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Current Known Bugs list

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Re: Current Known Bugs list

Postby Zirbert » 31 Jan 2011, 01:49

1-28 Beta -

Mutilate isn't working. No matter how many swamps I control, nothing happens to the creatures in play.


Edit - This fixes it.Change:

Code: Select all
SVar:X:Count$ Valid Swamp.YouCtrl
to

Code: Select all
SVar:X:Count$TypeYouCtrl.Swamp
-Zirbert
Last edited by Zirbert on 31 Jan 2011, 03:36, edited 3 times in total.
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Re: Current Known Bugs list

Postby Zirbert » 31 Jan 2011, 01:56

1-28 Beta -

Inheritance triggers on anything going to the graveyard from play, not just creatures. Adding a ValidCard$ value, as below, fixes it:

Code: Select all
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigDraw | TriggerDescription$ Whenever a creature is put into a graveyard from the battlefield, you may pay 3. If you do, draw a card.
-Zirbert

(Edited to confirm that my proposed fix works, after testing.)
Last edited by Zirbert on 31 Jan 2011, 05:09, edited 1 time in total.
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Re: Current Known Bugs list

Postby timmermac » 31 Jan 2011, 04:33

1/28 beta:

When the computer plays a creature that requires returning a creature of a certain color to its hand, it's picking the creature it's trying to cast.
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Re: Current Known Bugs list

Postby Sloth » 31 Jan 2011, 06:30

Fixed Mutilate and Inheritance. Thanks Zirbert.

timmermac wrote:1/28 beta:

When the computer plays a creature that requires returning a creature of a certain color to its hand, it's picking the creature it's trying to cast.
That's why the AI shouldn't use these cards. Can you remember which one it was?
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Re: Current Known Bugs list

Postby timmermac » 31 Jan 2011, 20:06

Sloth wrote:Fixed Mutilate and Inheritance. Thanks Zirbert.

timmermac wrote:1/28 beta:

When the computer plays a creature that requires returning a creature of a certain color to its hand, it's picking the creature it's trying to cast.
That's why the AI shouldn't use these cards. Can you remember which one it was?
Shivan Wurm and Horned Kavu both were cast on a few occasions during that match.
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Re: Current Known Bugs list

Postby cc-drake » 31 Jan 2011, 21:29

- Dream Prowler is not unblockable when attacking alone
- Soulsurge Elemental 's text reads
First Strike

Soulsurge Elemental's power is equal to the number of creatures you control.

Soulsurge Elemental's power is equal to the number of creatures you control.
- Beast Attack reads
Put a 4/4 green Beast creature token onto the battlefield.Put a 4/4 green Beast creature token onto the battlefield.
Flashback: 2 G G G.
- Azorius Guildmage is 0/0
- Kithkin Harbinger 's text:
When Kithkin Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
(Goblin)
- Intervene can counter Kithkin Harbinger
- The second ability of Apocalypse Hydra is missing
- Trench Wurm has a typo:
2 R, tap: Desroy target nonbasic land.
Last edited by cc-drake on 31 Jan 2011, 22:25, edited 2 times in total.
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Re: Current Known Bugs list

Postby Zirbert » 31 Jan 2011, 22:04

1-28 Beta -

Soldevi Adnate is 0/0 (easily rectified by adding "PT:1/2" as the fifth line).

I couldn't figure out how to clean up its card description, though:

Tap, sacrifice a Creature.Black,Creature.Artifact: Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
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Re: Current Known Bugs list

Postby Zirbert » 31 Jan 2011, 23:29

After pulling a bunch of the AI's creatures out of its graveyard with Liliana Vess, they won't attack. Plus, the AI's Mycoloth, now on my side, creates saprolings on the AI's side during each of my upkeeps. This may be the same issue as Debtors' Knell - creatures yanked out of their rightful owner's graveyard sometimes seem to be a bit confused as to who their current controller is.

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Re: Current Known Bugs list

Postby Professor » 01 Feb 2011, 00:40

timmermac wrote:
Sloth wrote:Fixed Mutilate and Inheritance. Thanks Zirbert.

timmermac wrote:1/28 beta:

When the computer plays a creature that requires returning a creature of a certain color to its hand, it's picking the creature it's trying to cast.
That's why the AI shouldn't use these cards. Can you remember which one it was?
Shivan Wurm and Horned Kavu both were cast on a few occasions during that match.
I just watched the AI play Cavern Harpy (bouncing itself) over and over every turn until it built up enough mana to cast something else.
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Re: Current Known Bugs list

Postby Chris H. » 01 Feb 2011, 00:42

cc-drake wrote:Soulsurge Elemental 's text reads
First Strike

Soulsurge Elemental's power is equal to the number of creatures you control.

Soulsurge Elemental's power is equal to the number of creatures you control.
`
Merged the fix into the SVN.
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Re: Current Known Bugs list

Postby Chris H. » 01 Feb 2011, 00:57

cc-drake wrote:Beast Attack reads
Put a 4/4 green Beast creature token onto the battlefield.Put a 4/4 green Beast creature token onto the battlefield.
Flashback: 2 G G G.
`
Merged the fix into the SVN.
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Re: Current Known Bugs list

Postby Chris H. » 01 Feb 2011, 01:05

cc-drake wrote:Kithkin Harbinger 's text:
When Kithkin Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
`
Merged the fix into the SVN.
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Re: Current Known Bugs list

Postby Chris H. » 01 Feb 2011, 01:10

cc-drake wrote:Trench Wurm has a typo:
2 R, tap: Desroy target nonbasic land.
`
Merged the fix into the SVN. Thank you. :D
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Re: Current Known Bugs list

Postby Chris H. » 01 Feb 2011, 02:15

cc-drake wrote:Azorius Guildmage is 0/0
`
The missing P/T values for Azorius Guildmage is merged into the SVN.
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Re: Current Known Bugs list

Postby timmermac » 01 Feb 2011, 02:59

:!: Venser's Journal triggers during both players' upkeeps.
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