand
Jace's Erasure
Jeweled Spirit
Junk Diver
Kederekt Leviathan
Kederekt Parasite
Keeper of the Nine Gales
Keeper of Tresserhorn
Khalni Gem
Kiln Fiend
Kinsbaile Skirmisher
Kjeldoran Home Guard
Kor Aeronaut
Kor Sanctifiers
Krark-Clan Ironworks
Krosan Archer
Krosan Avenger
Krosan Groundshaker
Kurgadon
Lapis Lazuli Talisman
Last Laugh
Lava Zombie
Lethargy Trap
Leyline of Lightning
Lightning Cloud
Lilting Refrain
Limestone Golem
Living Armor
Llanowar Augur
Lord of Tresserhorn
Lumengrid Drake
Magmaw
Magus of the Candelabra
Major Teroh
Malachite Talisman
Malicious Advice
Mannichi, the Fevered Dream
Merrow Commerce
Minamo Sightbender
Mirari's Wake
Misery Charm
Mistfolk
Mold Shambler
Molder Beast
Momentum
Moonlit Strider
Morningtide
Mortician Beetle
Mossfire Egg
Mox Opal
Murasa Pyromancer
Mutilate
Mycoid Shepherd
Myr Retriever
Myrsmith
Nacre Talisman
Nantuko Vigilante
Narcomoeba
Narrow Escape
Necropede
Neurok Invisimancer
New Benalia
Nimbus Maze
Nurturer Initiate
Omen of Fire
One with Nature
Onyx Talisman
Oran-Rief Recluse
Order of the Sacred Torch
Ore Gorger
Painsmith
Paleoloth
Paradigm Shift
Pardic Swordsmith
Perilous Myr
Petradon
Phantasmal Fiend
Phantom Flock
Phantom Nantuko
Pheldagriff
Phyrexian Altar
Phyrexian Lens
Piety
Pili-Pala
Pitfall Trap
Planar Birth
Planar Despair
Powder Keg
Predatory Nightstalker
Price of Progress
Priest of Yawgmoth
Punishing Fire
Purraj of Urborg
Quest for the Ancient Secrets
Quest for the Gemblades
Quest for the Gravelord
Quicksand
Quill-Slinger Boggart
Rally
Reality Strobe
Recantation
Reef Pirates
Reliquary Monk
Repeal
Resilient Wanderer
Riddlesmith
Riptide Laboratory
Riptide Survivor
Rites of Flourishing
Roar of Reclamation
Ronin Cliffrider
Rumbling Crescendo
Sandstorm Eidolon
Screeching Buzzard
Screeching Silcaw
See Beyond
Seedguide Ash
Seismic Spike
Serra's Liturgy
Shadowblood Egg
Shaleskin Plower
Shared Discovery
Shrivel
Silver Drake
Simian Spirit Guide
Skinthinner
Sky-Eel School
Skycloud Egg
Slithery Stalker
Smokestack
Smolder Initiate
Soaring Seacliff
Soldevi Adnate
Soldevi Sage
Squandered Resources
Squirrel Wrangler
Staff of Zegon
Star Compass
Starlit Sanctum
Steam Catapult
Stench of Decay
Stir the Grave
Stone Catapult
Su-Chi
Sungrass Egg
Sunseed Nurturer
Surrakar Spellblade
Sylvok Lifestaff
Synod Sanctum
Tainted Field
Tainted Isle
Tainted Peak
Tainted Strike
Takeno's Cavalry
Teetering Peaks
Teferi's Response
Thraximundar
Tidal Control
Time Spiral
Tireless Tribe
Trapmaker's Snare
Troublesome Spirit
Trumpet Blast
Trygon Predator
Turn to Dust
Turntimber Grove
Twigwalker
Utopia Mycon
Valakut Fireboar
Vengeful Dead
Verdant Eidolon
Vesper Ghoul
Vigil for the Lost
Vile Requiem
Viridian Revel
Vulturous Zombie
War Dance
Weed-Pruner Poplar
Welkin Hawk
Where Ancients Tread
Whetwheel
Whiptail Moloch
Wirewood Herald
Zoetic Cavern
The links to the various archives:
The Forge 01/28/2011 archive (requires java 5, possibly java 6):
forge01282011.7z (at MediaFire)
forge01282011.zip (at cardforge.org)
.
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Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 01/28/2011 (unofficial BETA) version
by Chris H. » 28 Jan 2011, 20:31
Fixes/Features:
- Fixes / Features List | Open
- - Added Mana and Reflected Mana Ability Factory.
- Converted lots and lots of cards to new Mana AF.
- Fixed timing issue in Siren's Call.
- Fixed some java warnings.
- Added the most recent version of mtg-data.txt (from 11/27/2010 I believe) for use with the PerSetTracking script.
- Made main quest panel resizable, WIP.
- Fixed selection bug.
- Minor UI Fixes.
- Refactored Realistic/Fantasy string to be a const.
- Sheltered Valley showed signs of an unresolved conflict. Removed the old portion.
- Fixing bug when a Suspended card is cast, the Card is copied losing all of the Suspend triggers.
- Set mana with Mirari's Wake as undoable.
- Fix Temporal Aperture not removing card from library when it is played.
- Fixed the ability text of Coal Golem.
- Refactored Realistic/Fantasy string to be a const.
- Formatted code, minor bugfix.
- Refactored some more code into the GuiUtils class.
- Added new Main Frame UI. Most of the invoked panels are still Frames but should work as before.
- Added checkbox to switch between UIs.
- Added GUI utilities class.
- Fixed the resolving of triggered abilities so that the AI shouldn't have (as much) trouble with targeted ones.
- Fixed a rather obvious flaw where the AIs cards would never get their triggers registered.
- Converted to triggers: Acid Web Spider, Corpse Cur, Darkslick Drake, Flight Spellbomb, Golem Foundry, Golem's Heart, Horizon Spellbomb, Ichorclaw Myr, Kemba, Kha Regent, Kemba's Skyguard, Lifesmith, Necrogen Scudder, Origin Spellbomb, Oxidda Scrapmelter, Panic Spellbomb, Skinrender, Sunblast Angel, Venser's Journal, Wurmcoil Engine.
