SVN Bug Reports
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Re: SVN Bug Reports
by lazylockie » 12 Feb 2011, 01:23 
this is getting weirder and weirder. I've tested them both and they were working fine here. Now everytime I try to start a game I get:
			
		- Code: Select all
 An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
CardFactory : getCard() invalid card name - Mountain
Version:
Forge -- official beta: $Date: 2011-01-06 14:34:48 -0200 (qui, 06 jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Mountain
at forge.CardFactory.getCard2(Unknown Source)
at forge.CardFactory.getCard(Unknown Source)
at forge.GenerateConstructedDeck.addLand(Unknown Source)
at forge.GenerateConstructedDeck.generateDeck(Unknown Source)
at forge.Gui_NewGame.generateConstructedDeck(Unknown Source)
at forge.Gui_NewGame.genDecks(Unknown Source)
at forge.Gui_NewGame.startButton_actionPerformed(Unknown Source)
at forge.Gui_NewGame$11.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: SVN Bug Reports
by Chris H. » 12 Feb 2011, 01:29 
Solar Blast is also causing an error exception. Removed from the SVN until soneone can fix it.
`
			
				- Solar Blast | Open
 - Name:Solar Blast
ManaCost:3 R
Types:Instant
Text:no text
K:Cycling:1 R R
A:SP$DealDamage | Cost$ 3 R | Tgt$ TgtCP | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | Optional$ True | TriggerDescription$ When you cycle CARDNAME, you may have it deal 1 damage to target creature or player.
SVar:TrigDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/solar_blast.jpg
SetInfo:ONS|Common|http://magiccards.info/scans/en/on/234.jpg
End 
`
- Attachments
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 solar_blast.txt.zip- (532 Bytes) Downloaded 243 times
 
 
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Re: SVN Bug Reports
by jeffwadsworth » 12 Feb 2011, 02:14 
Well, this should fix it, but it doesn't.
			
		- Code: Select all
 Name:Solar Blast
ManaCost:3 R
Types:Instant
Text:no text
K:Cycling:1 R R
A:SP$DealDamage | Cost$ 3 R | ValidTgts$ Creature,Player | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | Optional$ True | TriggerDescription$ When you cycle CARDNAME, you may have it deal 1 damage to target creature or player.
SVar:TrigDamage:SP$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | NumDmg$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/solar_blast.jpg
SetInfo:ONS|Common|http://magiccards.info/scans/en/on/234.jpg
End
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Re: SVN Bug Reports
by Chris H. » 12 Feb 2011, 02:18 
I was able to fix and test Resounding Thunder. It is on the SVN.
			
		- Resounding Thunder | Open
 - Name:Resounding Thunder
ManaCost:2 R
Types:Instant
Text:no text
K:Cycling:5 R B G
A:SP$DealDamage | Cost$ 2 R | Tgt$ TgtCP | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When you cycle CARDNAME, it deals 6 damage to target creature or player.
SVar:TrigDamage:SP$DealDamage | Cost$ 0 | Tgt$ TgtCP | NumDmg$ 6
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/resounding_thunder.jpg
SetInfo:ALA|Common|http://magiccards.info/scans/en/ala/110.jpg
End 
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Re: SVN Bug Reports
by friarsol » 12 Feb 2011, 02:33 
It doesn't because of your SVar. You are telling it to be a Spell, when it needs to be an Ability.jeffwadsworth wrote:Well, this should fix it, but it doesn't.
SVar:TrigDamage:SP$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | NumDmg$ 1
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Re: SVN Bug Reports
by gofishus » 12 Feb 2011, 04:41 
Sharding Sphinx is triggering upon damage even if it isn't in play.
			
