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Compiled Bug List

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Re: Compiled Bug List

Postby Wronskian » 07 Feb 2011, 16:08

A bug with Umezawa's Jitte : Even if the opponent plays Fog or Holy Day,it gains 2 counters.
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Re: Compiled Bug List

Postby bgaut » 07 Feb 2011, 17:44

by Gargaroz » 07 Feb 2011, 01:16

I think the Deathtouch bug is hard to fix : unlike the real game, in Manalink there's actually an "order" in which the damage is dealt, and if one of the two creatures with Deathtouch is not in play when its damage card resolve, the other creature will not die.
I think the Deathtouch bug is hard to fix : unlike the real game, in Manalink there's actually an "order" in which the damage is dealt, and if one of the two creatures with Deathtouch is not in play when its damage card resolve, the other creature will not die.


Thanks for your answer ... What is strange is that when two Tidehollow Strix (it has flying and deathtouch) are fighting both of them die, so the bug seems to occur only with vampire nighthawk and for the regenerating bug when a cockatrix attacks a creature, we are able to regenerate it (so deathtouch code is different from the cockatrix capacity one's)...

It's a pity because Nighthawk is a very good creature ...
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Re: Compiled Bug List

Postby Gargaroz » 07 Feb 2011, 17:54

Wronskian wrote:A bug with Triskelion : when you copy it with Sculpting Steel, it comes into play with 6 counters instead of 3. Maybe it is due to the recent update.
Yeah, this is partly due to the new code, and partly to a known Manalink bug about the internal "cloning" code. If you "copy" a permanent with a triggerede ability on CIP, the ability triggers twice.
However, there's a way to fix it, so thanx for the report.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby Wronskian » 08 Feb 2011, 15:38

I have weird bugs with Vedalken Shackles : if the creature controlled with Vedalken Shackles dies, at my next untap phase, a land is sacrified.

I gained control of a Vampire Nocturnus and one of my lands has been exiled.

Another bug already reported, but looking "easy" to correct : Plumeveil and Carven Caryatid do not count as defnder-creature for Overgrown Battlement
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exiled_land.zip
A tropical island is in the out-of-play-cards and my tropical island is missing on the battlefield
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Re: Compiled Bug List

Postby jatill » 09 Feb 2011, 20:44

Lavalanche gives an address error when I cast it with no creatures in play.
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Re: Compiled Bug List

Postby aww1979 » 09 Feb 2011, 21:30

In the Super Mulligan challenge, (the new version where you can keep 2 cards in hand to start) if I use a bazaar on turn 1, it doesn't make me discard all 3 cards for some reason. In this savegame, I only had to discard one card. In another game that I didn't save, I didn't have to discard any of the two cards I drew on the first turn with bazaar. All other times that I use bazaar it works as normal.
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Re: Compiled Bug List

Postby 240sxforever » 10 Feb 2011, 02:01

crypt of agadeem is still not producing the correct amount of mana for more than 10 creatures in the graveyard.
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Re: Compiled Bug List

Postby aww1979 » 10 Feb 2011, 05:23

I have nothing but circumstantial evidence to back this (a mirror match in challenge mode) but my game locked up when the AI was at 3 life. I suspect that AI had either had Grim Tutor (which costs 3 life) in hand or was thinking about casting something with the 3 painlands it had in play; it had Blightsteel Colossus in deck and 12 mana in play. (City of Brass and 2x Murmuring Bosk, if I recall) My unconfirmed theory is that it wanted to play one of those two cards, but would die doing so, and so got in some sort of infinite loop.
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Re: Compiled Bug List

Postby aww1979 » 10 Feb 2011, 05:25

Oh, also, it's not technically a bug, but when Murmuring Bosk is autotapped for mana, it always chooses white (and thus hurts you or the AI) unless you specifically need the green mana for whatever you are doing. If there's a way to change this, like how wasteland and some other lands were changed not to use their nonmana abilities when autotapped, it would be nice, but it's not a huge issue.
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Re: Compiled Bug List

Postby aww1979 » 10 Feb 2011, 08:48

I just had Oath of Druids find a Darksteel Colossus in a deck that doesn't have one; it has 4 Blightsteel Colossus and Emrakul, and no other creatures. Not sure what happened there, as I beat the What Hand challenge using a blightsteel/oath deck and never saw this happen. This is a different deck I used for the epic challenge, though. Sorry, no save game, it happened the turn I won and I forgot.
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Re: Compiled Bug List

Postby aww1979 » 10 Feb 2011, 09:08

Saved the colossus bug. Also included the deck list, since it seems to have been corrupted ingame somehow.
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Re: Compiled Bug List

Postby Gargaroz » 10 Feb 2011, 13:55

As for the Colossus bug : bad coding is bad. My bad.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby aww1979 » 11 Feb 2011, 00:30

AI discarded Cathodion to imprint onto Chrome Mox. (it also wasted a Dark Ritual but that's just dumb AI, not a bug)
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Re: Compiled Bug List

Postby aww1979 » 11 Feb 2011, 09:51

Not sure if this is an engine limitation, but I attacked with Phyrexian Crusader, and AI blocked with Wydwen, the Biting Gale. What should have happened was that the crusader would deal 2 wither damage with first strike, making wydwen a 1/1. Then wydwen would deal 1 damage to the crusader. What actually happened was that the crusader did 2 damage to wydwen, then wydwen did 3 damage to the crusader, killing it, and then the damage was replaced with -1/-1 counters.
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Re: Compiled Bug List

Postby aww1979 » 11 Feb 2011, 10:03

No save game due to losing as a result of this bug. (but it was in the same game as above, just several turns later) I had Sangromancer and Thrummingbird out, and blocked two attacking faerie tokens with them, and killed them. I should have gained 6 life from this from Sangromancer, but did not, so I was dead. I -did- gain 3 life on the previous 2 turns when I had just Sangromancer and blocked one faerie token, and on both of those turns the 3 life gain took me out of negative life, so it wasn't an issue with that. Maybe it messes up when it triggers more than once, or when one of my creatures dies?
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