- Fixed ability of Ashen Firebeast.
- Removed GuiDisplay2 unneeded startup dependency.
- Updated to triggersAbyssal Horror, Abyssal Nightstalker, Abyssal Nocturnus.
- Removed some beginnings of Replicate that got checked in with Temporal Aperture fix.
- Fixed the LQ pic url for Blade-Tribe Berserkers. Also fixed the em-dash after metalcraft.
- Some Cleanup related to getZone and getCardsInZone.
- Deleted several data files that are no longer used. Includes:
/res/card-pictures.txt,
/res/common.txt,
/res/uncommon.txt,
/res/rare.txt,
/res/quest/common.txt,
/res/quest/uncommon.txt,
/res/quest/rare.txt.
- moveTo() now only copies a card if it's on the Battlefield, and it's leaving the Battlefield.
- Fixed Animate Dead/Dance of the Dead.
- Fixed Unearthed cards being exiled instead of going to the Library.
- Fixed Infinite Loop in Target from List.
- Fixed the LQ pic URL of Hindering Touch.
- Converted Khalni Heart Expedition to AF.
- Removed leftover debug code from Mirari's Wake.
- Converted Cultivate and Kodama's Reach to AF.
- Fixed enchantments filter in AllZoneUtil. I thought I was losing my mind.
- Some more cleanup related to PlayerZone.remove and moveTo.
- Hacky fix for random deck gen; AllZone.Display will be recreated during game startup; bad design to fix common dialog into a runtime unknown heavy object.
- Renamed main Quest frame classname.
- Fixed stall refresh issue.
- Fixed some panel state bugs.
- Removed unused code copy.
- Refactored out screen centering code to utilities class.
- Fixed Dark Offering target issue and lack of gaining life.
- Improved bazaar icons.
- Improved bazaar layout.
- Created packages for each of the quest mode subcomponents.
- Cleanup related to PlayerZone.remove() and moveTo().
- Convert Cruel Tutor and Imperial Seal to AF.
- Minor change to Opt.
- Fix for Persist infinite loop.
- Converted Sarkhan Vol's abilities to AF.
- Removed hypen from Planeswalker's type line.
- Fixed non-AF mana producers properly accounting for their set Amount.
- Fixed City of Shadows and Everflowing Chalice not using Amount$ X.
- Fixed ability cost and card text for City of Shadows.
- Fixed mana cost for Sunstone.
- Adding SpellDescription for Mul Daya Channelers, Joiner Adept, and Gemhide Sliver static abilities.
- Added Drawback for AF_Mana.
- Fixed ExileFromHand bug.
- Fixed Ghastly Demise.
- Implemented very basic AI mulligan.
- Converted Violent Ultimatum to AF.
- Auras that use "K:enPump:0/0" will no longer display "Enchanted creature gets 0/0." in the card detail panel.
- Moved helper functions getChoice to GuiUtils.
- Fixed the spell description for auras using the enPump keyword with names starting with "A" through "Z".
- Added a UR Multicolor theme.
- Added a little more context to the error in AF API parsing.
- Added a white soldier theme.
- Added missing PlayerTurn restriction to Marjhan.
- Updated the code that prevents auras from displaying "Enchanted creature gets 0/0.", the test now includes the possibility that the "K:enPump:0/0" keyword line may have a leading plus or minus sign.
- More cleanup related to moveTo and PlayerZone.remove().
- Re-removing the Cruel Tutor block that got added back in during a recent submission.
- Converted abAllPump keyword to AB$PumpAll.
- Fixed Abyssal Horror and Rebuff the Wicked.
- Removed yet more debug output from triggers code.
- Added boolean "Alone" parameter to the Attacks triggermode.
- Updated to triggers: AEther Vial, Agent of Masks, Ajani's Mantra, Akki Raider, Akoum Boulderfoot, Alaborn Cavalier, Algae Gharial, Alley Grifters, Angelic Benediction, Angel's Feather, Apothecary Initiate, Arcbound Crusher, Armageddon Clock, Auriok Champion.
- Converted Archon of Justice and Wort, Boggart Auntie to Trigger.
- Fixed table sort NPE when sorting by stats.
- Fixed toughness for Keeper of the Nine Gales.
- Fixed Agent of Masks
- Updated to triggers: Baku Altar, Balefire Liege, Ballynock Trapper, Baloth Woodcrasher, Battered Golem, Battlewand Oak, Bladewing's Thrall, Blasting Station, Blazing Specter, Blessing of Leeches, Blind Creeper, Bog Gnarr, Bog Strider Ash, Bramble Creeper, Brass Gnat, Brass Man, Breeding Pit, Brutal Nightstalker.
- Added Growth counter to Counters.java.
- Fixed some platform-dependent stuff in PerSetTracking.py. Tested on Mac OS X.
- Use rstrip() in PerSetTracking.py script when pulling out cardnames. I was getting a few cards as "Missing" that in fact were implemented. I spot-checked the entire revised set. Results now match my manual list.
- Fixed Myr Galvanizer "untap all" ability.
- Fixed Modular.
- Fixed regenerating creature not being removed from Combat.
- Some more moveTo cleanup.
- Readding Everflowing Chalice's ETB ability that was mistakenly removed during the Great Mana Purge.
- Fixed Morph ability description.
- Fixed Transmute description.
- Created Quest panel.
- Added life and coin icons.
- Merged quests panel with main panel.
- Deck lists are now sorted alpahbetically, but last used deck is also remembered (per session.)
- New quest UI now selected by default.
- Fixed NPE when launcing quest with no pets.
- Game options are now stored on new game launch and are synced with main game.
- Fixed ValidCards for Trumpet Blast.
- Fixed ability cost of Keeper of the Nine Gales.
- Fixed a trigger-issue which would occur when AI had a matching card in his deck with a trigger (I.e. both of you had a Blazing Specter) and double the effect.