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Re: SVN Bug Reports
by slapshot5 » 12 Feb 2011, 05:03 
Can we right justify the Deck Analysis button in the Deck Editor?  I keep hitting it by mistake when I want to remove.  It's not logically associated with the Add/Remove buttons anyway.
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Re: SVN Bug Reports
by slapshot5 » 12 Feb 2011, 05:12 
Solar Blast is now fixed.Chris H. wrote:Solar Blast is also causing an error exception. Removed from the SVN until soneone can fix it.
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Re: SVN Bug Reports
by Chris H. » 12 Feb 2011, 12:36 
`slapshot5 wrote:Solar Blast is now fixed.
Thank you Slapshot. I fixed the first of the three and then ran out of steam. Figured I would get a good night sleep and go back to it the following morning. Wake up and see that my friends have been busy overnight.
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Re: SVN Bug Reports
by lazylockie » 12 Feb 2011, 13:29 
gofishus wrote:Sharding Sphinx is triggering upon damage even if it isn't in play.
- Code: Select all
 Name:Sharding Sphinx
ManaCost:4 U U
Types:Artifact Creature Sphinx
Text:no text
PT:4/4
K:Flying
T:Mode$ DamageDone | ValidSource$ Creature.Artifact+YouCtrl | ValidTarget$ Opponent | CombatDamage$ True | Optional$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Thopter | TokenTypes$ Artifact,Creature,Thopter | TokenOwner$ Controller | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sharding_sphinx.jpg
SetInfo:ALA|Rare|http://magiccards.info/scans/en/ala/55.jpg
End
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Re: SVN Bug Reports
by Corwin72 » 12 Feb 2011, 18:29 
build 6334
Here is something that I think should work but I could be wrong
Inkmoth Nexus is in play. I activate it to turn it into an artifact.
I then cast Phylactery Lich and put the phylactery counter on the Inkmoth Nexus. At the end of the turn State Based Effects turn the Inkmoth Nexus back into a land the phylactery counter is still showing on the land but the Phylactery Lich goes to the graveyard.
			
		Here is something that I think should work but I could be wrong
Inkmoth Nexus is in play. I activate it to turn it into an artifact.
I then cast Phylactery Lich and put the phylactery counter on the Inkmoth Nexus. At the end of the turn State Based Effects turn the Inkmoth Nexus back into a land the phylactery counter is still showing on the land but the Phylactery Lich goes to the graveyard.
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Re: SVN Bug Reports
by friarsol » 12 Feb 2011, 18:45 
That looks like it should work. All the Lich cares about is if you have a Permanent with a Counter on it. Not an Artifact.
			
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Re: SVN Bug Reports
by SoulStorm » 13 Feb 2011, 00:30 
Old Kiki-Jiki, Mirror Breaker problems are new again.
Archon of Justice tokens no longer exile a permanent when they go to the graveyard and Meadowboon Tokens create an error and no longer add counters when they go to the graveyard.
Strangely, other tokens created by Kiki-Jiki, Mirror Breaker, such as Primeval Titan, Roc Egg, and Academy Rector all work fine.
I tested Archon of Justice as a non-token and it works fine, though I didn't test Meadowboon.
Also, Doubling Season is creating more tokens than it should be. For example, creating a soldier token with Elspeth, Knight-Errant and one Doubling Season in play creates 3 soldier tokens instead of two.
Weirdness all around...
I haven't tested my Kiki-Jiki, Mirror Breaker deck in well over a month, so I have no idea when things got broken, but everything used to work correctly.
			
		Archon of Justice tokens no longer exile a permanent when they go to the graveyard and Meadowboon Tokens create an error and no longer add counters when they go to the graveyard.
Strangely, other tokens created by Kiki-Jiki, Mirror Breaker, such as Primeval Titan, Roc Egg, and Academy Rector all work fine.
I tested Archon of Justice as a non-token and it works fine, though I didn't test Meadowboon.
Also, Doubling Season is creating more tokens than it should be. For example, creating a soldier token with Elspeth, Knight-Errant and one Doubling Season in play creates 3 soldier tokens instead of two.
Weirdness all around...
I haven't tested my Kiki-Jiki, Mirror Breaker deck in well over a month, so I have no idea when things got broken, but everything used to work correctly.
Re: SVN Bug Reports
by timmermac » 13 Feb 2011, 01:42 
r6214: I don't know if this is a bug or if it's just evil... Is the Guilty Conscience + Stuffy Doll combo supposed to be infinite?
			"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
		Re: SVN Bug Reports
by lazylockie » 13 Feb 2011, 01:44 
It's a known combo (both on Forge and on real magic)timmermac wrote:r6214: I don't know if this is a bug or if it's just evil... Is the Guilty Conscience + Stuffy Doll combo supposed to be infinite?
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