- Fixed Sigil of the Nayan Gods, it was not showing a spell desc for the aura ab along with the cycling ab in the choose window.
- Updated to triggers: Cackling Fiend, Cave People, Centaur Safeguard, Charging Paladin, Citanul Druid, Close Quarters, Coastal Piracy, Contemplation, Cosi's Ravager, Crystal Rod.
- Removed superfluous runTrigger call which caused Attacks-triggers to go off twice.
- Updated playLand-functions for both players to use moveTo* functions.
- Splitting Morph's Oracle text to adhere more to how Abilities and Descriptions work.
- Updated to triggers: Deathbringer Thoctar, Deathgreeter, Deepwood Wolverine, Delusions of Mediocrity, Demon's Horn, Dirtcowl Wurm, Disciple of the Vault, Dragon's Claw, Dream Prowler, Dross Harvester, Dross Scorpion, Dune-Brood Nephilim, Dwarven Berserker. (Dream Prowler is not technically correct if, for example, there are extra combat steps, but for now it works and is a straight up translation of the WheneverKeyword that was there before.)
- Fixed Wizard Replica cost.
- Converted Yavimaya Elder and Zodiac Dragon to Trigger.
- Updated to triggers: Ebon Dragon, Ebon Drake, Elvish Handservant, Embargo, Enatu Golem, Essence Warden, Exiled Boggart.
- Migrate PlayLand from GameInfo to Player.
- Cleanup some code near calls to playLand.
- Added a mono green theme.
- Updated to triggers: Fallowsage, Firemane Angel, Flanking Troops, Fledgling Griffin, Folk of An-Havva, Fungal Shambler.
- Updated to triggers: Geth's Grimoire, Ghitu Slinger, Glade Gnarr, Glassdust Hulk, Glaze Fiend, Goblin Arsonist, Goblin Dirigible, Goblin Medics, Goblin War Wagon, Goldenglow Moth, Grazing Gladehart, Gristle Grinner, Grixis Slavedriver, Grizzled Wolverine.
- Fixed repaint issue on repurchase.
- Fixed NPE on buying the last item in the stall.
- Quest and Battle icons are now set properly in matches.
- Fixed NPE in changeKnownOriginCanPlayAI not properly checking if the list has emptied after the first selection.
- Fixed AEther Vial's upkeep trigger not being optional.
- Updated to triggers: Harrier Griffin, Haru-Onna, Havoc, Herd Gnarr, Hissing Iguanar, Homarid, Howling Banshee, Hungry Spriggan.
- Moved Cast Spells to the Stack zone instead of sitting in Limbo.
- MoveTo Cleanup.
- Fixed Essence Warden not having a zone restriction on it's trigger.
- Plants are no longer summoned when pets are not summoned.
- Convert Cavern Harpy to Trigger and AF
- Expanded ChangeZone Hidden to allow Battlefield origins (for cases that occur on resolution.)
- Added Set Selection filter.
- Added Set column to TableModel. Tweaked column sizing to ensure minimum spacing for column labels and average data lengths.
- Enabled sorting by set in TableSorter.
- Fixed pump of Krosan Constrictor.
- Updated to triggers: Indebted Samurai, Infectious Horror, Infested Roothold, Inheritance, Innocence Kami, Insight, Inspired Sprite, Iron Star, Island Fish Jasconius, Ivory Cup, Jackalope Herd, Judge of Currents.
- Updated to triggers: Kami of Tattered Shoji, Kami of the Hunt, Karn, Silver Golem, Karplusan Wolverine, Kavu Monarch, Keldon Champion, Keldion Marauders, Kemuri-Onna, Khabal Ghoul, Kingfisher, Kiri-Onna, Kitsune Dawnblade, Knucklebone Witch, Kraken's Eye, Kyren Sniper.
- Fixed Urza's Factory cost on the second ability.
- Converted these cards to Trigger: Yuki-Onna, Zephyr Spirit, Zhang Liao, Hero of Hefei and Zhao Zilong, Tiger General.
- Converted to Trigger: Argothian Enchantress, Aven Fisher and Riptide Crab.
- Fixed Remand and Abyssal Nocturnus (thanks to jhhh).
- Converted to Trigger: Chambered Nautilus, Drelnoch and Saprazzan Heir.
- Added sorting by implementation percentage to PerSetTracking.py
- Skipped Un* sets (they only were counting the 5 basic lands anyway)
- Added commented out options to skip other worthless sets (including MBS, which should be removed once we start adding cards/when mtg-data.txt has info for it.)
- Removed #UNTESTED from sorting part of PerSetTracking.py.
- Converted to Trigger: Chromatic Star, Hatching Plans, Surveilling Sprite and Merfolk Seer.
- Bugfix for End of Combat triggers possibly being skipped.
- Added Optional parameter for Draw.
- Ran SetInfo script on all of the cards added recently.
- Fixed Carrier Pigeons and Hungry Spriggan.
- Fixed Ajani's Mantra and Angel's Feather.
- Updated to triggers: Legacy's Allure, Leonin Battlemage, Leonin Elder, Leyline of Vitality, Lifegift, Liliana's Caress, Liliana's Specter, Luminous Angel, Lys Alana Huntmaster, Wurm's Tooth.
- Fixed Trigger Description in Avenging Angel.
- Added the ability to trigger on when valid cards -cause- a discard. Use the ValidCause parameter for the Discarded mode.
- Fixed the TargetsValid parameter for SpellCast mode.
- Minor text fix for Narcomoeba.
- Fixed a couple LQ pics.
- Fixed the ability cost for Psychotrope Thallid.
- Fixed ability cost for Lifespinner.
- Fixed R mana choice of Auntie's Hovel.
- Fixed typo in Fault Riders.
- Made mill stack description consistent with other AFs.
- Renamed parameters for DamageDone trigger mode to be more uniform with other trigger modes. (Fixes Dune-Brood Nephilim and Fungal Shambler.)
- Fixed Discarded trigger mode's ValidCause parameter.
- Fixed NPE on discarding excess cards.
- Converted Dimir Cutpurse to Trigger.
- Converted to Trigger: Rockslide Elemental and Scavenger Drake.
- Updated some themes.
- Converted to Trigger: Corrupt Eunuchs, Fire Imp, Flametongue Kavu and Goretusk Firebeast.
- Added AttachedBy Parameter to HasProperty.
- Added Bestial Fury.
- Fixed Argentum Armor (Since the card that triggers is the creature, it needs to check AttachedBy not Attached).
- Fixed issue with enPump Auras zone state.
- Bugfix for AI Trample damage not functioning if there is no trample over damage with a single blocker.
- Converted to Trigger: Sparkmage Apprentice, Kor Spiritdancer, Enchantress's Presence, Mesa Enchantress and Verduran Enchantress.
- Converted to Trigger: Primordial Sage, Reki, the History of Kamigawa, Sire of the Storm and Vedalken Archmage.
- Fixed old Quest UI from creating quest windows on quest start.
- Fixed the LQ pic URL for Fire Snake.
- A few edits to SP$PumpAll cards, added spaces.
- Removed unnecessary runTrigger call.
- Expanded Trigger_SpellCast to Trigger_SpellAbilityCast.
- Converted Take Possesion to Enchant Permanent.
- Consolidated Change controllers code.
- moveTo Cleanup.
- Added set copying code for Callous Giant, Dromad Purebred and Sprouting Phytohydra.
- Fixed SetInfo from "MM" to "MMQ".
- Ran setInfoScript for recently added cards.
- Added "MBP as valid setcode for Media Inserts Promos, to support Mana Crypt and Windseeker Centaur.
- Converted to SP$PumpAll: Chorus of Woe, Crossbow Ambush, Dance of Shadows and Desperate Charge.
- Fixed Flame Rift.
- Added some plumbing for Replicate in Card.java.
- Converting Nicol Bolas Planeswalker to AFs.
- Bugfix for Defined$ Targeted getting stuck in an infinite loop.
- Tweaked the input prompt for Discard payment when using "Any".
- Updates and fix to card txt's.
- Fixed Aura Shards.
- Converted to SP$PumpAll: Holy Light, Inspired Charge, Magnetic Flux and Magnify.
- Convert Harbingers to Trigger.
- Warning/moveTo cleanups.
- Updated search type of Harbingers.
- Convert Stonecloaker, Reya Dawnbringer, Land Tax, Ratcatcher, Debtors' Knell, Defense of the Heart, Emeria Sky Ruin, Sosuke's Summons to Trigger.
- Convert Fleetfoot Panther, Steel Leaf Paladin, Horned Kavu, Shivan Wurm, Dream Stalker, Kor Skyfisher, Silver Drake, Trinket Mage, Goblin Matron, Knight of the White Orchid, Kor Cartographer, Yavimaya Granger, Ondu Giant, Quirion Trailblazer, Borderland Ranger, Sylvan Ranger, Civic Wayfinder, Pilgrim's Eye, Wood Elves, Ranger of Eos to Trigger.
- Converted to SP$PumpAll: Marsh Gas, Marshaling Cry, Nature's Cloak and Nocturnal Raid.
- Fixed Marshaling Cry and Angel of Fury.
- Updated some themes.
- Converted Grave Titan, Primeval Titan and Sun Titan to Trigger.
- Converted Bridge from Below, Flagstones of Trokair, Solemn Simulacrum, Sprouting Thrinax to Trigger.
- Converted to SP$PumpAll: Overrun, Path of Anger's Flame, Righteous Charge and Scare Tactics.
- Converted Goblin Lackey, Raven Guild Master, Warren Instigator to Trigger.
- Added an Optional property to let AF$Mill exile cards.
- Converted Memory Erosion, Mindwrack Liege, Xiahou Dun, the One-Eyed, Loyal Retainers, Order of Whiteclay to AFs.
- moveTo Tweaks.
- Fixed Defense of the Heart.
- Converted Firebolt, Tinker, Oust, Path to Exile to AF.
- moveTo Tweaks.
- Fixed Serra Avatar not setting PT properly
- Converted Beacons to AFs plus a small tweak to the Stack.resolve() code.
- Convert to Trigger and clean up spacing.
- Fixed Yuki Onna error.
- Converted to SP$PumpAll: Shield Wall, Solidarity, Steadfastness and Titanic Ultimatum.
- Fixed Defense of the Heart via AF$Sacrifice update.
- moveTo Tweaks.
- Fixed double-spacing in Zealous Persecution.
- Fixed bug related to moving spells to graveyard.
- Fixed Minamo Sightbender and Path to Exile.
- Split quest package into gui and data.
- Created temporary copies of QuestData* and QuestUtils in preparation of a new Quest file format.
- Created abstract pet strucure, should make creating new pets much easier.
- Converted Runed Servitor to Trigger.
- Updated to triggers: Ma Chao, Western Warrior, Masked Admirers, Merchant Ship, Mesmeric Orb, Midsummer Revel, Mogg Sentry, Momentum, Moriok Rigger, Murderous Redcap.
- Temporarily prevented all triggers of face-down cards to go off, since there is currently no cards that can grant triggers to them.Future: Split triggers into intrinsic/extrinsic, like abilities & keywords, and only prevent intrinsic for facedown cards.
- Fixed NPE in Attacks trigger mode when using Alone-parameter.
- Converted to Trigger: Anodet Lurker, Tarpan and Onulet.
- Added Triggermode "Drawn".
- Updated to trigger: Mind's Eye, Nether Traitor, Nettle Sentinel, Nikko-Onna, Niv Mizzet, the Firemind.
- Forgot to revert Niv-Mizzet's cost after debugging.
- Updated to triggers: Ogre Recluse, Ohran Viper, Onslaught, Oppression, Orbweaver Kumo, Order of the Golden Cricket, Order of Yawgmoth, Oyobo Who Split the Heavens.
- Converted Underworld Dreams to Trigger.
- Converted Summoning Station to trigger system.
- Converted Wretched Anurid to Trigger. Fixed some spacing.
- Converted Worldslayer to Trigger. Fixed One with Nature. Spacing fixes.
- Added a WGR Naya theme.
- Converted Strangling Soot to AFs.
- MoveTo Tweaks.
- Rewrote some code to be more concise/fix bugs (Grindstone, Lobotomy, Sleight of Hand, Haunting Echoes, Identity Criss, Patriarch's Bidding).
- Almost done with moveTo Tweaks.
- Converted U,G,W Bringers to Triggers.
- Fixed One with Nature.
- Converted Woodfall Primus to Trigger.
- Fixed Grazing Gladehart trigger to only happen from the Battlefield.
- Converted Hedron Crab to Trigger.
- Added Generate Mana Option to DevMode to generate 10 of each color (non-snow.)
- Last of moveTo() fixes for now. Hopefully any hardcoding will use the moveTo() functions instead of directly accessing the zone.
- Converted Rampaging Baloths to Trigger.
- Updated to triggers: Bereavement, Curiosity, Ophidian Eye, Pelakka Wurm, Piranha Marsh, Pristine Angel, Psychic Membrane, Pyre Zombie.
- Touchup to Worldslayer.
- Converted Zone.add() to moveTo() for the leftovers that aren't issue cases, or occur during game startup.
- Updated to triggers: Rabid Wolverines, Reach of Branches, Reckless Ogre, Recumbent Bliss, Rhys the Exiled, Rogue Kavu, Rotlung Reanimator, Rotting Rats, Rumbling Slum, Rushwood Elemental.
- Fixed Baloth Woodcrasher.
- Converted Bitterblossom for jhhh.
- Fixed Legacys Allure.
- Fixed City of Brass.
- Added correct rarity to City of Brass.
- Fixed Balefire Liege.
- Fixed Celestial Sword (NumAtt and ValidTgts.)
- Fixed Krovikan Elementalist (NumAtt and ValidTgts.)
- Added Defined$Self to Summoning Station triggered ability.
- Fixed DamageAll stack description to be more consistent with DealDamage.
- Tweaked to discard stack description.
- Fixed LQ pics for a couple cards.
- Fixed Fyndhorn Pollen parsing error.
- Converted to SP$PumpAll: Tortoise Formation, Tromp the Domains, Valorous Charge and Vitalizing Wind.
- Converted Wispmare to Trigger. Spacing cleanup.
- Fixed LQ pic URL for Command of Unsummoning.
- Fixed LQ pic URL for Temple Elder.
- Fixed Touchstone.
- Ran SetInfo script.
- Updated to triggers: Saprazzan Raider, Scaled Hulk, Scrapheap, Scroll Thief, Seasoned Marshal, Seer's Sundial, Serum Tank, Seshiro the Anointed, Shrieking Specter, Sleeper's Robe, Slinking Giant, Snake Umbra, Snorting Gahr, Soldevi Steam Beast, Soltari Trooper, Somnomancer, Soul Net, Soul Warden, Soul Catcher, Soul's Attendant, Soultether Golem, Spincrusher, Stone-Seeder Hierophant, Stonybrook Schoolmaster, Strands of Undeath, Subversion, Surrakar Marauder, Sustainer of the Realm, Symbiotic Beast.
- Updated to triggers: Tablet of Epityr, Taurean Mauler, Thalakos Seer, Throne of Bone, Time Bomb, Timid Drake, Titania's Chosen, Torch Song, Totem Speaker, Trade Caravan, Tukatongue Thallid.
- Made optional triggers a little more user friendly.
- Fixed the LQ pic URL for Rally.
- Updated to triggers: Urza's Chalice, Vedalken Heretic, Vermiculos, Viashino Cutthroat, Viashino Sandscout, Viashino Sandstalker, Vinelasher Kudzu.
- Updated to triggers: Warmth, Wee Dragonauts, Wei Night Raiders, Wirewood Savage, Wooden Sphere.
- Updated to triggers: Yawgmoth's Edict, Yuan Shao's Infantry.
- Consolidating getDefinedObjects.
- Modified the SetInfo lines to include a PicCount for each set. Source code support to follow.
- Enabled use of per-set PicCount... hopefully. Sure enough, the code didn't work with brand new cards lacking SetInfo.
- Converted keen sense to trigger.
- Fixed the random picture number following the new PicCount scheme.
- Abyssal Nightstalker doesn't have multiple images after all.
- Organized AFPermState so everything is grouped together.
- PicCount was not being updated when filtered by set.
- Converted to SP$PumpAll: Call to Glory and Kjeldoran War Cry.
- Added "Triggered" to the Defined$ and calculateAmount frameworks.
- Added Cycled trigger mode. It's not perfect yet, due to how cycling works in forge. It should go on the stack on top of the cycling SA but currently only goes on when the cycling SA resolves. Added Death Pulse as an example of Cycled trigger mode.
- Added AF ChangeZoneAll with limited AI decision making.
- Converted Evacuation and Feldon's Cane as examples.
- Groundwork for LastKnownInformation being used with Zone movement.
- Realized there was a way to do triggering on cycling properly.
- Updated to triggers: Angelic Chorus.
- Added a bit more Replicate plumbing. (Has no adverse effect since nothing is called.) Just so I'm not constantly in conflict.
- Added "TriggeringController" to defined.
- Converted Yomiji, Who Bars the Way to Trigger.
- Renamed "Triggering" to "Triggered" in defined- and calculateAmount-frameworks for uniformity.
- Removed superfluous running of Blocks-triggers.
- Added the ability to specify a trigger as "Secondary" which will cause it's Description not to show up in the card's text box but still in confirmation for optional triggers. Looks alot better than splitting up the trigger description over triggers when several are needed.
- Updated to triggers: Archon of Redemption, Battle Strain, Fists of Ironwood, Freyalise's Winds, Juniper Order Ranger, Orchard Warden, Sigil of the New Dawn.
- Converted Gleam of Resistance to SP$PumpAll. Had to use UntapAll as the Ability and PumpAll as the SubAbility.
- TriggeringController -> TriggeredController.
- Updated Yomiji, Who Bars the Way to Triggered.
- Updated to triggers: Akuta, Born of Ash, Death of a Thousand Stings, Kresh the Bloodbraided, Stonebrow, Krosan Hero.
- Fixed Paleoloth.
- Expanded support for hardcoded triggered abilities, based on experimentation with adding Frost Titan. (Still not possible).
- Converted Flowstone Slide to SP$PumpAll.
- Commented out the now unused spAllPump code.
- Added spaces to a few AF sa's.
- Coverted last of etbDestroy land cards to Trigger.
- Fixed Scrying.
- Added spaces to a few AF sa's.
- Fixed Glaze Fiend.
- Fixed Grave Titan's faulty tokens.
- Added spaces to a few AF sa's.
- Fixed Earthlink, TriggerZones$ wasn't set.
- Changed testing casting cost of Earthlink.
- Converted Ankh of Mishra and Zo-Zu the Punisher to Trigger.
- Added spaces to a few AF sa's.
- Fixed Blood Seeker.
- Added spaces to a few AF sa's.
- Added spaces to a few AF sa's.
- Added spaces to a few AF sa's.
- Added spaces to a few AF sa's.
- Fixed Fledgling Griffin.
- Added spaces to a few AF sa's.
- Added Kicker keyword that creates a Second SpellAbility for the host card. At some point we should rewrite these additional costs to get paid if they exist after the mana cost gets paid.
- Fix for colorless mana not being combined.
- Slight fix for Desolation Angel.
- Fixed Hedron Scrabbler.
- Added SVar:PlayMain1:TRUE to some cards.
- Converted Lorescale Coatl to Trigger.
- Added spaces to a few AF sa's.
- Added spaces to a few AF sa's.
- Added SetInfo.PicCount.
- Fixed Prophecy set code.
- Added spaces to a few AF sa's.
- Fixed Attacks-triggers.
- Fixed Khalni Gem.
- Added spaces to a few AF sa's.
- Added SetInfo.PicCount.
- Fixed card name - lower-case "with".
- Fixed pain amount on Ancient Tomb.
- Added TriggerZones and fix trigger cost for Forsaken City.
- Added spaces to a few AF sa's. Finished letters A through E.
- Updated AEthersnipe to trigger.
- Fixed an AI issue with abilities that trigger on land entry. Fixes Ankh of Mishra and Zo-Zu the Punisher. Thanks, Sol!
- Updated AEther Flash to trigger.
- Added spaces to a few AF sa's.
- Updated Brackwater Elemental to trigger.
- Converted Elvish Vanguard to trigger.
- Tweaked AI passing priority in between land plays.
- Added spaces to a few AF sa's.
- Updated to triggers: Admonition Angel, Harbor guardian, Synod Sanctum.
- You can now set the trigger parameter "Optional" to "OpponentDecides". Exactly what it says on the tin.
- Any AbilityFactory can now remember it's targets.Simply add a "RememberTargets$ True" parameter to make use of it. Also available is a "ForgetOtherTargets$ True" parameter. This will go far to implement Imprint mechanics, as well as things like Synod Sanctum, Admonition Angel and the like.
- Had GameAction.moveTo() clear tapped status of moved cards.
- Modded AF_ChangeZone to handle multiple cards as Defined.
- Added evoke trigger to Aethersnipe.
- Added evoke keyword.
- Updated to triggers: Pardic Dragon, Petravark, Sibilant Spirit.
- Converted Intruder Alarm to triggers.
- Added a wUrg Lorescale Coatl theme.
- Added spaces to a few AF sa's.
- Added spaces to a few AF sa's.
- Allow Q for untap in Ability_Cost.
- Added spaces to a few AF sa's.
- Fixed Ranger of Eos.
- Updated the etbGainLife cards to triggers.
- Removed etbGainLife keyword. Added warning that etbLoseLife cannot be converted to triggers due to logic that affects the Spell_Permanent. We can convert that loseLifeAmount value into an SVar, along the vein of BuffedBy. More and more AI behaviour could be dynamically altered by SVars.
- Fixed an emdash in Invoke the Firemind's description.
- Updated to triggers: Faceless Butcher, Journey to Nowhere, Oblivion Ring.
- Fixed Ebon Drake.
- Hopefully fixed the Oblivion Ring-likes.
- Converted Bounteous Kirin to triggers.
- Fixed issue with Remembered card being not being in the current state.
- Converted to Trigger: Dauthi Ghoul and Mold Adder.
- Fixed Myrsmith.
- Prevent AI from trying to use Eldrazi Spawn for mana until we revamp that area of the code.
- Added SetInfo for recently added cards.
- Added a uBr Sacrifice theme.
- Fixed the uBr Sacrifice theme.
- Converted a few Planeswalkers to AF.
- Added SOOT counter type.
- Fixed the LQ pic URL for Predatory Nightstalker.
- Fixed the type for Screeching Silcaw.
- Added some colorless mana to DevMode - Generate Mana.
- Converted Kozilek, Butcher of Truth to triggers.
- Converted Ulamog, the Infinite Gyre.
- Converted Emberstrike Duo to trigger.
- Converted Gravelgill Duo to triggers.
- Fixed Ulamog the Infinite Gyre.
- Converted Emrakul, the Aeons Torn to trigger.
- Fixed for Gravebind.
- Fixed Faerie Macabre, now has flying.
- Fixed Arc Blade.
- Fixed Ajani Vengeant.
- Added Right clicking to remove a creature as a Blocker during the Declare Blockers step.
- Fixed Feldon's Cane.
- Fixed ChangeZoneAll not calling SubAbility's resolve.
- Converted Cinder Pyromancer to triggers.
- Converted Merrow Levitator to triggers.
- Converted Sol'kanar the Swamp King, Gilt-Leaf Archdruid, Quirion Dryad, Artisan of Kozilek, Safehold Duo, Tattermunge Duo, Hand of the Praetors, Thistledown Duo to triggers.
- Created AB/SP/DB AbilityFactory for poison counters.
- Removed some code for cards converted to triggers.
- Fixed Right-click to remove blocker not removing Card from Input_Block.allBlocking.
- Small fixes and updates to card txt's.
- A few conversions and spacing.
- Small intermediate fix for Horizon Spellbomb.
- A small fix to Path to Exile. It does not fix the controller issue.
- Small fix to War Priest of Thune.
- Litlle Fixes and updates to card txt's.
- Converted to Trigger: Kor Firewalker.
- Added spaces to a few AF sa's. Finished letters A through M.
- Converted Fable of Wolf and Owl to triggers.
- Fixed Path to Exile bug.
- Fixed Time Spiral, it shouldn't be using Discarded.
- Added PlayMan1 for Sunken City.
- Fixed Kyren Sniper. I do not like getting sniped from the library.
- Fixed Spell Description of Faceless Devourer.
- Fixed rarity of Lethargy Trap.
- Fixed Infinite Mana bug with cards like Priest of Titania.
- Fixed Hagra Diabolist.
- The AI will now mulligan no-zero-mana-cost-hands down to 4.
- Little fix for Narrow Escape.
- Reverted the deck editor window sizing.
- Fixed Lilianas Caress.
- Fixed some cards.
- Converted all remaining etbDestroy cards to Triggers.
- Convert Hypnotic Specter to triggers.
- Fixed Bala Ged Scorpion.
- Added SVar:RemAIDeck:True to some cards.
- Added spaces to a few AF sa's. Finished letters A through S.
- If, for some reason, a ChangeZone ability is passed zero targets (if, say, a Faceless Devourer enters play without targeting anything) there will no longer be an NPE. Fixes the Faceless creatures, Oblivion Ring,Journey to Nowhere etc.
- Converted Abyssal Specter to triggers.
- Soul Warden doesn't gain life for itself ETB.
- Improved the AI of the ChangeZone AF.
- Added Tapped as option for ChangeZoneAll.
- Converted Retract to ChangeZoneAll.
- Converted Ajani's Pridemate to triggers.
- Ajani's Pridemate is optional.
- Fixed Cabal Torturer cost.
- Fixed Squee's Embrace not properly returning creature to hand.
- Triggers should now hit the stack after the effect that caused them to trigger.
- If the next turn doesn't have an upkeep, slowtrip triggers will not occur and be cleared.
- Convert most of K:Draw a card to SubAbilities.
- Converted more K:Draw a Card and next upkeep to SubAbility.
- Missed last caress.
- Fixes related to Wheel and Deal and Targeting 0 players.
- Improved the AI targeting of permanents with enchantments on them.
- Fixed Beacon of Unrest.
- Some updates related to triggers occuring during check state effects.
- Fixed ChangeZone GainControl.
- Re-worked how optional/costed triggered abilities are run, with help from Sol. It's far from ideal, but it works. It's really due for a dedicated system.
- Finalized Set Picture Downloader.
- Added SetInfo for recently added cards.
- Fixed targeting triggered abilities.
- Fixed cardforge URL.
- Fixed bad submission for Fiddlehead Kami. Seeing strange errors with SVN right now.
- Fixed ParentsTargeted for NPE when casting Incinerate on a Player.
- Little fixes and updates to card txt's.
- Added the GainControl to changeHiddenOrigin in the ChangeZone AF.
- Converted Bribery to AF.
- Fixed Bladewing the Risen's ability.
- Fixed Festering Evil triggering everywhere.
- Fixed combat damage triggers going off way too late. This fixes Trygon Predator among many others.
- Fixed Trinket Mage.
- Fixed Coastal Piracy triggering everywhere.
- Added the ability to suppress trigger modes. Currently only used when control changes on a permanent (since it moves battlefield->battlefield).
- Added TRAP counter type.
- Added -1/-0 counter type and -2/-2 counter type.
- Minor SVar fix to 2 cards.
- Added TriggerZones to Serum Tank.
- Fixed ManaCost where X X doesn't have an additional mana payment (and causes an out of range error.
- Minor fixes.
- AI will no longer try to counter an Uncounterable Card.
- Added Combat Damage flag to Blazing Specter.
- Added SetInfo for a bunch of recently added cards.
- Fixed Glaze Fiend trigger description.
- Fixed Runed Servitor.
- Fixed Powder Keg.
- Fixed Brass Gnat.
- Fixed Brass Man also.
- Converted /Any in Discard costs to /Card.
- Added check for copied spells before attempting to put Instant/Sorceries into the graveyard. (Should fix NPE in Stormed Spells.)
- Fixed a cost issue in 2 cards. Thanks Sol for the catch.
- Fix for Wort's upkeep ability.
- Fix for Tangle Wire grabbing Enchantments instead of Creatures. Although we should probably just convert this to Triggers.
- Converted Infest to script.
- Converted Renewed Faith to Trigger.
- Added Primal Boost's missing Trigger and converted to AF.
- Fixed Primal Clay/Primal Plasma going to the graveyard before P/T choice is selected.
- Converted Pyrohemia and Pestilence to DamageAll.
- Pestilence/Pyrohemia, the real conversion.
- Converted Glimmervoid and Thran Quarry to Trigger.
- Converted Blightning so it can't target Planeswalkers.
- Converted Manta Ray to a keyword.
- Converted Time Reversal and Timetwister to triggers. Just a crude copy and paste job from Time Spiral.
- A little tweak to Time Reversal and Timetwister.
- Fixed Nikko Onna.
- The real fix to Nikko Onna.
- Little fixes and updates to card txt's.
- Converted Eldamari's Call to AF.
- Added SetInfo for recent card submissions.
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Chris H. - Forge Moderator
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Re: Forge 01/28/2011 (unofficial BETA) version
by Hellfish » 28 Jan 2011, 22:00
I would like to request that everyone keep an eye on triggered abilities of all kind, and be lenient with them. This release introduces an overhauled system for those things and bugs and glitches are inevitable in a first rollout.
Any and all bug/usuability reports are welcome!

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge 01/28/2011 (unofficial BETA) version
by DeadSpeak » 29 Jan 2011, 06:52
Hey....
Great release... and on the night before a new set release (well almost)
Just an amazing collection of cards you all have been able to add this time around. Honorable mention: Goblin Bushwhacker, Kuldotha Rebirth, Mox Opal... with these cards my RDW artifact rush deck is complete...
You've asked us to look out for triggers, so here goes:
Teetering Peaks: The trigger for the +2/+0 happens when you start the combat step. It doens't get added at once, which is how I do it in RLM (real life magic).
Soul's Attendant: I experienced the following: turn 1, put a Plains unto the battlefield, played Soul's Attendant, it triggered giving me one life. It shouldn't trigger when it is the first and only creature in play. I compared it to Soul Warden and in the "ValidCard$Creature.Other" it is missing the "Other" part, easy fix. It's great that you've gotten Ajani's Pridemate to functioning correctly, it was broken enough without gaining counters from your opponents lifegain...
Keep up the hard work...
Great release... and on the night before a new set release (well almost)

Just an amazing collection of cards you all have been able to add this time around. Honorable mention: Goblin Bushwhacker, Kuldotha Rebirth, Mox Opal... with these cards my RDW artifact rush deck is complete...

You've asked us to look out for triggers, so here goes:
Teetering Peaks: The trigger for the +2/+0 happens when you start the combat step. It doens't get added at once, which is how I do it in RLM (real life magic).
Soul's Attendant: I experienced the following: turn 1, put a Plains unto the battlefield, played Soul's Attendant, it triggered giving me one life. It shouldn't trigger when it is the first and only creature in play. I compared it to Soul Warden and in the "ValidCard$Creature.Other" it is missing the "Other" part, easy fix. It's great that you've gotten Ajani's Pridemate to functioning correctly, it was broken enough without gaining counters from your opponents lifegain...

Keep up the hard work...
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Re: Forge 01/28/2011 (unofficial BETA) version
by DemoneNero » 29 Jan 2011, 13:02
thanks guys 

Hold The Heathen Hammer High
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Re: Forge 01/28/2011 (unofficial BETA) version
by Hellfish » 29 Jan 2011, 13:14
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Forge 01/28/2011 (unofficial BETA) version
by jeffwadsworth » 30 Jan 2011, 15:53
Lazylockie is missing from the contributor list. Scripted quite a few cards.
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Re: Forge 01/28/2011 (unofficial BETA) version
by Chris H. » 30 Jan 2011, 17:52
`jeffwadsworth wrote:Lazylockie is missing from the contributor list. Scripted quite a few cards.
Thank you. I am sorry that I missed Lazylockie. I just added his name to the contributor list.

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Chris H. - Forge Moderator
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Re: Forge 01/28/2011 (unofficial BETA) version
by Xitax » 31 Jan 2011, 04:12
I keep taking upkeep damage from "Blessing of Leeches" every turn, but there's no card on the table! WTF?
Re: Forge 01/28/2011 (unofficial BETA) version
by slapshot5 » 31 Jan 2011, 04:40
This is now fixed in SVN. Thanks for reporting.Xitax wrote:I keep taking upkeep damage from "Blessing of Leeches" every turn, but there's no card on the table! WTF?
-slapshot5
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Re: Forge 01/28/2011 (unofficial BETA) version
by timmermac » 31 Jan 2011, 05:39
I'm in kind of a nitpicky mood with this one, so feel free to ignore it if you'd like... Can the set info/rarity for Disintegrate be changed to something from one of the earlier sets that it was in?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge 01/28/2011 (unofficial BETA) version
by friarsol » 31 Jan 2011, 05:45
What are you talking about?timmermac wrote:I'm in kind of a nitpicky mood with this one, so feel free to ignore it if you'd like... Can the set info/rarity for Disintegrate be changed to something from one of the earlier sets that it was in?
- Code: Select all
SVar:Rarity:Common
SetInfo:LEA|Common|http://magiccards.info/scans/en/al/141.jpg
SetInfo:LEB|Common|http://magiccards.info/scans/en/be/142.jpg
SetInfo:4ED|Common|http://magiccards.info/scans/en/4e/203.jpg
SetInfo:TSB|Special|http://magiccards.info/scans/en/tsts/58.jpg
SetInfo:3ED|Common|http://magiccards.info/scans/en/rv/141.jpg
SetInfo:5ED|Common|http://magiccards.info/scans/en/5e/219.jpg
SetInfo:2ED|Common|http://magiccards.info/scans/en/un/141.jpg
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Re: Forge 01/28/2011 (unofficial BETA) version
by weirdingway » 31 Jan 2011, 13:54
After all these swell updates I need to update my 500+ deck list to include the 1000+ cards they don't use!
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Re: Forge 01/28/2011 (unofficial BETA) version
by Rob Cashwalker » 31 Jan 2011, 18:54
I haven't yet added the ability to save the set selection along with a deck. So, in the deck editor, it will begin with the most recent printing of a set, if you select a set filter, then it switches the picture. When launching a new game, it will randomly select a printing.timmermac wrote:I'm in kind of a nitpicky mood with this one, so feel free to ignore it if you'd like... Can the set info/rarity for Disintegrate be changed to something from one of the earlier sets that it was in?
If you want to force things, you could just modify the card text to not include the Sets you don't like... then it will only be represented in the set you do like.
The Force will be with you, Always.
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Re: Forge 01/28/2011 (unofficial BETA) version
by timmermac » 31 Jan 2011, 21:16
With the new quest UI, is it possible to add to what gets listed in the available battles section? The decks that Forge comes with for the quest mode make up about 20% of the possible opponent pool that I like to use, and those extra decks don't show up, which frequently means that I don't even have an entry in the available battles area. Is there an editable file that lists what will show up? Or can the new UI be set up to use the easy, medium and hard text files like the old quest UI?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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